Search found 451 matches

by Spyrewolf
Mon Dec 24, 2007 12:32 am
Forum: Modelers Corner
Topic: actor file request
Replies: 15
Views: 1534

No!, you have not read what I have said properly! Because someone owns the right to a character, does not mean that "fan fiction" or "fan based remakes" can'tbe published. if you look at the satire clause in most legal cases, you can get away with it, because it is satire, look a...
by Spyrewolf
Sun Dec 23, 2007 12:39 am
Forum: GameDev.net - Four Elements VI
Topic: Model List
Replies: 56
Views: 14599

Art direction? -what style are you guys going for here realism/abstract? -I'm Strongly suited for "Cartoony" type modeling I can create cartoony type models well if needed, I can also do realism but takes me a bit longer as for detailing ect. -I can lend a hand if you guys need? - what sor...
by Spyrewolf
Sun Dec 23, 2007 12:28 am
Forum: Modelers Corner
Topic: actor file request
Replies: 15
Views: 1534

....most places don't really care, as long as your not making a buck off it and not makeing their character a leader of a neo-nazi regime or other abhorent behavior you should be fine. also just credit it to sega for creating sonic, i don't really know what sega's stance on copy writing for characte...
by Spyrewolf
Sun Dec 23, 2007 12:21 am
Forum: Level Design & Entity Usage
Topic: When I change level back, sky turned to be black! Why?
Replies: 3
Views: 208

Are you using the skydome entity?
-if you are can you post your script and we can go over it with a fine tooth comb for you,
-also in you script are you using the self.time function as well as day nigh transistions?

it could be you sky has set it self to night?
by Spyrewolf
Thu Dec 20, 2007 7:48 am
Forum: RF Scripting
Topic: Zelda Style Heart Bar- how to do?
Replies: 19
Views: 1983

Hang on didn't Qod do this for his game? the zelda style health bar, I've seen the images,

yep found it in the gallery! look in teh gallery under legend of Okkora, (sorry if the spelling is out quest)
by Spyrewolf
Thu Dec 20, 2007 7:43 am
Forum: Feature Requests
Topic: update for direct x9
Replies: 15
Views: 2095

Hey! give him some room to breathe!

I'm sure Quest will let us know when he's done rome was not built in a day you know.
by Spyrewolf
Wed Dec 19, 2007 8:22 am
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 5510

Hey steven, thanks for the comments :) you get the ground textures from google earth or something similar :roll: ...um ..no i painted it .... yeah i used the the base texture for the image from google maps, photochopped it together and repainted in hills, and other paths and forrests. to get away fr...
by Spyrewolf
Tue Dec 18, 2007 6:20 am
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 5510

@ veleran: yeah the lighting on this is balls, it's all default, the terrain has no lighting applied (all top down source of light) so when i get to lighting the model it will look pretty natural.(plus it will help when i do my normal pass as well. thats probally the next thing do before my custom s...
by Spyrewolf
Sat Dec 15, 2007 12:56 pm
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 5510

the clouds are just 2d plane, (one side .acts) the texture has TGA's on 'em basically as long as the camera stays above them they'll look sweet. if your camera goes in line or rotates down they'll look like poo, ...so this could be effective with your world map as long as the camera never rotates be...
by Spyrewolf
Sat Dec 15, 2007 7:48 am
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 5510

Yeah, the terrain is what I'm showing off, the jet is just a place holder.
I'm actually settling on the raptor however but want to re-model and use as a reference.

thenUV it the textures should make this look a heap better.
by Spyrewolf
Sat Dec 15, 2007 5:52 am
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 5510

Tiny update, have put in some clouds, ad this is what the terrain is for. sneak peak at the intro, doesn't give anything away. The next step is to creat some tree's for the terrain, and then normal everyting, the F22 is a place holder for now, but i'm starting to like it, (not mine) - did want to ha...
by Spyrewolf
Fri Dec 14, 2007 12:30 pm
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 5510

Height maps again are too limiting they're closer, but i spend more time, adjusting.I start with a flat face and texture the plane, and roughly subdivide the faces untill i had a small enough grid to alter the faces i need, not the best way of modelling but this is only for a small time on screen, b...
by Spyrewolf
Thu Dec 13, 2007 12:31 pm
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 5510

What part is the bad idea? moving to the US, or staying away from RF? :lol:

I Use milkshape for the terrain's, it gives me more flexiblity to do what I want.

Terrain generators are good and all, but i tend to want to do something most can't do, or is difficult to achieve.
by Spyrewolf
Wed Dec 12, 2007 11:01 am
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 5510

Thanks man, Nice to be back. The texture won't really be seen from to close up on this model hopefully, and should look ok from the distance i need for it, Really trying to optimise my stuff at the moment for faster load times, lowering texture sizes ect. Hmm after reading over my post's i was hopin...
by Spyrewolf
Wed Dec 12, 2007 10:23 am
Forum: Game Designs
Topic: Spyre's Game Thread!
Replies: 70
Views: 5510

Hiyaz! Man i've been gone for far too long, looks like we have quite a few new members and a new release too, (Fed your stuff is blowing my mind right now :shock: ) ..Well i've hopefully gotta bit more time to work on the game a bit more, -anyways, big developments for me, I'm gonna be leaving my ho...