Search found 451 matches
- Mon Dec 24, 2007 12:32 am
- Forum: Modelers Corner
- Topic: actor file request
- Replies: 15
- Views: 1534
- Sun Dec 23, 2007 12:39 am
- Forum: GameDev.net - Four Elements VI
- Topic: Model List
- Replies: 56
- Views: 14599
- Sun Dec 23, 2007 12:28 am
- Forum: Modelers Corner
- Topic: actor file request
- Replies: 15
- Views: 1534
....most places don't really care, as long as your not making a buck off it and not makeing their character a leader of a neo-nazi regime or other abhorent behavior you should be fine. also just credit it to sega for creating sonic, i don't really know what sega's stance on copy writing for characte...
- Sun Dec 23, 2007 12:21 am
- Forum: Level Design & Entity Usage
- Topic: When I change level back, sky turned to be black! Why?
- Replies: 3
- Views: 208
- Thu Dec 20, 2007 7:48 am
- Forum: RF Scripting
- Topic: Zelda Style Heart Bar- how to do?
- Replies: 19
- Views: 1983
- Thu Dec 20, 2007 7:43 am
- Forum: Feature Requests
- Topic: update for direct x9
- Replies: 15
- Views: 2095
- Wed Dec 19, 2007 8:22 am
- Forum: Game Designs
- Topic: Spyre's Game Thread!
- Replies: 70
- Views: 5510
Hey steven, thanks for the comments :) you get the ground textures from google earth or something similar :roll: ...um ..no i painted it .... yeah i used the the base texture for the image from google maps, photochopped it together and repainted in hills, and other paths and forrests. to get away fr...
- Tue Dec 18, 2007 6:20 am
- Forum: Game Designs
- Topic: Spyre's Game Thread!
- Replies: 70
- Views: 5510
@ veleran: yeah the lighting on this is balls, it's all default, the terrain has no lighting applied (all top down source of light) so when i get to lighting the model it will look pretty natural.(plus it will help when i do my normal pass as well. thats probally the next thing do before my custom s...
- Sat Dec 15, 2007 12:56 pm
- Forum: Game Designs
- Topic: Spyre's Game Thread!
- Replies: 70
- Views: 5510
the clouds are just 2d plane, (one side .acts) the texture has TGA's on 'em basically as long as the camera stays above them they'll look sweet. if your camera goes in line or rotates down they'll look like poo, ...so this could be effective with your world map as long as the camera never rotates be...
- Sat Dec 15, 2007 7:48 am
- Forum: Game Designs
- Topic: Spyre's Game Thread!
- Replies: 70
- Views: 5510
- Sat Dec 15, 2007 5:52 am
- Forum: Game Designs
- Topic: Spyre's Game Thread!
- Replies: 70
- Views: 5510
Tiny update, have put in some clouds, ad this is what the terrain is for. sneak peak at the intro, doesn't give anything away. The next step is to creat some tree's for the terrain, and then normal everyting, the F22 is a place holder for now, but i'm starting to like it, (not mine) - did want to ha...
- Fri Dec 14, 2007 12:30 pm
- Forum: Game Designs
- Topic: Spyre's Game Thread!
- Replies: 70
- Views: 5510
Height maps again are too limiting they're closer, but i spend more time, adjusting.I start with a flat face and texture the plane, and roughly subdivide the faces untill i had a small enough grid to alter the faces i need, not the best way of modelling but this is only for a small time on screen, b...
- Thu Dec 13, 2007 12:31 pm
- Forum: Game Designs
- Topic: Spyre's Game Thread!
- Replies: 70
- Views: 5510
- Wed Dec 12, 2007 11:01 am
- Forum: Game Designs
- Topic: Spyre's Game Thread!
- Replies: 70
- Views: 5510
Thanks man, Nice to be back. The texture won't really be seen from to close up on this model hopefully, and should look ok from the distance i need for it, Really trying to optimise my stuff at the moment for faster load times, lowering texture sizes ect. Hmm after reading over my post's i was hopin...
- Wed Dec 12, 2007 10:23 am
- Forum: Game Designs
- Topic: Spyre's Game Thread!
- Replies: 70
- Views: 5510
Hiyaz! Man i've been gone for far too long, looks like we have quite a few new members and a new release too, (Fed your stuff is blowing my mind right now :shock: ) ..Well i've hopefully gotta bit more time to work on the game a bit more, -anyways, big developments for me, I'm gonna be leaving my ho...