Search found 10 matches
- Wed Dec 07, 2005 9:57 am
- Forum: RF Scripting
- Topic: sneeking in the shadow
- Replies: 5
- Views: 1820
- Sun Oct 30, 2005 10:54 pm
- Forum: RF Scripting
- Topic: Saving state of levels possible?
- Replies: 5
- Views: 1726
- Sat Oct 08, 2005 12:45 pm
- Forum: Programming
- Topic: DirectX
- Replies: 7
- Views: 2608
- Mon Oct 03, 2005 2:52 am
- Forum: RF Scripting
- Topic: Enemy with weapons?
- Replies: 10
- Views: 2981
- Fri Sep 30, 2005 4:28 am
- Forum: RF Scripting
- Topic: Limiting number of carried weapons...
- Replies: 2
- Views: 1109
- Tue Sep 27, 2005 10:14 am
- Forum: Game Designs
- Topic: School Revolution
- Replies: 27
- Views: 10828
- Tue Sep 27, 2005 9:55 am
- Forum: General Discussions
- Topic: The hack formerly known as Graywolf...
- Replies: 1
- Views: 596
The hack formerly known as Graywolf...
Would anyone mind bringing me up-to-date as to the current state of RF, in particular, the events of the past few months?
Mainly, I'd like to know what features have been implemented in comparison to 071, so I can avoid rumaging through the source code to find out...
I've been gone for too long ...
Mainly, I'd like to know what features have been implemented in comparison to 071, so I can avoid rumaging through the source code to find out...
I've been gone for too long ...
- Tue Sep 27, 2005 9:49 am
- Forum: RF Scripting
- Topic: About Attributes
- Replies: 2
- Views: 1459
- Tue Sep 27, 2005 9:37 am
- Forum: RF Scripting
- Topic: Interesting idea do you think it will work?
- Replies: 4
- Views: 1429
The true(not by default) limit is greater than ten... But the engine only uses ten weapon keys(Doom, etc... style) on the keyboard... The real problem here comes down to combinations, and implementation. A script could easily manage the data needed for customizable weapons, but would be extremely ...
- Tue Sep 27, 2005 9:19 am
- Forum: Setup, Post Install Support
- Topic: Sry... account problems...
- Replies: 3
- Views: 1588
Nevermind...
Nevermind... I needed a name change anyways.