Search found 7 matches

by stAtrill
Sun May 20, 2007 8:45 pm
Forum: Level Design & Entity Usage
Topic: a follow up on 3ds max
Replies: 4
Views: 329

or you could just use gmax
thats not illegal or cracked :)
by stAtrill
Sat May 19, 2007 6:25 pm
Forum: Level Design & Entity Usage
Topic: Moving platform problems
Replies: 1
Views: 167

Moving platform problems

Sorry to post another thread about moving platforms, but i need some help. The problem is the same: falling through moving platforms that go upwards. Ive tried nearly everything, and i could use any insight you have for me.
by stAtrill
Fri May 18, 2007 12:44 pm
Forum: Level Design & Entity Usage
Topic: Problem with triggers
Replies: 2
Views: 216

Thx juutis! That cleared up so much!! Ive had it wrong all along! thanks man, Just what i needed :D
by stAtrill
Fri May 18, 2007 5:47 am
Forum: Level Design & Entity Usage
Topic: Problem with triggers
Replies: 2
Views: 216

Problem with triggers

Ive run across a problem. All the triggers ive made crash my computer, or dont work! ive tried naming combinations, lowercase names, all kinds of different entities, but it just doesnt seem to work. Ive read tutorials, but they only tell you to name your trigger something, not why your doing it or w...
by stAtrill
Fri May 18, 2007 5:35 am
Forum: Level Design & Entity Usage
Topic: Mirrors wont work :(
Replies: 3
Views: 315

Sweet, it works! now i have a different probem : you can view the mirror through a wall, and only the crosshair and bullet effects show up on it.

You guys wouldent happen to know how to fix this, would you?

Id appreciate it
by stAtrill
Thu May 17, 2007 2:15 am
Forum: Level Design & Entity Usage
Topic: Mirrors wont work :(
Replies: 3
Views: 315

Mirrors wont work :(

I have a brush, and set a face as mirror, But when i run it, the computer speeds up like its rendering something, but nothing changed on the model.

I have a Satellite P35 with 512 gb of ram and the mirror in the tutorial does work
by stAtrill
Thu May 17, 2007 12:40 am
Forum: Feature Requests
Topic: Basic Gui Improvements
Replies: 0
Views: 491

Basic Gui Improvements

Im just throwing these out there, in case they arnt in the making, but i got a couple of suggestions. 1st) A ring drawn around anything with an area (light, audioSource3D, areatrigger) to simulate the area and remove 'guess work' 2nd) Tool tips that display basic info about entities 3rd) Menu shortc...