if(self.key_pressed=K_STRAFE)
{
self.ThinkTime=0.1;
if(STRAFE=false)
{
STRAFE=true;
return;
}
if(STRAFE=true)
{
STRAFE=false;
return;
}
}
Need the
return;
Search found 84 matches
- Fri Jun 23, 2006 5:28 pm
- Forum: RF Scripting
- Topic: Toggle on/off Low Level
- Replies: 5
- Views: 611
- Sun Apr 30, 2006 3:15 pm
- Forum: RF Scripting
- Topic: scripted armor and other equiptment.
- Replies: 10
- Views: 1125
- Fri Apr 28, 2006 9:24 am
- Forum: RF Scripting
- Topic: Scri[ted player to Rotate Right and Left ( Low Level)
- Replies: 2
- Views: 623
- Fri Apr 28, 2006 1:56 am
- Forum: RF Scripting
- Topic: Scri[ted player to Rotate Right and Left ( Low Level)
- Replies: 2
- Views: 623
Scri[ted player to Rotate Right and Left ( Low Level)
Need someone to turn a light on for me please.. I have a scripted player. He walks forward just fine. I have a " Turn Right" command and he turns to the right just fine. After pressing the key ,Now he's looking to the right. But, He still walks the original direction. ( Now it's sideways) ...
- Sun Apr 23, 2006 10:24 pm
- Forum: RF Scripting
- Topic: trigger a trigger when a pawn dies..
- Replies: 2
- Views: 643
- Sat Apr 08, 2006 6:57 am
- Forum: Level Design & Entity Usage
- Topic: OK need a big fat how to
- Replies: 10
- Views: 1289
- Sun Jan 08, 2006 2:05 am
- Forum: RF Scripting
- Topic: Rotate
- Replies: 5
- Views: 772
- Wed Dec 21, 2005 1:36 am
- Forum: Game Designs
- Topic: First game concept- what do you guys think?
- Replies: 4
- Views: 892
- Sun Dec 11, 2005 5:03 pm
- Forum: RF Scripting
- Topic: Weapons for dummies? Need help im a dummy.
- Replies: 4
- Views: 817
- Sun Dec 11, 2005 6:12 am
- Forum: Modelers Corner
- Topic: The old "beginframeerror" in act view
- Replies: 2
- Views: 388
- Sun Dec 11, 2005 5:28 am
- Forum: Modelers Corner
- Topic: The old "beginframeerror" in act view
- Replies: 2
- Views: 388
The old "beginframeerror" in act view
K, I build the .act.
texures size is
420 High
80 wide
.bmp image.
I know its the texure. But what else besides the size?
texures size is
420 High
80 wide
.bmp image.
I know its the texure. But what else besides the size?
- Sun Nov 27, 2005 7:31 am
- Forum: General Discussions
- Topic: Community game
- Replies: 15
- Views: 1378
- Sat Nov 05, 2005 2:42 pm
- Forum: Announcements
- Topic: Free ebook: Making 3D Games with RealityFactory by Dan Valeo
- Replies: 41
- Views: 18847
- Mon Oct 03, 2005 2:43 am
- Forum: RF Scripting
- Topic: Enemy with weapons?
- Replies: 10
- Views: 1308
- Mon Oct 03, 2005 1:37 am
- Forum: RF Scripting
- Topic: Enemy with weapons?
- Replies: 10
- Views: 1308