Search found 11 matches

by Shanik
Wed Jun 27, 2007 7:23 pm
Forum: RF Scripting
Topic: Damage Configuration
Replies: 3
Views: 211

Oh yeah, I forgot. Sorry. :oops:

So to do damage to pawns, do I just need to change jumpondamageattribute in my PlayerSetup.ini? :?
by Shanik
Wed Jun 27, 2007 4:38 pm
Forum: RF Scripting
Topic: Damage Configuration
Replies: 3
Views: 211

Damage Configuration

I'm still making my Sonic platform game and now I was wandering if there was a code that could be changed, in order to make the pawns receive damage just by jumping on them.

Thanks in advance.
by Shanik
Mon Jun 25, 2007 5:44 pm
Forum: Modelers Corner
Topic: Error with my Model
Replies: 1
Views: 139

Error with my Model

I'm trying to create an item box for my Sonic fangame, but everytime I try and display it on Actor Viewer, it comes up saying "EngineBeginFrame failed" and then it crashes. I did do a search on the forum and found that another user had the same problem, and it was all down the size of the ...
by Shanik
Wed Jun 20, 2007 11:48 pm
Forum: RF Scripting
Topic: Jump Configuration
Replies: 2
Views: 178

Jump Configuration

I'm not too sure if this goes under scripting, but code do I need to alter to change how high my character jumps?

Also, how would I make it so my character can destroy enemy pawns just by jumping on them?

I would really appreciate this. Thanks in advance.
by Shanik
Wed Jun 20, 2007 10:13 pm
Forum: Modelers Corner
Topic: Import Animation
Replies: 15
Views: 981

Thanks! I did what you said and also altered some settings in AStudio and got it animated.

I then copied PlayerSetup.ini, renamed and altered it so the animation to walk was equal to the name of my animation and was able to make the animation run in the game. :o
by Shanik
Wed Jun 20, 2007 6:43 pm
Forum: Modelers Corner
Topic: Import Animation
Replies: 15
Views: 981

Even when I opened it up with ActViewer, my walk animation still wasn't running. :? I still don't get what I'm doing wrong. 1. I have 2 sonic .ms3d files, one of him standing still, the other of him walking. 2. I exported the standing sonic file as a .bdy file. 3. I then exported the walking animati...
by Shanik
Wed Jun 20, 2007 3:38 pm
Forum: Modelers Corner
Topic: Import Animation
Replies: 15
Views: 981

Thanks, but the animation I added to my model doesn't work when I try to preview it on ActorDecompile, even though it works perfectly when I preview it on Milkshape. Am I doing something wrong?
by Shanik
Tue Jun 19, 2007 9:57 pm
Forum: Modelers Corner
Topic: Import Animation
Replies: 15
Views: 981

Import Animation

I've done a very simple walk animation to my model on Milkshape3D and now I'm a bit stuck; how do I import the animation to Reality Factory? I opened up the ActorDecompile program in the tools folder and looked at the other models, and they have a folder called "Motions", where all their a...
by Shanik
Fri Jun 15, 2007 7:17 pm
Forum: Modelers Corner
Topic: Replace Player Model?
Replies: 6
Views: 442

Thanks for the welcome and thanks for the advice, it really helped me out. :D

I have just one more problem though, my model isn't animated. Would I need to create a skeleton to go with it? If so, how would I go around creating it?
by Shanik
Fri Jun 15, 2007 2:38 pm
Forum: Modelers Corner
Topic: Replace Player Model?
Replies: 6
Views: 442

I downloaded it as a 3Dmax file, imported into Milkshape3D and converted into an .act file.

EDIT: I think I did it; I just replaced the Virgil.act with my Sonic model and renamed Virgil.act.
by Shanik
Fri Jun 15, 2007 1:10 pm
Forum: Modelers Corner
Topic: Replace Player Model?
Replies: 6
Views: 442

Replace Player Model?

Hi, I'm new here and started learning how to use Reality Factory a few weeks. I want to know how to replace the premade characters with models of your own. I tried to add a Sonic the Hedgehog model as the player, but it messed the game up. I pasted the model in the actors folder and copied and alter...