Search found 6 matches
- Sat Oct 22, 2005 10:40 pm
- Forum: Programming
- Topic: Compiling RF in MS VC++ .NET
- Replies: 3
- Views: 945
- Fri Oct 21, 2005 12:48 am
- Forum: Programming
- Topic: Compiling RF in MS VC++ .NET
- Replies: 3
- Views: 945
Compiling RF in MS VC++ .NET
It seems like the instructions for compiling RF in the online documentation is for MS VC++ 6.0. Could anyone please let me know of how to and which files to add from Genesis3D engine source?
Do I just include the complete GenesisLib and GBSPLib folders (From 3/10 version of Genesis source)?
Thanks.
Do I just include the complete GenesisLib and GBSPLib folders (From 3/10 version of Genesis source)?
Thanks.
- Thu Oct 13, 2005 4:49 pm
- Forum: Programming
- Topic: How to use custom input device to play RF game
- Replies: 5
- Views: 941
- Thu Oct 13, 2005 3:40 am
- Forum: Programming
- Topic: How to use custom input device to play RF game
- Replies: 5
- Views: 941
- Wed Oct 12, 2005 7:28 pm
- Forum: Programming
- Topic: How to use custom input device to play RF game
- Replies: 5
- Views: 941
How to use custom input device to play RF game
Anybody... Please reply. I am stuck at interfacing.
- Wed Oct 12, 2005 3:29 pm
- Forum: Programming
- Topic: How to use custom input device to play RF game
- Replies: 5
- Views: 941
How to use custom input device to play RF game
Group members, I am a newbie to RF and just started using it for a project which is more of a 3D walkthrough than a game. I have a custom designed input device (similar to a joystick) connected to the serial port and I wish to control left, right, forward and backward movements with it. The orientat...