//just an example of what i'm talking about!
//I'll assign the first computer with Jimmy!
[Jimmy]

positonx=1.55
positony=4.25
positonz=7.93
rotation=90
curanimation=fall
health=91
ammo=52

//many more attributes you could add for this player

//I'll assign the second computer with Billy!

[Billy]

positonx=7.25
positony=8.92
positonz=6.23
rotation=28
curanimation=shoot_up
health=50
ammo=52

//many more attributes you could add for this player

//you could even add each wall

[wall1]
decal=bullet
bullet.x=2
bullet.y=4
bullet.z=0
decal=blood
blood.x=4
blood.y=6
blood.z=0

//if you could have rf add a decal thing in the attributes everytime //someone shoot a wall would be nice

[floorW]
decal=explode
explode.x=1
explode.y=4
explode.z=6

//if possible you could even add an attribute for bullet shells dropped

object=bullet
bullet.x=2
bullet.y=5
bullet.z=10

//you could have it add an attribute for everything!  Would be alot of //work but in my opinon it would be worth it!  The biggest thing would //be to get rf to add and transmit the attributes! 