I'm still making my Sonic platform game and now I was wandering if there was a code that could be changed, in order to make the pawns receive damage just by jumping on them.
I'm trying to create an item box for my Sonic fangame, but everytime I try and display it on Actor Viewer, it comes up saying "EngineBeginFrame failed" and then it crashes. I did do a search on the forum and found that another user had the same problem, and it was all down the size of the ...
Thanks! I did what you said and also altered some settings in AStudio and got it animated.
I then copied PlayerSetup.ini, renamed and altered it so the animation to walk was equal to the name of my animation and was able to make the animation run in the game.
Even when I opened it up with ActViewer, my walk animation still wasn't running. :? I still don't get what I'm doing wrong. 1. I have 2 sonic .ms3d files, one of him standing still, the other of him walking. 2. I exported the standing sonic file as a .bdy file. 3. I then exported the walking animati...
Thanks, but the animation I added to my model doesn't work when I try to preview it on ActorDecompile, even though it works perfectly when I preview it on Milkshape. Am I doing something wrong?
I've done a very simple walk animation to my model on Milkshape3D and now I'm a bit stuck; how do I import the animation to Reality Factory? I opened up the ActorDecompile program in the tools folder and looked at the other models, and they have a folder called "Motions", where all their a...
Thanks for the welcome and thanks for the advice, it really helped me out.
I have just one more problem though, my model isn't animated. Would I need to create a skeleton to go with it? If so, how would I go around creating it?
Hi, I'm new here and started learning how to use Reality Factory a few weeks. I want to know how to replace the premade characters with models of your own. I tried to add a Sonic the Hedgehog model as the player, but it messed the game up. I pasted the model in the actors folder and copied and alter...