Search found 16 matches
- Sat Jun 02, 2007 10:19 pm
- Forum: General Discussions
- Topic: Lighting problems
- Replies: 2
- Views: 203
Lighting problems
i made a coffee machine and i get a weir result when i turn on "complight" without complight turned on http://img487.imageshack.us/img487/6578/untitled1tp2.jpg with complight turned on http://img528.imageshack.us/img528/9433/untitled2ph8.jpg probably my lighting setup sucks but i dont know...
- Thu May 31, 2007 5:50 pm
- Forum: General Discussions
- Topic: Preview with engine,does it work?
- Replies: 6
- Views: 398
- Thu May 31, 2007 2:14 pm
- Forum: General Discussions
- Topic: Preview with engine,does it work?
- Replies: 6
- Views: 398
Preview with engine,does it work?
When i press preview with engine reality factory just crashes.Do i need to set something to make it work??
- Wed May 30, 2007 9:23 pm
- Forum: General Discussions
- Topic: 1 texel = ? centimeters (meters)
- Replies: 5
- Views: 264
if i try to think of texels in inches it makes more sense. But the thing that bothers me is that if i want to make a room that is generaly around 2.5m high, thats 98 inches so it is 98 texels but if i make a room thats 114 texels high : 98+ 8 floor+ 8 ceiling thickness i get this result that doesnt ...
- Wed May 30, 2007 1:56 pm
- Forum: General Discussions
- Topic: 1 texel = ? centimeters (meters)
- Replies: 5
- Views: 264
1 texel = ? centimeters (meters)
In the faq i read that a player is 72 texels high and doors are 96 texels and standard walls are 128 texels high but if a make a room 128 texels high my player touches the ceiling so i think something is wrong. Anyone knows how much texels would be one meter ?? EDIT I made a few quick calculation an...
- Wed May 30, 2007 9:56 am
- Forum: General Discussions
- Topic: Static meshes and collision
- Replies: 2
- Views: 192
- Tue May 29, 2007 10:12 pm
- Forum: General Discussions
- Topic: Static meshes and collision
- Replies: 2
- Views: 192
Static meshes and collision
I added a static mesh to my scene but i dont know how to makr my player colide with it,my player just passes trough it.In the static mesh options i dont see any option for collision so please help
- Tue May 29, 2007 10:01 pm
- Forum: Modelers Corner
- Topic: Blender-->Gmax-->Reality Factory??
- Replies: 17
- Views: 1620
- Tue May 29, 2007 9:53 pm
- Forum: Modelers Corner
- Topic: Blender-->Gmax-->Reality Factory??
- Replies: 17
- Views: 1620
i managed to import an textured actor in reality factory :D :D :D :D :D if anyone is interesed : i modeled and textured in blender - exported in .3ds - imported in lightunwrap and saved as .ms3d - opened in milkshape and exported as .bdy opened in astudio and saved as .act and finaly i opened it in ...
- Tue May 29, 2007 10:49 am
- Forum: Modelers Corner
- Topic: Blender-->Gmax-->Reality Factory??
- Replies: 17
- Views: 1620
- Mon May 28, 2007 9:44 pm
- Forum: General Discussions
- Topic: How to change .txl libraryes
- Replies: 2
- Views: 232
- Mon May 28, 2007 9:27 pm
- Forum: Modelers Corner
- Topic: Blender-->Gmax-->Reality Factory??
- Replies: 17
- Views: 1620
I am going a bit off topic but in what format do i need to export my models so that they have textures? i am using milkshape to convert models from blender to .bdy until the trial expires and maybe i will buy it but still it is faster for me to model in blender.What do i need to do to to export the ...
- Mon May 28, 2007 1:49 pm
- Forum: General Discussions
- Topic: How to change .txl libraryes
- Replies: 2
- Views: 232
How to change .txl libraryes
I made a txl library with bmp images and i stored it in reality factory\media\levels but when i opet RFedit pro i have the defaul texture library and i dont know how to change it to my txl file.Please help
- Sun May 27, 2007 2:17 pm
- Forum: Modelers Corner
- Topic: Blender-->Gmax-->Reality Factory??
- Replies: 17
- Views: 1620
lol it isn't important in which program you make your models but how u make them. I am using blender for around two years and i am used to its interface.It is true that it is not a very user friendly interface but i think that if u get used to it you will love blender. 4: If a program has a 10 step ...
- Thu May 24, 2007 8:32 pm
- Forum: Modelers Corner
- Topic: Blender-->Gmax-->Reality Factory??
- Replies: 17
- Views: 1620
that would be really great. I had tried exporting with the script but it always sais NFO 2.0 Material List Number of Materials = 0 Bone List Number of Bones = 0 Node Transform Matrix List Number of Nodes = 0 Mesh List Number of meshes = 0 the example file that came with the script is working so i am...