i made a coffee machine and i get a weir result when i turn on "complight"
without complight turned on
http://img487.imageshack.us/img487/6578/untitled1tp2.jpg
with complight turned on
http://img528.imageshack.us/img528/9433/untitled2ph8.jpg
probably my lighting setup sucks but i dont know ...
Search found 16 matches
- Sat Jun 02, 2007 10:19 pm
- Forum: General Discussions
- Topic: Lighting problems
- Replies: 2
- Views: 385
- Thu May 31, 2007 5:50 pm
- Forum: General Discussions
- Topic: Preview with engine,does it work?
- Replies: 6
- Views: 1042
- Thu May 31, 2007 2:14 pm
- Forum: General Discussions
- Topic: Preview with engine,does it work?
- Replies: 6
- Views: 1042
Preview with engine,does it work?
When i press preview with engine reality factory just crashes.Do i need to set something to make it work??
- Wed May 30, 2007 9:23 pm
- Forum: General Discussions
- Topic: 1 texel = ? centimeters (meters)
- Replies: 5
- Views: 757
if i try to think of texels in inches it makes more sense. But the thing that bothers me is that if i want to make a room that is generaly around 2.5m high, thats 98 inches so it is 98 texels but if i make a room thats 114 texels high : 98+ 8 floor+ 8 ceiling thickness i get this result that doesnt ...
- Wed May 30, 2007 1:56 pm
- Forum: General Discussions
- Topic: 1 texel = ? centimeters (meters)
- Replies: 5
- Views: 757
1 texel = ? centimeters (meters)
In the faq i read that a player is 72 texels high and doors are 96 texels and standard walls are 128 texels high but if a make a room 128 texels high my player touches the ceiling so i think something is wrong. Anyone knows how much texels would be one meter ??
EDIT
I made a few quick calculation ...
EDIT
I made a few quick calculation ...
- Wed May 30, 2007 9:56 am
- Forum: General Discussions
- Topic: Static meshes and collision
- Replies: 2
- Views: 423
- Tue May 29, 2007 10:12 pm
- Forum: General Discussions
- Topic: Static meshes and collision
- Replies: 2
- Views: 423
Static meshes and collision
I added a static mesh to my scene but i dont know how to makr my player colide with it,my player just passes trough it.In the static mesh options i dont see any option for collision so please help
- Tue May 29, 2007 10:01 pm
- Forum: Modelers Corner
- Topic: Blender-->Gmax-->Reality Factory??
- Replies: 17
- Views: 3724
- Tue May 29, 2007 9:53 pm
- Forum: Modelers Corner
- Topic: Blender-->Gmax-->Reality Factory??
- Replies: 17
- Views: 3724
- Tue May 29, 2007 10:49 am
- Forum: Modelers Corner
- Topic: Blender-->Gmax-->Reality Factory??
- Replies: 17
- Views: 3724
- Mon May 28, 2007 9:44 pm
- Forum: General Discussions
- Topic: How to change .txl libraryes
- Replies: 2
- Views: 473
- Mon May 28, 2007 9:27 pm
- Forum: Modelers Corner
- Topic: Blender-->Gmax-->Reality Factory??
- Replies: 17
- Views: 3724
I am going a bit off topic but in what format do i need to export my models so that they have textures? i am using milkshape to convert models from blender to .bdy until the trial expires and maybe i will buy it but still it is faster for me to model in blender.What do i need to do to to export the ...
- Mon May 28, 2007 1:49 pm
- Forum: General Discussions
- Topic: How to change .txl libraryes
- Replies: 2
- Views: 473
How to change .txl libraryes
I made a txl library with bmp images and i stored it in reality factory\media\levels but when i opet RFedit pro i have the defaul texture library and i dont know how to change it to my txl file.Please help
- Sun May 27, 2007 2:17 pm
- Forum: Modelers Corner
- Topic: Blender-->Gmax-->Reality Factory??
- Replies: 17
- Views: 3724
- Thu May 24, 2007 8:32 pm
- Forum: Modelers Corner
- Topic: Blender-->Gmax-->Reality Factory??
- Replies: 17
- Views: 3724