Search found 14 matches

by mf_jober
Mon Apr 24, 2006 12:46 am
Forum: Modelers Corner
Topic: Medievil Balista
Replies: 6
Views: 804

SithMaster wrote:7! 7?.........7!!
LOL, i use 7 and 8. idk why....
by mf_jober
Sat Apr 22, 2006 10:20 pm
Forum: Modelers Corner
Topic: Medievil Balista
Replies: 6
Views: 804

ref pics for me are very helpful. also, SithMaster is right. how are you gonna move the ballista? nevertheless, its still pretty good. what program is this made from?
by mf_jober
Thu Apr 20, 2006 12:22 pm
Forum: RF Scripting
Topic: i got some Schiesse going on with my scripts
Replies: 3
Views: 660

dude, my real problem here is that i did EVERYTHING that they said in the docs, but the weapon still won't show up. i haven't had problems when i was using 0.68.
by mf_jober
Wed Apr 19, 2006 1:36 pm
Forum: Modelers Corner
Topic: Question about animations
Replies: 2
Views: 438

yes i think so. you can save it like walk.mot or whatever, just be sure to open the RIGHT motion file when you are building your actor with AStudio.
by mf_jober
Wed Apr 19, 2006 1:08 pm
Forum: Modelers Corner
Topic: running RF and RF Games with minimum requirements
Replies: 1
Views: 307

running RF and RF Games with minimum requirements

how many polys do i need to be bordering at when i want people to play my games with minimal lag in a computer running minimum requirements.

weapons
character actors
foliage
buildings
by mf_jober
Wed Apr 19, 2006 1:03 pm
Forum: RF Scripting
Topic: i got some Schiesse going on with my scripts
Replies: 3
Views: 660

i got some Schiesse going on with my scripts

ok, so i recently got the newest update for RF (0.76 i believe) and i had to rebuild my game from there. i was trying to check whether the weapons would work so i had to add some stuff to the weapons.ini and player.ini. then when i try to test it, my character won't hold a weapon. it can't even pick...
by mf_jober
Wed Apr 19, 2006 12:53 pm
Forum: Job Postings
Topic: Government Procedures
Replies: 18
Views: 3622

im pretty sure i can model cars, buildings and other inanimate object.

here is my portfolio (this was like 7 months ago, i haven't updated it coz the site no longer used by me)

http://www.freewebs.com/unholyalliances ... tfolio.htm
by mf_jober
Sun Apr 16, 2006 3:35 am
Forum: Modelers Corner
Topic: Models and Actors sources
Replies: 4
Views: 591

well i do make my own the only reason i do this is coz mine makes actview crash after i compile them with actstudio. i use gmax, 3dsmax, and milkshape to do it.
by mf_jober
Sat Apr 15, 2006 10:10 pm
Forum: Modelers Corner
Topic: Models and Actors sources
Replies: 4
Views: 591

Models and Actors sources

where can i find good downloads for RF actors such as weapons, charas, and prefabs? filefront is giving me problems.
by mf_jober
Fri Apr 14, 2006 3:48 am
Forum: Job Postings
Topic: PROJECT ACUTE-SONANCE:Macabre
Replies: 7
Views: 1711

hey, im interested with this project. i have 2 years experience in 3D modelling using Maya, gmax and 3dsmax. i am willing to self-learn many other applications. i am also proficient in adobe photoshop cs. if you would like to see my portfolio, plz go to http://www.freewebs.com/unholyalliancesprod. y...
by mf_jober
Fri Apr 14, 2006 3:41 am
Forum: Modelers Corner
Topic: GMAX to ACT problems
Replies: 1
Views: 349

GMAX to ACT problems

here is my problem, i have a USP pistol model that i made with gmax, and i used the NFO and KEY exporter because it has animations. but when i open it up in actview after i build it to check if it works, it crashes ActView. what can be the possible problems?
by mf_jober
Tue Nov 01, 2005 11:28 pm
Forum: Modelers Corner
Topic: Big Problems in MilkShape
Replies: 5
Views: 602

i didnt have any textures for the famas and the arms. is there a SMD exporter for gmax? how big should the first person models be?
by mf_jober
Mon Oct 31, 2005 4:11 pm
Forum: Modelers Corner
Topic: Big Problems in MilkShape
Replies: 5
Views: 602

Big Problems in MilkShape

1. milkshape crashes a lot, "abnormal prgoram termination" 2. i made a FAMAS weapon model with hands included (first-person model) and i successfully built it in actor studio, but when i open it in ActView and Viewer, the proggie crashes and XP is telling me to debug it. 3. how do i make a...
by mf_jober
Wed Oct 26, 2005 11:21 pm
Forum: General Discussions
Topic: help! need to add music to my levels
Replies: 1
Views: 240

help! need to add music to my levels

how do you put a sountrack on a level? you know like a BGM playing during the game? tried using StreamingAudioProxy and an .ogg file, but my OGG file hissses. i tried to use mp3's but it runs slow (mind you, i am using minimum requirements). i tried WAV files but it crashes (and a Visual Studio 2005...