or you could just use gmax
thats not illegal or cracked
Search found 7 matches
- Sun May 20, 2007 8:45 pm
- Forum: Level Design & Entity Usage
- Topic: a follow up on 3ds max
- Replies: 4
- Views: 329
- Sat May 19, 2007 6:25 pm
- Forum: Level Design & Entity Usage
- Topic: Moving platform problems
- Replies: 1
- Views: 167
Moving platform problems
Sorry to post another thread about moving platforms, but i need some help. The problem is the same: falling through moving platforms that go upwards. Ive tried nearly everything, and i could use any insight you have for me.
- Fri May 18, 2007 12:44 pm
- Forum: Level Design & Entity Usage
- Topic: Problem with triggers
- Replies: 2
- Views: 216
- Fri May 18, 2007 5:47 am
- Forum: Level Design & Entity Usage
- Topic: Problem with triggers
- Replies: 2
- Views: 216
Problem with triggers
Ive run across a problem. All the triggers ive made crash my computer, or dont work! ive tried naming combinations, lowercase names, all kinds of different entities, but it just doesnt seem to work. Ive read tutorials, but they only tell you to name your trigger something, not why your doing it or w...
- Fri May 18, 2007 5:35 am
- Forum: Level Design & Entity Usage
- Topic: Mirrors wont work :(
- Replies: 3
- Views: 315
- Thu May 17, 2007 2:15 am
- Forum: Level Design & Entity Usage
- Topic: Mirrors wont work :(
- Replies: 3
- Views: 315
Mirrors wont work :(
I have a brush, and set a face as mirror, But when i run it, the computer speeds up like its rendering something, but nothing changed on the model.
I have a Satellite P35 with 512 gb of ram and the mirror in the tutorial does work
I have a Satellite P35 with 512 gb of ram and the mirror in the tutorial does work
- Thu May 17, 2007 12:40 am
- Forum: Feature Requests
- Topic: Basic Gui Improvements
- Replies: 0
- Views: 491
Basic Gui Improvements
Im just throwing these out there, in case they arnt in the making, but i got a couple of suggestions. 1st) A ring drawn around anything with an area (light, audioSource3D, areatrigger) to simulate the area and remove 'guess work' 2nd) Tool tips that display basic info about entities 3rd) Menu shortc...