Search found 16 matches
- Sat Aug 04, 2007 11:42 am
- Forum: Level Design & Entity Usage
- Topic: Skin problem with .act???
- Replies: 2
- Views: 537
- Mon Jul 23, 2007 7:26 pm
- Forum: RF Scripting
- Topic: Global Variable
- Replies: 13
- Views: 2819
- Mon Jul 23, 2007 8:12 am
- Forum: RF Scripting
- Topic: Global Variable
- Replies: 13
- Views: 2819
- Fri Jul 20, 2007 4:27 pm
- Forum: Modelers Corner
- Topic: Bump mapping
- Replies: 0
- Views: 787
Bump mapping
Hello,
I've read all the posts about bumpmapping and also read the manual. I now have a more technical question:
My GraphicCard is a ATI Sapphire X700 Pro. The D3DDrv.Log reads as follows:
D3DMain_GetSurfaceFormats: Unable to find a 888 (24-bit) texture support.
D3DMain_GetSurfaceFormats: Unable ...
I've read all the posts about bumpmapping and also read the manual. I now have a more technical question:
My GraphicCard is a ATI Sapphire X700 Pro. The D3DDrv.Log reads as follows:
D3DMain_GetSurfaceFormats: Unable to find a 888 (24-bit) texture support.
D3DMain_GetSurfaceFormats: Unable ...
- Wed Jul 18, 2007 4:44 pm
- Forum: Modelers Corner
- Topic: Making textures [MS3D]
- Replies: 3
- Views: 908
- Tue Jul 17, 2007 6:10 pm
- Forum: RF Scripting
- Topic: AddPainOrder Question
- Replies: 5
- Views: 1119
- Tue Jul 17, 2007 7:14 am
- Forum: RF Scripting
- Topic: Using SetFlag and AddFlagOrder
- Replies: 2
- Views: 768
- Tue Jul 17, 2007 7:03 am
- Forum: Level Design & Entity Usage
- Topic: Level design (EDIT)
- Replies: 6
- Views: 1315
- Mon Jul 16, 2007 9:55 pm
- Forum: RF Scripting
- Topic: AddPainOrder Question
- Replies: 5
- Views: 1119
Here is my script, used for a TV to switch it on and off. The switching works fine. If it comes to "Hit"-order there
are two options:
First: I place a Return(); at the end of the "Hit"-order. Effect: Hitting works fine. But due to the Return() the order doesn't go back to the Order "IdleState". So ...
are two options:
First: I place a Return(); at the end of the "Hit"-order. Effect: Hitting works fine. But due to the Return() the order doesn't go back to the Order "IdleState". So ...
- Mon Jul 16, 2007 9:39 pm
- Forum: Level Design & Entity Usage
- Topic: Level design (EDIT)
- Replies: 6
- Views: 1315
- Sun Jul 15, 2007 8:11 pm
- Forum: Level Design & Entity Usage
- Topic: Level design (EDIT)
- Replies: 6
- Views: 1315
- Sun Jul 15, 2007 6:12 pm
- Forum: RF Scripting
- Topic: AddPainOrder Question
- Replies: 5
- Views: 1119
- Sun Jul 15, 2007 4:29 pm
- Forum: RF Scripting
- Topic: AddPainOrder Question
- Replies: 5
- Views: 1119
AddPainOrder Question
Hello
I am new to scripting Pawns but finally managed one simple script.
Pawn spawns
calles Order Idle
Order Idle restarts
Now I wanted to show some explosions if my pawn is hit. So I've read the manual and found the
AddPainOrder.
Within my Idle Order I placed this:
AddPainOrder("Hit",100 ...
I am new to scripting Pawns but finally managed one simple script.
Pawn spawns
calles Order Idle
Order Idle restarts
Now I wanted to show some explosions if my pawn is hit. So I've read the manual and found the
AddPainOrder.
Within my Idle Order I placed this:
AddPainOrder("Hit",100 ...
- Sat Jul 14, 2007 5:02 am
- Forum: Level Design & Entity Usage
- Topic: StaticEntityProxy and Usekey
- Replies: 2
- Views: 661
- Sun Jul 08, 2007 11:09 pm
- Forum: Level Design & Entity Usage
- Topic: StaticEntityProxy and Usekey
- Replies: 2
- Views: 661