Search found 84 matches
- Sat Jul 25, 2009 5:50 pm
- Forum: General Discussions
- Topic: How did you react?
- Replies: 7
- Views: 1771
Re: How did you react?
I didnt react. He was a guy that liked little boys. He was charged with a crime, kiddie porn found in his room along with other things. He had to pay off one of his "boys" awhile back so he wouldnt get charged with anything. He was sick. I dont care what happened to him. He was FAR from an...
- Fri Mar 27, 2009 11:57 pm
- Forum: General Discussions
- Topic: Change the .exe bit map
- Replies: 8
- Views: 1175
Re: Change the .exe bit map
Nice. Im trying to download that now. Will NSIS copy protect?
- Fri Mar 27, 2009 6:36 pm
- Forum: General Discussions
- Topic: Change the .exe bit map
- Replies: 8
- Views: 1175
Re: Change the .exe bit map
Thanks again for that. I have one more question. Im currently using " Click Team Install Creator" This works fine. The problem is people can just goto their harddrive , right click ,copy paste, Now they can easily hand off my title to as many people as they want.. lol.. Not a good marketin...
- Tue Mar 17, 2009 6:46 pm
- Forum: Level Design & Entity Usage
- Topic: Pawns with add-ons
- Replies: 8
- Views: 926
Re: Pawns with add-ons
No.. AttachAccessory is a LowLevel script command. ( Im 99% sure that is )
Look in the docs under LowLevel commands.
Look in the docs under LowLevel commands.
- Mon Mar 16, 2009 8:24 pm
- Forum: General Discussions
- Topic: Change the .exe bit map
- Replies: 8
- Views: 1175
Re: Change the .exe bit map
Very cool.. Thanks bud.
rgdyman
rgdyman
- Mon Mar 16, 2009 3:31 pm
- Forum: General Discussions
- Topic: Change the .exe bit map
- Replies: 8
- Views: 1175
Change the .exe bit map
I have been trying to change the RF. exe image and cant seem to get it.
In the RF folder I would like to change the exe image and the description.
How would one go about that?
Thanks,
rgdyman
In the RF folder I would like to change the exe image and the description.
How would one go about that?
Thanks,
rgdyman
- Tue Feb 17, 2009 7:01 pm
- Forum: RF Scripting
- Topic: Creating a journal { Solved }
- Replies: 1
- Views: 401
Creating a journal { Solved }
Sorry everyone, ( I assume a question like this has in fact been asked in the past. I searched around but I seem to be over looking a topic close this one .. sorry) Heres my question. Im attempting to create a Journal for my game. The Journal needs to have 2 sides to it Left and Right. ( Like a book...
- Fri Feb 13, 2009 6:04 pm
- Forum: General Discussions
- Topic: Vista Performance
- Replies: 7
- Views: 924
Re: Vista Performance
I use a free ( well.. you can upgrade but For my purposes I didnt bother) program WinPotrol It will let you turn off startup programs and a few other things. I just used it to shut things down upon startup I dont know my way around vista well enough to start poking around places I dont understand :D
- Tue Feb 03, 2009 4:52 pm
- Forum: RF Scripting
- Topic: SetTargetPoint () Update the Y offset
- Replies: 4
- Views: 559
Re: SetTargetPoint () Update the Y offset
I thought so.. was afraid I was way off base.. Eithere way "Looken stupid"
Impressive
Impressive
- Tue Feb 03, 2009 4:28 pm
- Forum: RF Scripting
- Topic: SetTargetPoint () Update the Y offset
- Replies: 4
- Views: 559
Re: SetTargetPoint () Update the Y offset
There. Thank you Juutis. I tried the camera_pitch w/out the trig... obviously my route didnt work... [SetTargetPoint(0,360*sin(-self.camera_pitch)+50,360*cos(self.camera_pitch));] ( side " dumb" question ..... * this means what? ) Just had to make the Y= a Neg number and add 50 to hit my c...
- Tue Feb 03, 2009 2:07 am
- Forum: RF Scripting
- Topic: SetTargetPoint () Update the Y offset
- Replies: 4
- Views: 559
SetTargetPoint () Update the Y offset
Hey all. This is my first attempt at scripted player stuff. So Please excuse my ignorance. This may not even work What Im doing is trying to shoot at a enemy pawn wether the enemy is in front of, higher than or lower than the plawer pawn. So far I have the pawn realizing who is the new enemy pawn wh...
- Sun Feb 01, 2009 8:30 pm
- Forum: Game Designs
- Topic: Whack a mole w/ guns and wolves
- Replies: 4
- Views: 658
Re: Whack a mole w/ guns and wolves
Thank you.. glad you like it :D question.... what frame rate are people getting thus far and , a quick system spec of your pc would be great :D ( knowing frames should be high considering the small amount of things on screen but.. I'de like learn how much buffer space I have to add in more stuff) Th...
- Sun Feb 01, 2009 5:59 pm
- Forum: Game Designs
- Topic: Whack a mole w/ guns and wolves
- Replies: 4
- Views: 658
Re: Whack a mole w/ guns and wolves
Didnt notice that Juutis. thanks....
There 'fixed'
As this stands its a very pointless game. Need a boss or something.
any ideas?
well... looks like the score isnt working.....( did before I packed up)
I must of deleted the Attribute in the .ini file.
There 'fixed'
As this stands its a very pointless game. Need a boss or something.
any ideas?
well... looks like the score isnt working.....( did before I packed up)
I must of deleted the Attribute in the .ini file.
- Sun Feb 01, 2009 2:14 am
- Forum: Game Designs
- Topic: Whack a mole w/ guns and wolves
- Replies: 4
- Views: 658
Whack a mole w/ guns and wolves
Hey all.... I had a little down time and decided to build just a very simple " Shoot The Wolf Face" game..(well. sorta a game) The idea is to " excersise " a few skills in game creation from start to end. Everyone that Downloads it should add their ideas and repost. Helps people ...
- Fri Jan 23, 2009 4:23 pm
- Forum: Level Design & Entity Usage
- Topic: How To Make A River Or A Waterfall
- Replies: 14
- Views: 1513
Re: How To Make A River Or A Waterfall
sorry to say... internet back home is down..(low funds) but if anyone takes the time to run this idea could you pls let me know how it looks to you.? Any advice is ALWAYS great.. Water has been my biggest enemy yet.. Still cant get a
'sprouting' fountain to work 'just so' as of yet
'sprouting' fountain to work 'just so' as of yet