LOL, i use 7 and 8. idk why....SithMaster wrote:7! 7?.........7!!
Search found 14 matches
- Mon Apr 24, 2006 12:46 am
- Forum: Modelers Corner
- Topic: Medievil Balista
- Replies: 6
- Views: 804
- Sat Apr 22, 2006 10:20 pm
- Forum: Modelers Corner
- Topic: Medievil Balista
- Replies: 6
- Views: 804
- Thu Apr 20, 2006 12:22 pm
- Forum: RF Scripting
- Topic: i got some Schiesse going on with my scripts
- Replies: 3
- Views: 660
- Wed Apr 19, 2006 1:36 pm
- Forum: Modelers Corner
- Topic: Question about animations
- Replies: 2
- Views: 438
- Wed Apr 19, 2006 1:08 pm
- Forum: Modelers Corner
- Topic: running RF and RF Games with minimum requirements
- Replies: 1
- Views: 307
running RF and RF Games with minimum requirements
how many polys do i need to be bordering at when i want people to play my games with minimal lag in a computer running minimum requirements.
weapons
character actors
foliage
buildings
weapons
character actors
foliage
buildings
- Wed Apr 19, 2006 1:03 pm
- Forum: RF Scripting
- Topic: i got some Schiesse going on with my scripts
- Replies: 3
- Views: 660
i got some Schiesse going on with my scripts
ok, so i recently got the newest update for RF (0.76 i believe) and i had to rebuild my game from there. i was trying to check whether the weapons would work so i had to add some stuff to the weapons.ini and player.ini. then when i try to test it, my character won't hold a weapon. it can't even pick...
- Wed Apr 19, 2006 12:53 pm
- Forum: Job Postings
- Topic: Government Procedures
- Replies: 18
- Views: 3622
im pretty sure i can model cars, buildings and other inanimate object.
here is my portfolio (this was like 7 months ago, i haven't updated it coz the site no longer used by me)
http://www.freewebs.com/unholyalliances ... tfolio.htm
here is my portfolio (this was like 7 months ago, i haven't updated it coz the site no longer used by me)
http://www.freewebs.com/unholyalliances ... tfolio.htm
- Sun Apr 16, 2006 3:35 am
- Forum: Modelers Corner
- Topic: Models and Actors sources
- Replies: 4
- Views: 591
- Sat Apr 15, 2006 10:10 pm
- Forum: Modelers Corner
- Topic: Models and Actors sources
- Replies: 4
- Views: 591
Models and Actors sources
where can i find good downloads for RF actors such as weapons, charas, and prefabs? filefront is giving me problems.
- Fri Apr 14, 2006 3:48 am
- Forum: Job Postings
- Topic: PROJECT ACUTE-SONANCE:Macabre
- Replies: 7
- Views: 1711
hey, im interested with this project. i have 2 years experience in 3D modelling using Maya, gmax and 3dsmax. i am willing to self-learn many other applications. i am also proficient in adobe photoshop cs. if you would like to see my portfolio, plz go to http://www.freewebs.com/unholyalliancesprod. y...
- Fri Apr 14, 2006 3:41 am
- Forum: Modelers Corner
- Topic: GMAX to ACT problems
- Replies: 1
- Views: 349
GMAX to ACT problems
here is my problem, i have a USP pistol model that i made with gmax, and i used the NFO and KEY exporter because it has animations. but when i open it up in actview after i build it to check if it works, it crashes ActView. what can be the possible problems?
- Tue Nov 01, 2005 11:28 pm
- Forum: Modelers Corner
- Topic: Big Problems in MilkShape
- Replies: 5
- Views: 602
- Mon Oct 31, 2005 4:11 pm
- Forum: Modelers Corner
- Topic: Big Problems in MilkShape
- Replies: 5
- Views: 602
Big Problems in MilkShape
1. milkshape crashes a lot, "abnormal prgoram termination" 2. i made a FAMAS weapon model with hands included (first-person model) and i successfully built it in actor studio, but when i open it in ActView and Viewer, the proggie crashes and XP is telling me to debug it. 3. how do i make a...
- Wed Oct 26, 2005 11:21 pm
- Forum: General Discussions
- Topic: help! need to add music to my levels
- Replies: 1
- Views: 240
help! need to add music to my levels
how do you put a sountrack on a level? you know like a BGM playing during the game? tried using StreamingAudioProxy and an .ogg file, but my OGG file hissses. i tried to use mp3's but it runs slow (mind you, i am using minimum requirements). i tried WAV files but it crashes (and a Visual Studio 2005...