Search found 84 matches

by rgdyman
Sat Jul 25, 2009 5:50 pm
Forum: General Discussions
Topic: How did you react?
Replies: 7
Views: 1346

Re: How did you react?

I didnt react. He was a guy that liked little boys. He was charged with a crime, kiddie porn found in his room along with other things. He had to pay off one of his "boys" awhile back so he wouldnt get charged with anything.
He was sick.

I dont care what happened to him. He was FAR from an idol.
by rgdyman
Fri Mar 27, 2009 11:57 pm
Forum: General Discussions
Topic: Change the .exe bit map
Replies: 8
Views: 925

Re: Change the .exe bit map

Nice. Im trying to download that now. Will NSIS copy protect?
by rgdyman
Fri Mar 27, 2009 6:36 pm
Forum: General Discussions
Topic: Change the .exe bit map
Replies: 8
Views: 925

Re: Change the .exe bit map

Thanks again for that. I have one more question. Im currently using " Click Team Install Creator" This works fine. The problem is people can just goto their harddrive , right click ,copy paste, Now they can easily hand off my title to as many people as they want.. lol.. Not a good marketing plan. Is...
by rgdyman
Tue Mar 17, 2009 6:46 pm
Forum: Level Design & Entity Usage
Topic: Pawns with add-ons
Replies: 8
Views: 720

Re: Pawns with add-ons

No.. AttachAccessory is a LowLevel script command. ( Im 99% sure that is )

Look in the docs under LowLevel commands.
by rgdyman
Mon Mar 16, 2009 8:24 pm
Forum: General Discussions
Topic: Change the .exe bit map
Replies: 8
Views: 925

Re: Change the .exe bit map

Very cool.. Thanks bud.


rgdyman
by rgdyman
Mon Mar 16, 2009 3:31 pm
Forum: General Discussions
Topic: Change the .exe bit map
Replies: 8
Views: 925

Change the .exe bit map

I have been trying to change the RF. exe image and cant seem to get it.

In the RF folder I would like to change the exe image and the description.
How would one go about that?

Thanks,
rgdyman
by rgdyman
Tue Feb 17, 2009 7:01 pm
Forum: RF Scripting
Topic: Creating a journal { Solved }
Replies: 1
Views: 282

Creating a journal { Solved }

Sorry everyone, ( I assume a question like this has in fact been asked in the past. I searched around but I seem to be over looking a topic close this one .. sorry) Heres my question. Im attempting to create a Journal for my game. The Journal needs to have 2 sides to it Left and Right. ( Like a book...
by rgdyman
Fri Feb 13, 2009 6:04 pm
Forum: General Discussions
Topic: Vista Performance
Replies: 7
Views: 556

Re: Vista Performance

I use a free ( well.. you can upgrade but For my purposes I didnt bother) program WinPotrol It will let you turn off startup programs and a few other things. I just used it to shut things down upon startup I dont know my way around vista well enough to start poking around places I dont understand :D
by rgdyman
Tue Feb 03, 2009 4:52 pm
Forum: RF Scripting
Topic: SetTargetPoint () Update the Y offset
Replies: 4
Views: 409

Re: SetTargetPoint () Update the Y offset

:oops: I thought so.. was afraid I was way off base.. Eithere way "Looken stupid"

Impressive 8)
by rgdyman
Tue Feb 03, 2009 4:28 pm
Forum: RF Scripting
Topic: SetTargetPoint () Update the Y offset
Replies: 4
Views: 409

Re: SetTargetPoint () Update the Y offset

There. Thank you Juutis. I tried the camera_pitch w/out the trig... obviously my route didnt work... [SetTargetPoint(0,360*sin(-self.camera_pitch)+50,360*cos(self.camera_pitch));] ( side " dumb" question ..... * this means what? ) Just had to make the Y= a Neg number and add 50 to hit my crosshair.....
by rgdyman
Tue Feb 03, 2009 2:07 am
Forum: RF Scripting
Topic: SetTargetPoint () Update the Y offset
Replies: 4
Views: 409

SetTargetPoint () Update the Y offset

Hey all. This is my first attempt at scripted player stuff. So Please excuse my ignorance. This may not even work What Im doing is trying to shoot at a enemy pawn wether the enemy is in front of, higher than or lower than the plawer pawn. So far I have the pawn realizing who is the new enemy pawn wh...
by rgdyman
Sun Feb 01, 2009 8:30 pm
Forum: Game Designs
Topic: Whack a mole w/ guns and wolves
Replies: 4
Views: 488

Re: Whack a mole w/ guns and wolves

Thank you.. glad you like it :D question.... what frame rate are people getting thus far and , a quick system spec of your pc would be great :D ( knowing frames should be high considering the small amount of things on screen but.. I'de like learn how much buffer space I have to add in more stuff) Th...
by rgdyman
Sun Feb 01, 2009 5:59 pm
Forum: Game Designs
Topic: Whack a mole w/ guns and wolves
Replies: 4
Views: 488

Re: Whack a mole w/ guns and wolves

Didnt notice that Juutis. thanks....
There 'fixed'

As this stands its a very pointless game. Need a boss or something.
any ideas?



well... looks like the score isnt working.....( did before I packed up)

I must of deleted the Attribute in the .ini file.
by rgdyman
Sun Feb 01, 2009 2:14 am
Forum: Game Designs
Topic: Whack a mole w/ guns and wolves
Replies: 4
Views: 488

Whack a mole w/ guns and wolves

Hey all.... I had a little down time and decided to build just a very simple " Shoot The Wolf Face" game..(well. sorta a game) The idea is to " excersise " a few skills in game creation from start to end. Everyone that Downloads it should add their ideas and repost. Helps people get a feel for ideas...
by rgdyman
Fri Jan 23, 2009 4:23 pm
Forum: Level Design & Entity Usage
Topic: How To Make A River Or A Waterfall
Replies: 14
Views: 1074

Re: How To Make A River Or A Waterfall

sorry to say... internet back home is down..(low funds) but if anyone takes the time to run this idea could you pls let me know how it looks to you.? Any advice is ALWAYS great.. Water has been my biggest enemy yet.. Still cant get a
'sprouting' fountain to work 'just so' as of yet