don't quote me on this but i think this has already be partially implemented by Nout, a while back.
I'm not sure it the scripting functionality was put it though,
could be wrong, need a programmer to go over the code to confirm this.
Search found 451 matches
- Tue Mar 11, 2008 12:25 am
- Forum: Game Designs
- Topic: ...a Mysterious project
- Replies: 32
- Views: 5057
- Wed Feb 20, 2008 12:38 am
- Forum: Feature Requests
- Topic: Max Pyne Bullet Efect
- Replies: 12
- Views: 4891
- Mon Jan 28, 2008 6:14 am
- Forum: General Discussions
- Topic: 6 Years Ago. . .
- Replies: 44
- Views: 3215
Re: 6 Years Ago. . .
man 6 years....wow, yeah i looked through the changelog in the RF, and saying to myself oh yeah i remember that being put in and being blown away, some of the features we now take for granted everyday. man that site is old skool steven :D (Love the spinning .gif image lol..straight up old skooly gif...
- Fri Jan 25, 2008 11:05 pm
- Forum: Programming
- Topic: RealityFactory(0.75C)+NewtongameDynamics :: Release 1.0
- Replies: 21
- Views: 12410
Re: RealityFactory(0.75C)+NewtongameDynamics :: Release 1.0
Ah ha! yes i downloaded an older release, thanks, I'll try the newer one,
- Fri Jan 25, 2008 12:33 pm
- Forum: Programming
- Topic: RealityFactory NGD Alpha1 released!!!
- Replies: 28
- Views: 5836
Re: RealityFactory NGD Alpha1 released!!!
just tried your demo federico and lovem! this is AMAZING! it works like a charm....! I got a few random bugs through, (the drop through the floor as noted above) and also on the demo with the ragdoll humans, sometimes just drops out for some reason ? it is random but have noticed it does this when i...
- Fri Jan 25, 2008 11:25 am
- Forum: Game Designs
- Topic: Zooming Third Person
- Replies: 8
- Views: 1296
Re: Zooming Third Person
[edit] i'll read properly next time, soz[/edit]
-scripting is your only option attach a fixed camera to a bone on the player where you want the camera to go then use the scripted zoom command, have to look at the docs don't know the exact command sorry
-scripting is your only option attach a fixed camera to a bone on the player where you want the camera to go then use the scripted zoom command, have to look at the docs don't know the exact command sorry
- Tue Jan 22, 2008 4:01 am
- Forum: General Discussions
- Topic: what I did while i was away...
- Replies: 23
- Views: 3196
Re: what I did while i was away...
Woah, nice game pysco, :shock: This is a very good game, Amazing visuals and great puzzles. I love these types of games, which aspect of the game did you create, art, programming, sound, interactivity....all of it? haven't played it entirely though because ..... I'm kinda stuck, I got the brain for ...
- Fri Jan 18, 2008 1:05 pm
- Forum: Announcements
- Topic: Forum update (phpbb3)
- Replies: 24
- Views: 11610
Re: Forum update (phpbb3)
Yes very lovely,
I think this is very nice on the eyes. alot more streamlined also.
very nice, hopefully this WILL get rid of the spam traffic, also lets see if it will let me say crack now?
Edit: LOL still cant :P (its a non swear word)
As you were, lovely site!
I think this is very nice on the eyes. alot more streamlined also.
very nice, hopefully this WILL get rid of the spam traffic, also lets see if it will let me say crack now?
Edit: LOL still cant :P (its a non swear word)
As you were, lovely site!
- Wed Jan 09, 2008 9:11 am
- Forum: Modelers Corner
- Topic: SPYRE's I'll Teach you a thing or two!
- Replies: 11
- Views: 1701
thanks for the kind words there psyco. -Just a quick update guys, sorry there hasn't been action on this yet, but'll do my best to get something up soon. real life is getting in the way again, -but I PROMISE i'll get these done. I'm perfecting my technique further, to make things ALOT easier for you...
- Mon Jan 07, 2008 8:00 am
- Forum: RF2 Discussions
- Topic: RF2 Feature Requests
- Replies: 107
- Views: 60807
oooh thouh of another feature, Render to texture. so you can have those simulated backdrops. similar to god of war (if you've played it) ooh found an example ....in reality kratos is looking an a wall :P (sorry to bust the illusions folks http://ps2media.ign.com/ps2/image/article/585/585716/god-of-w...
- Mon Jan 07, 2008 7:43 am
- Forum: RF2 Discussions
- Topic: RF, RF2, and Terra Trooper
- Replies: 27
- Views: 3157
yeah agentarrow, Hate to burst the bubble, please take my word of advice, i'm not snapping or putting down here. just trying to give you a reality check that's all :) also this is not an presumption of your abilities, I just don't want to see you get ahead of yourself thats all :) ok with that said....
- Mon Jan 07, 2008 7:24 am
- Forum: Level Design & Entity Usage
- Topic: blackness.
- Replies: 25
- Views: 1966
- Sat Jan 05, 2008 1:14 pm
- Forum: Modelers Corner
- Topic: SPYRE's I'll Teach you a thing or two!
- Replies: 11
- Views: 1701
Yeah it really can make a good textures using that technique. try not to use photo's exactly, they'll end up looking like photo's my suggestion is copy segments and erase other bits out if you don't have a stamp tool or heal tool at your disposal. however your textures came out quite good, keep play...
- Sat Jan 05, 2008 10:36 am
- Forum: General Discussions
- Topic: RF Easy Menu Creator Project Thread
- Replies: 146
- Views: 11998
- Sat Jan 05, 2008 7:55 am
- Forum: Game Designs
- Topic: Spyre's Game Thread!
- Replies: 70
- Views: 7896