Search found 12 matches

by morbidsouldotcom
Fri Aug 17, 2007 2:06 am
Forum: RF Scripting
Topic: Anyone know Why My Pawn Won't Die?
Replies: 10
Views: 598

Yeah, I got genericmelee to work.. for now, lol. I appreciate your help :)
by morbidsouldotcom
Fri Aug 17, 2007 1:55 am
Forum: RF Scripting
Topic: Anyone know Why My Pawn Won't Die?
Replies: 10
Views: 598

Yeah, I know, but I can't get generic monster to work either.. I dunno if I'm just retarded or what? lol.

EDIT: Actually I tried using genericmelee and I got it to work. Woo. Thanks for your help! :) If I could help you, I would.
by morbidsouldotcom
Fri Aug 17, 2007 1:45 am
Forum: RF Scripting
Topic: Anyone know Why My Pawn Won't Die?
Replies: 10
Views: 598

Well it's still not working.. grrr.. this is frustrating. I can't really get started on this game til I've got working enemies. Do you happen to have a working enemy script that I use instead?
by morbidsouldotcom
Fri Aug 17, 2007 1:39 am
Forum: RF Scripting
Topic: Anyone know Why My Pawn Won't Die?
Replies: 10
Views: 598

I changed it and the pawn still continues to run in place instead of dying.. hmm.. i was supposed to change ALL of them to HighLevel = "Death"; right?
by morbidsouldotcom
Fri Aug 17, 2007 1:29 am
Forum: RF Scripting
Topic: Anyone know Why My Pawn Won't Die?
Replies: 10
Views: 598

0_o ... then what should it be?
by morbidsouldotcom
Fri Aug 17, 2007 1:27 am
Forum: RF Scripting
Topic: My alllies wont die :O
Replies: 4
Views: 333

Don't feel bad, no one will answer mine, either, lol
by morbidsouldotcom
Wed Aug 15, 2007 6:08 am
Forum: RF Scripting
Topic: Anyone know Why My Pawn Won't Die?
Replies: 10
Views: 598

Anyone know Why My Pawn Won't Die?

The console says death_biz.. so it's technically dead, but it won't show the death animation or remove the pawn. It simply keeps running in place on death. The animation names are correct. It did work at one point, but then I messed it up and haven't been able to figure out what I messed up. Any hel...
by morbidsouldotcom
Wed Aug 15, 2007 5:04 am
Forum: General Discussions
Topic: enemy possesion script thread.
Replies: 48
Views: 4953

Yep were still going :D Check out the site if your still interested ( http://www.the-red-button-story.co.nr ) this feature will still be in there, it is integral to the whole game play. :) Glad to know you liked our ideas. (EDIT) ALSO WE HAVE NO AFFILIATION WITH PROTOTYPE, SORRY (END EDIT) Yep, sti...
by morbidsouldotcom
Tue Aug 14, 2007 4:08 pm
Forum: RF Scripting
Topic: Parse Error "near"
Replies: 2
Views: 174

First, thanks for the nice welcome! :) But I still couldn't get it, but I think it was probably the wrong "robot.act", cuz I don't think it was original one referenced in the tutorial, so therefore didn't have the same bones and such? Anyways, now I've modified perfectai.s (took out all mi...
by morbidsouldotcom
Tue Aug 14, 2007 6:54 am
Forum: RF Scripting
Topic: Parse Error "near"
Replies: 2
Views: 174

Parse Error "near"

Hey everyone. I'm following Don Valeo's manual and I copied the code straight from the manual, up to where I'm at in the lesson and I'm getting an error: "parse error 'near'". Also the enemy robot should be attacking, but he isn't, any ideas? I've tried almost all of the pre-written codes ...
by morbidsouldotcom
Tue Aug 14, 2007 12:34 am
Forum: General Discussions
Topic: enemy possesion script thread.
Replies: 48
Views: 4953

Thanks! I saw that, but wasn't sure if that was the same game or not, but I appreciate it :)
by morbidsouldotcom
Mon Aug 13, 2007 9:04 am
Forum: General Discussions
Topic: enemy possesion script thread.
Replies: 48
Views: 4953

Yes, I realize this is an old topic, but I was wondering if this game was ever finished? Because it sound really cool. Also, I just read an article about a new game coming out that seems pretty similar (Prototype) to this... Unless he ended up writing that one! XD. But I was just wondering, cuz I'd ...