So to do damage to pawns, do I just need to change jumpondamageattribute in my PlayerSetup.ini?
Search found 11 matches
- Wed Jun 27, 2007 7:23 pm
- Forum: RF Scripting
- Topic: Damage Configuration
- Replies: 3
- Views: 623
- Wed Jun 27, 2007 4:38 pm
- Forum: RF Scripting
- Topic: Damage Configuration
- Replies: 3
- Views: 623
Damage Configuration
I'm still making my Sonic platform game and now I was wandering if there was a code that could be changed, in order to make the pawns receive damage just by jumping on them.
Thanks in advance.
Thanks in advance.
- Mon Jun 25, 2007 5:44 pm
- Forum: Modelers Corner
- Topic: Error with my Model
- Replies: 1
- Views: 448
Error with my Model
I'm trying to create an item box for my Sonic fangame, but everytime I try and display it on Actor Viewer, it comes up saying "EngineBeginFrame failed" and then it crashes. I did do a search on the forum and found that another user had the same problem, and it was all down the size of the ...
- Wed Jun 20, 2007 11:48 pm
- Forum: RF Scripting
- Topic: Jump Configuration
- Replies: 2
- Views: 532
Jump Configuration
I'm not too sure if this goes under scripting, but code do I need to alter to change how high my character jumps?
Also, how would I make it so my character can destroy enemy pawns just by jumping on them?
I would really appreciate this. Thanks in advance.
Also, how would I make it so my character can destroy enemy pawns just by jumping on them?
I would really appreciate this. Thanks in advance.
- Wed Jun 20, 2007 10:13 pm
- Forum: Modelers Corner
- Topic: Import Animation
- Replies: 15
- Views: 2368
- Wed Jun 20, 2007 6:43 pm
- Forum: Modelers Corner
- Topic: Import Animation
- Replies: 15
- Views: 2368
Even when I opened it up with ActViewer, my walk animation still wasn't running. :? I still don't get what I'm doing wrong. 1. I have 2 sonic .ms3d files, one of him standing still, the other of him walking. 2. I exported the standing sonic file as a .bdy file. 3. I then exported the walking animati...
- Wed Jun 20, 2007 3:38 pm
- Forum: Modelers Corner
- Topic: Import Animation
- Replies: 15
- Views: 2368
- Tue Jun 19, 2007 9:57 pm
- Forum: Modelers Corner
- Topic: Import Animation
- Replies: 15
- Views: 2368
Import Animation
I've done a very simple walk animation to my model on Milkshape3D and now I'm a bit stuck; how do I import the animation to Reality Factory? I opened up the ActorDecompile program in the tools folder and looked at the other models, and they have a folder called "Motions", where all their a...
- Fri Jun 15, 2007 7:17 pm
- Forum: Modelers Corner
- Topic: Replace Player Model?
- Replies: 6
- Views: 1136
- Fri Jun 15, 2007 2:38 pm
- Forum: Modelers Corner
- Topic: Replace Player Model?
- Replies: 6
- Views: 1136
- Fri Jun 15, 2007 1:10 pm
- Forum: Modelers Corner
- Topic: Replace Player Model?
- Replies: 6
- Views: 1136
Replace Player Model?
Hi, I'm new here and started learning how to use Reality Factory a few weeks. I want to know how to replace the premade characters with models of your own. I tried to add a Sonic the Hedgehog model as the player, but it messed the game up. I pasted the model in the actors folder and copied and alter...