Search found 43 matches
- Fri Oct 12, 2007 2:51 pm
- Forum: Modelers Corner
- Topic: sigh.please help me understand
- Replies: 10
- Views: 1313
- Fri Oct 12, 2007 4:56 am
- Forum: Modelers Corner
- Topic: Can i attach to a pawn another pawn?
- Replies: 1
- Views: 386
Can i attach to a pawn another pawn?
@topic...
for example, i made a model of a gun with 2 separate parts, the scope and the gun itself.
for example, i made a model of a gun with 2 separate parts, the scope and the gun itself.
- Fri Oct 12, 2007 4:53 am
- Forum: Modelers Corner
- Topic: sigh.please help me understand
- Replies: 10
- Views: 1313
- Wed Oct 10, 2007 7:14 am
- Forum: Modelers Corner
- Topic: sigh.please help me understand
- Replies: 10
- Views: 1313
- Tue Oct 09, 2007 6:57 pm
- Forum: Modelers Corner
- Topic: sigh.please help me understand
- Replies: 10
- Views: 1313
sigh.please help me understand
i used 3ds23dt with my 3dsmax plane .3ds,i opened rfep,den compiled and what happned is "error compiling"..i copied the code.help pls. ** BSP Compile Version: 15 ** Build Date/Time: Jan 31 2005,06:32:56 --- Load Brush File --- *WARNING* LoadMapBrush: Brush with duplicate plane. *WARNING* L...
- Tue Oct 09, 2007 5:16 pm
- Forum: Modelers Corner
- Topic: can i export only bones from gmax? if yes, how?^_^
- Replies: 6
- Views: 918
update
tnx master.^_^ ei,guys ive tried the bones.....IT WORKED.^_^ but il take master's reply in2 account,the main part should be present so that the mech character wont look invisible.^_^ the ion visible mesh from zany would be for the extra equips(eg. optional boosters). tnx so much for all the replies....
- Mon Oct 08, 2007 5:02 pm
- Forum: Modelers Corner
- Topic: can i export only bones from gmax? if yes, how?^_^
- Replies: 6
- Views: 918
@reply
tnx zany,that was my last resort if there are no options left.^_^ darkmaster,i was planning on making a mech character that has interchangeable parts,il setup up the "body" parts like the way weapons are attached to the bones then have them switch like switching weapons on the game(origina...
- Sun Oct 07, 2007 11:57 am
- Forum: Modelers Corner
- Topic: can i export only bones from gmax? if yes, how?^_^
- Replies: 6
- Views: 918
can i export only bones from gmax? if yes, how?^_^
@topic.tnx.^_^
- Mon Sep 24, 2007 6:54 am
- Forum: Modelers Corner
- Topic: mech modeling
- Replies: 3
- Views: 631
- Thu Sep 20, 2007 2:56 pm
- Forum: Modelers Corner
- Topic: mech modeling
- Replies: 3
- Views: 631
mech modeling
ei pips,im currently building a game with mechs having interchangeable body parts<customize arms,weapons,heads,legs> so my question is this...can i make a char model in 3ds max that with a transparent texture?havent tried it yet so b4 goin thru all the mess,id ask you guys 1st the reason i wanted a ...
- Thu Sep 20, 2007 2:36 pm
- Forum: Level Design & Entity Usage
- Topic: how many brushes can rfeditpro make?
- Replies: 4
- Views: 603
@reply
tnx sir.^_^
- Thu Sep 20, 2007 7:56 am
- Forum: Level Design & Entity Usage
- Topic: how many brushes can rfeditpro make?
- Replies: 4
- Views: 603
how many brushes can rfeditpro make?
@topic.^_^ tnx a lot.^_^
- Sat Sep 15, 2007 2:14 pm
- Forum: Level Design & Entity Usage
- Topic: help please.^_^ how do i make a WorldModel?
- Replies: 4
- Views: 533
okies.^_^
^_^
- Sat Sep 15, 2007 2:13 pm
- Forum: RF Scripting
- Topic: RPG Tutorial 1: Experience and leveling
- Replies: 28
- Views: 20928
so skills are attributes.^_^
tnx.^_^
- Thu Sep 13, 2007 3:34 pm
- Forum: RF Scripting
- Topic: RPG Tutorial 1: Experience and leveling
- Replies: 28
- Views: 20928
@topic
ei pips,1 question
with regards for skills for my character:
can skills be represented with just attibutes or it requires a whole new scripting?
#the tutorials the best!^_^
with regards for skills for my character:
can skills be represented with just attibutes or it requires a whole new scripting?
#the tutorials the best!^_^