Search found 84 matches
- Mon Aug 15, 2005 10:26 pm
- Forum: RF Scripting
- Topic: Low Level Loop animation.
- Replies: 5
- Views: 825
Thanks AndyCR. Yes, I can get it to flow nicely in HighLevel. ( As smooth as HighLevel can be that is :lol: ) After I made sure that my animations were in fact working, I started trial and error with LowLevel. I've managed to get to animations to loop. ( One at a time though.) I cant seem to change ...
- Mon Aug 15, 2005 2:33 am
- Forum: RF Scripting
- Topic: Low Level Loop animation.
- Replies: 5
- Views: 825
Low Level Loop animation.
I've been trying to do something rather simple, ( So I thought) All I want this pawn to do is Loop the current animtion. Simple right? This is what I have so far. ( LowLevel ) { A_SPEED [20] Spawn[() { Console(true); LowLevel("Waiting"); }] Waiting[() { AnimationSpeed(A_SPEED); Animate(&qu...
- Sun Aug 14, 2005 7:21 pm
- Forum: Modelers Corner
- Topic: Models
- Replies: 6
- Views: 1100
I may be simply missing something,
But, where can I find the Universal Human Pack downloads?
If I remeber correctly, I thing Animatrix donated a few different ones.
Like: women,monster,zombie...
( Thanks for those Animatrix!! )
viewtopic.php?t=140
But, where can I find the Universal Human Pack downloads?
If I remeber correctly, I thing Animatrix donated a few different ones.
Like: women,monster,zombie...
( Thanks for those Animatrix!! )
viewtopic.php?t=140
- Sat Aug 06, 2005 6:42 pm
- Forum: RF Scripting
- Topic: vehicle support
- Replies: 4
- Views: 855
- Fri Aug 05, 2005 1:40 pm
- Forum: Feature Requests
- Topic: Body Damage System
- Replies: 12
- Views: 2313
- Thu Aug 04, 2005 12:29 am
- Forum: RF Scripting
- Topic: Low Level paths.
- Replies: 2
- Views: 553
- Tue Aug 02, 2005 12:52 am
- Forum: RF Scripting
- Topic: Low Level paths.
- Replies: 2
- Views: 553
Low Level paths.
I have a question about lowlevel path following. In the HighLevel there's RotateMoveToPoint(); // Rotate and Move. I'm running a script in LowLevel. When I use FacePoint(); Needless to say this isn't a very smooth rotation. The pawn simply, faces the point. I don't have any animations that need to b...
- Thu Jul 28, 2005 2:11 am
- Forum: Bug Reports
- Topic: RF pro crashing while previewing level
- Replies: 13
- Views: 3239
The only entities I have in a level right now is playerstart, playersetup, skydome, echaos, liquid. I think you need the enviorment entity also. Try to get ride of the skydome.echaos, and liquid. Then test with player start, player set up, and enviorment entities. If all goes well, add one of the th...
- Mon Jul 25, 2005 12:32 am
- Forum: RF Scripting
- Topic: GetGroundTexture().. Not sure how to use....
- Replies: 3
- Views: 662
- Sun Jul 24, 2005 11:52 pm
- Forum: RF Scripting
- Topic: GetGroundTexture().. Not sure how to use....
- Replies: 3
- Views: 662
GetGroundTexture().. Not sure how to use....
I have a quick ( possiably an easy) question about the LowLevel command GetGroundTexture(); I'm tring to use this with a ( if ) factor. GetGroundTexture(); if(GetGroundTexture("Grass.bmp")) // I also tried ( "Grass" ) with no .bmp { Do cool stuff. :? } I don't seem to be using th...
- Sat Jul 23, 2005 12:42 am
- Forum: Level Design & Entity Usage
- Topic: sliding doors
- Replies: 1
- Views: 509
- Wed Jul 13, 2005 3:13 pm
- Forum: RF Scripting
- Topic: city scripting
- Replies: 12
- Views: 2108
jonas; Your ganna want to take this slowly. Don't let the amount of triggers , Pawns, and the such confuse ya. Make sure you name everything that you'll remember. Also, I suggest making a layout on paper first. ( in pencil) :wink: And write done the szEntityName's ,and the such,where they should be.
- Wed Jul 13, 2005 3:06 pm
- Forum: RF Scripting
- Topic: script
- Replies: 30
- Views: 4616
So if I wanted to I could make a control panel a pawn and when you goto the panel it will start a conversation. Yes. Right now thee's only 8 slots available to use for answers. The script more or less allows the player to have more interactivity in the conversation -vs- yes or no questions. You'll ...
- Tue Jul 12, 2005 9:32 pm
- Forum: RF Scripting
- Topic: script
- Replies: 30
- Views: 4616
- Sun Jul 10, 2005 11:37 pm
- Forum: RF Scripting
- Topic: script
- Replies: 30
- Views: 4616