Search found 16 matches
- Sat Aug 04, 2007 11:42 am
- Forum: Level Design & Entity Usage
- Topic: Skin problem with .act???
- Replies: 2
- Views: 219
- Mon Jul 23, 2007 7:26 pm
- Forum: RF Scripting
- Topic: Global Variable
- Replies: 13
- Views: 1124
- Mon Jul 23, 2007 8:12 am
- Forum: RF Scripting
- Topic: Global Variable
- Replies: 13
- Views: 1124
- Fri Jul 20, 2007 4:27 pm
- Forum: Modelers Corner
- Topic: Bump mapping
- Replies: 0
- Views: 462
Bump mapping
Hello, I've read all the posts about bumpmapping and also read the manual. I now have a more technical question: My GraphicCard is a ATI Sapphire X700 Pro. The D3DDrv.Log reads as follows: D3DMain_GetSurfaceFormats: Unable to find a 888 (24-bit) texture support. D3DMain_GetSurfaceFormats: Unable to ...
- Wed Jul 18, 2007 4:44 pm
- Forum: Modelers Corner
- Topic: Making textures [MS3D]
- Replies: 3
- Views: 425
I am not a MilkShaper but there are a lot of tuts out there, try a google search. 1st Paint your texture with a 2D paintprogram Photoshop or anything like this. Save it as bmp 24bit color. Use only dimensions power of 2 (e.g. 64x64; 128x128). The bigger the picture dimension, the bigger your actorfi...
- Tue Jul 17, 2007 6:10 pm
- Forum: RF Scripting
- Topic: AddPainOrder Question
- Replies: 5
- Views: 459
- Tue Jul 17, 2007 7:14 am
- Forum: RF Scripting
- Topic: Using SetFlag and AddFlagOrder
- Replies: 2
- Views: 251
Hello Jaguar, just one question (I am new to scripting RF): Is it possible to use a flag defined in one pawn script, to be used be another pawn? I dont think so. I think the flag is only seen by the pawn the flag was set for. It can't be used by the other pawn. Am I right? If, then u could use a tri...
- Tue Jul 17, 2007 7:03 am
- Forum: Level Design & Entity Usage
- Topic: Level design (EDIT)
- Replies: 6
- Views: 700
- Mon Jul 16, 2007 9:55 pm
- Forum: RF Scripting
- Topic: AddPainOrder Question
- Replies: 5
- Views: 459
- Mon Jul 16, 2007 9:39 pm
- Forum: Level Design & Entity Usage
- Topic: Level design (EDIT)
- Replies: 6
- Views: 700
- Sun Jul 15, 2007 8:11 pm
- Forum: Level Design & Entity Usage
- Topic: Level design (EDIT)
- Replies: 6
- Views: 700
I am also new to RF but as far as I could figure it out, you can create your StaticEntities, Pawns and StaticMesh within 3ds Max. 1.Can I use 3DS max to make a level and export it to RF, if I can, what formatt? I dont know how to create a whole level with Max, I only use it for actors. The export me...
- Sun Jul 15, 2007 6:12 pm
- Forum: RF Scripting
- Topic: AddPainOrder Question
- Replies: 5
- Views: 459
Thanx for your answer! So I tested it the wrong way, putting the AddPainOrder into the Idle-Order. If I understand this right: The Ordername in AddPainOrder runs only ones and is only called again by an event if the pawn is hit, as long as the attribute given to the pawn is bigger than zero? I've ad...
- Sun Jul 15, 2007 4:29 pm
- Forum: RF Scripting
- Topic: AddPainOrder Question
- Replies: 5
- Views: 459
AddPainOrder Question
Hello I am new to scripting Pawns but finally managed one simple script. Pawn spawns calles Order Idle Order Idle restarts Now I wanted to show some explosions if my pawn is hit. So I've read the manual and found the AddPainOrder. Within my Idle Order I placed this: AddPainOrder("Hit",100)...
- Sat Jul 14, 2007 5:02 am
- Forum: Level Design & Entity Usage
- Topic: StaticEntityProxy and Usekey
- Replies: 2
- Views: 268
- Sun Jul 08, 2007 11:09 pm
- Forum: Level Design & Entity Usage
- Topic: StaticEntityProxy and Usekey
- Replies: 2
- Views: 268
..did not find a way better then using an Attribute with a switch.act as actor (setting the Attribute to be triggered by UseKey), setting the Attribute to ReSpawn with 0.0 delay, setting the AtrributeAmount to 0, triggering a logicgate as FlipFlop, the logicgate then triggers a flipbook, any better ...