Search found 10 matches

by Lupus
Wed Dec 07, 2005 9:57 am
Forum: RF Scripting
Topic: sneeking in the shadow
Replies: 5
Views: 747

If the shadows are static... You might be able to add empty brushes to the shadow areas, and then link them to a trigger. Then, the state of that trigger could be checked in pawn scripts. If the trigger is active, then the player is in the shadows.
by Lupus
Sun Oct 30, 2005 10:54 pm
Forum: RF Scripting
Topic: Saving state of levels possible?
Replies: 5
Views: 743

You could use a script that manages spawn triggers for each area... It'd take some work, but it's possible. You'd have to store the entity states in the attributes to preserve them between loads... When the script starts it'd check each entity state, and then spawn it if it still exists.
by Lupus
Sat Oct 08, 2005 12:45 pm
Forum: Programming
Topic: DirectX
Replies: 7
Views: 1305

Dx uses a near-COM model... Juist download DX9, it'll work.
by Lupus
Mon Oct 03, 2005 2:52 am
Forum: RF Scripting
Topic: Enemy with weapons?
Replies: 10
Views: 1189

Have you configured a pawn weapon entry in the pawn.ini file?
by Lupus
Fri Sep 30, 2005 4:28 am
Forum: RF Scripting
Topic: Limiting number of carried weapons...
Replies: 2
Views: 485

Hmmm... This is how I'd go about this(Can't promise it'll work...) Set up a trigger to be activated by weapons upon pickup. Have a dummy pawn with a script that would check the state of the pickup trigger and any weapon control input(akin to the half-life weapon script). This should be in low level....
by Lupus
Tue Sep 27, 2005 10:14 am
Forum: Game Designs
Topic: School Revolution
Replies: 27
Views: 3403

Ah... The pleasure, and the pain, of freedom of expression... Personally... I wouldn't use weed as a recovery element (I know better... And those who don't won't find it funny...) As for the principal's porn collection... That reminds me of "Donnie Darko." And I believe it could be used in...
by Lupus
Tue Sep 27, 2005 9:55 am
Forum: General Discussions
Topic: The hack formerly known as Graywolf...
Replies: 1
Views: 229

The hack formerly known as Graywolf...

Would anyone mind bringing me up-to-date as to the current state of RF, in particular, the events of the past few months? Mainly, I'd like to know what features have been implemented in comparison to 071, so I can avoid rumaging through the source code to find out... I've been gone for too long... A...
by Lupus
Tue Sep 27, 2005 9:49 am
Forum: RF Scripting
Topic: About Attributes
Replies: 2
Views: 540

I have code for this... I just can't quite remember if I passed it along or not. It's been a few months.
by Lupus
Tue Sep 27, 2005 9:37 am
Forum: RF Scripting
Topic: Interesting idea do you think it will work?
Replies: 4
Views: 625

The true(not by default) limit is greater than ten... But the engine only uses ten weapon keys(Doom, etc... style) on the keyboard... The real problem here comes down to combinations, and implementation. A script could easily manage the data needed for customizable weapons, but would be extremely di...
by Lupus
Tue Sep 27, 2005 9:19 am
Forum: Setup, Post Install Support
Topic: Sry... account problems...
Replies: 3
Views: 591

Nevermind...

Nevermind... I needed a name change anyways.