Search found 96 matches

by Jaguar_jwg
Mon Dec 03, 2007 7:14 pm
Forum: Level Design & Entity Usage
Topic: Milkshape Seamless Animations Speed Issues
Replies: 3
Views: 783

Milkshape Seamless Animations Speed Issues

I followed the info in the m3drf.pdf document on ‘Milkshape Seamless Animations’, and I got the animation to loop fine. However, it now moves at twice the speed than previously. I have a rotating object. I had used 10 frames to animate my model. I used the Milkshape Scale Animation tool, and scaled ...
by Jaguar_jwg
Mon Dec 03, 2007 7:10 pm
Forum: Modelers Corner
Topic: NFO plugin problem in 3dmax7
Replies: 2
Views: 749

Thanks. None of them worked though. I still get an error when 3dmax tries
to load the plugin.
by Jaguar_jwg
Mon Dec 03, 2007 7:03 pm
Forum: Modelers Corner
Topic: bdy export problem from MS3D1.8.0
Replies: 5
Views: 1097

No, I think you are right Jay. I was thinking it may be a graphics problem, but I think there are other factors involved. My mainboard seem to have a mind of it's own. It sometimes does some strange things. It doesn't run certain programs e.t.c.
It's working now though. I brought the polys down a ...
by Jaguar_jwg
Tue Nov 27, 2007 4:06 pm
Forum: Job Postings
Topic: 3D artist needed...
Replies: 6
Views: 2014

I am just "taking a long shot in the dark."
I was off-line for some time now.
by Jaguar_jwg
Mon Nov 26, 2007 7:24 pm
Forum: Job Postings
Topic: 3D artist needed...
Replies: 6
Views: 2014

I can do 3d models of any sort, and animations. If you have not found anyone yet, you can email me with more info.

jaguar00700@gmail.com.
by Jaguar_jwg
Mon Nov 26, 2007 7:14 pm
Forum: Modelers Corner
Topic: NFO plugin problem in 3dmax7
Replies: 2
Views: 749

NFO plugin problem in 3dmax7

Can someone show me where I can get the correct NFO plugin for 3dmax7?
I placed a nfo plugin from MAX_plugins.zip, but max reported errors on loading them.
So although I got the nfo and key scripts to work, when I use AStudio to build the actor, it fails because there is no NFO plugin in max ...
by Jaguar_jwg
Mon Nov 26, 2007 6:57 pm
Forum: Modelers Corner
Topic: bdy export problem from MS3D1.8.0
Replies: 5
Views: 1097

bdy export problem from MS3D1.8.0

I do not know if this is a problem with Milkshape or my system.
I am using Milkshape v1.8.0.
I have been using it for some time with no problems. In-fact I have imported .x files, boned them, animated them, and exported them as .bdy and .mot files, and got them to work in RF.
Now I have this problem ...
by Jaguar_jwg
Thu Jul 26, 2007 9:59 pm
Forum: RF Scripting
Topic: Global Variable
Replies: 13
Views: 2817

The error has moved, but nothing happens. Do I have to change any part of the scripts in order for the variable to show up as "pass" on the screen?
by Jaguar_jwg
Wed Jul 25, 2007 5:06 am
Forum: RF Scripting
Topic: Global Variable
Replies: 13
Views: 2817

Thanks Jay, I try that out.
Sorry Zany..., I thought about doing that but forgot.
by Jaguar_jwg
Tue Jul 24, 2007 6:03 pm
Forum: RF Scripting
Topic: Global Variable
Replies: 13
Views: 2817

I get an error: Field Pawn3 not found
Pawn 3 does exist though.

Here is the script for Pawn3:
{

FONT [10]

Spawn[()
{
Console(true);
HideFromRadar(true);
Gravity(false);
LowLevel("SelectEntityByMouse");
}]

SelectEntityByMouse[()
{
SW = GetScreenWidth(); // ScreenWidth
SH ...
by Jaguar_jwg
Tue Jul 24, 2007 4:23 am
Forum: RF Scripting
Topic: Global Variable
Replies: 13
Views: 2817

I think I am doing everything as you mentioned Jay, but nothing is happening. It's not working.

In the script for Pawn3 I have the variable: ACTION = "test";
I also have: ShowText(3, "", "", ""#ACTION#"", FONT, "", 240, 60, "center", 255);
The text "test" shows up on the screen.

In the script for ...
by Jaguar_jwg
Mon Jul 23, 2007 7:12 am
Forum: RF Scripting
Topic: Global Variable
Replies: 13
Views: 2817

I don’t understand.
How can the GetAttribute command help me?
Could you explain a bit please?
by Jaguar_jwg
Mon Jul 23, 2007 2:07 am
Forum: RF Scripting
Topic: Global Variable
Replies: 13
Views: 2817

Global Variable

Can I have a global variable that affects all the pawn scripts?
For example, suppose I wanted a pawn to move if BUTTON = “A”, and a next pawn to move if BUTTON = “B”, and so on.
This information is in a script that allows me to select the ‘buttons’ using the mouse. The pawns are activated ...
by Jaguar_jwg
Sun Jul 22, 2007 4:55 am
Forum: Bug Reports
Topic: [NOT A BUG] Problem with a key
Replies: 0
Views: 1181

[NOT A BUG] Problem with a key

I am not sure if this is a bug or not.
I was just working on my scripts, and the control ini.
I run my game to check the results, and suddenly I cannot close RF or access the menu with the ESCAPE key. I restarted RF, rebooted the system and still I have the problem.
I am using RFEditPro 7.0 on ...
by Jaguar_jwg
Tue Jul 17, 2007 4:44 pm
Forum: RF Scripting
Topic: Using SetFlag and AddFlagOrder
Replies: 2
Views: 767

I was using the rfscriptingv1 demo that came with RF. In the scripting_virgil script it has:
SetFlag(1, true); //Start up Rob to walk in
NewOrder("WaitForRob");
}]

WaitForRob[()
{
AddFlagOrder(2, true, "RobCompletedWalking"); // Rob completed walking in
RestartOrder();
}]

Then in the ...