Search found 16 matches

by Soulshifter
Sat Jun 02, 2007 10:19 pm
Forum: General Discussions
Topic: Lighting problems
Replies: 2
Views: 195

Lighting problems

i made a coffee machine and i get a weir result when i turn on "complight" without complight turned on http://img487.imageshack.us/img487/6578/untitled1tp2.jpg with complight turned on http://img528.imageshack.us/img528/9433/untitled2ph8.jpg probably my lighting setup sucks but i dont know...
by Soulshifter
Thu May 31, 2007 5:50 pm
Forum: General Discussions
Topic: Preview with engine,does it work?
Replies: 6
Views: 350

I have all the entities except EnvironmentSetup entity. I will add that. Is the reality factory view the same as the "view with engine"??
by Soulshifter
Thu May 31, 2007 2:14 pm
Forum: General Discussions
Topic: Preview with engine,does it work?
Replies: 6
Views: 350

Preview with engine,does it work?

When i press preview with engine reality factory just crashes.Do i need to set something to make it work??
by Soulshifter
Wed May 30, 2007 9:23 pm
Forum: General Discussions
Topic: 1 texel = ? centimeters (meters)
Replies: 5
Views: 250

if i try to think of texels in inches it makes more sense. But the thing that bothers me is that if i want to make a room that is generaly around 2.5m high, thats 98 inches so it is 98 texels but if i make a room thats 114 texels high : 98+ 8 floor+ 8 ceiling thickness i get this result that doesnt ...
by Soulshifter
Wed May 30, 2007 1:56 pm
Forum: General Discussions
Topic: 1 texel = ? centimeters (meters)
Replies: 5
Views: 250

1 texel = ? centimeters (meters)

In the faq i read that a player is 72 texels high and doors are 96 texels and standard walls are 128 texels high but if a make a room 128 texels high my player touches the ceiling so i think something is wrong. Anyone knows how much texels would be one meter ?? EDIT I made a few quick calculation an...
by Soulshifter
Wed May 30, 2007 9:56 am
Forum: General Discussions
Topic: Static meshes and collision
Replies: 2
Views: 185

Thanks for the quick tutorial. I tought ColCheck Level had something to do with the color lol
by Soulshifter
Tue May 29, 2007 10:12 pm
Forum: General Discussions
Topic: Static meshes and collision
Replies: 2
Views: 185

Static meshes and collision

I added a static mesh to my scene but i dont know how to makr my player colide with it,my player just passes trough it.In the static mesh options i dont see any option for collision so please help
by Soulshifter
Tue May 29, 2007 10:01 pm
Forum: Modelers Corner
Topic: Blender-->Gmax-->Reality Factory??
Replies: 17
Views: 1535

i tried to export an animation to RF but my result was only a headache....blender can export to .mot but milkshape cant open it for some mysterious reason and also astudio gets an error warning. Anyone with any previous experience in importing animations from blender to RF??
by Soulshifter
Tue May 29, 2007 9:53 pm
Forum: Modelers Corner
Topic: Blender-->Gmax-->Reality Factory??
Replies: 17
Views: 1535

i managed to import an textured actor in reality factory :D :D :D :D :D if anyone is interesed : i modeled and textured in blender - exported in .3ds - imported in lightunwrap and saved as .ms3d - opened in milkshape and exported as .bdy opened in astudio and saved as .act and finaly i opened it in ...
by Soulshifter
Tue May 29, 2007 10:49 am
Forum: Modelers Corner
Topic: Blender-->Gmax-->Reality Factory??
Replies: 17
Views: 1535

I exported a simple textured model,just for test,into .obj and .3ds .obj and milkshape cant open them... than i exported to .md2 and i could open that with milkshape...anyone knows what format is compatible between blender and milkshape??
by Soulshifter
Mon May 28, 2007 9:44 pm
Forum: General Discussions
Topic: How to change .txl libraryes
Replies: 2
Views: 220

ohh i missed that,thanks a lot
by Soulshifter
Mon May 28, 2007 9:27 pm
Forum: Modelers Corner
Topic: Blender-->Gmax-->Reality Factory??
Replies: 17
Views: 1535

I am going a bit off topic but in what format do i need to export my models so that they have textures? i am using milkshape to convert models from blender to .bdy until the trial expires and maybe i will buy it but still it is faster for me to model in blender.What do i need to do to to export the ...
by Soulshifter
Mon May 28, 2007 1:49 pm
Forum: General Discussions
Topic: How to change .txl libraryes
Replies: 2
Views: 220

How to change .txl libraryes

I made a txl library with bmp images and i stored it in reality factory\media\levels but when i opet RFedit pro i have the defaul texture library and i dont know how to change it to my txl file.Please help
by Soulshifter
Sun May 27, 2007 2:17 pm
Forum: Modelers Corner
Topic: Blender-->Gmax-->Reality Factory??
Replies: 17
Views: 1535

lol it isn't important in which program you make your models but how u make them. I am using blender for around two years and i am used to its interface.It is true that it is not a very user friendly interface but i think that if u get used to it you will love blender. 4: If a program has a 10 step ...
by Soulshifter
Thu May 24, 2007 8:32 pm
Forum: Modelers Corner
Topic: Blender-->Gmax-->Reality Factory??
Replies: 17
Views: 1535

that would be really great. I had tried exporting with the script but it always sais NFO 2.0 Material List Number of Materials = 0 Bone List Number of Bones = 0 Node Transform Matrix List Number of Nodes = 0 Mesh List Number of meshes = 0 the example file that came with the script is working so i am...