Search found 43 matches
- Fri Oct 12, 2007 2:51 pm
- Forum: Modelers Corner
- Topic: sigh.please help me understand
- Replies: 10
- Views: 548
- Fri Oct 12, 2007 4:56 am
- Forum: Modelers Corner
- Topic: Can i attach to a pawn another pawn?
- Replies: 1
- Views: 175
Can i attach to a pawn another pawn?
@topic...
for example, i made a model of a gun with 2 separate parts, the scope and the gun itself.
for example, i made a model of a gun with 2 separate parts, the scope and the gun itself.
- Fri Oct 12, 2007 4:53 am
- Forum: Modelers Corner
- Topic: sigh.please help me understand
- Replies: 10
- Views: 548
its a filipino word po=addressing respect for seniors ulit="again" in english.^_^ by the way, ive tried to make a very small 3ds plane and used 3ds23dt to convert it to 3dt,but i still get the same error like the one i posted when i try to compile it with rfeditpro.hmm..pls help.^_^ tnx again sir.^_^
- Wed Oct 10, 2007 7:14 am
- Forum: Modelers Corner
- Topic: sigh.please help me understand
- Replies: 10
- Views: 548
- Tue Oct 09, 2007 6:57 pm
- Forum: Modelers Corner
- Topic: sigh.please help me understand
- Replies: 10
- Views: 548
sigh.please help me understand
i used 3ds23dt with my 3dsmax plane .3ds,i opened rfep,den compiled and what happned is "error compiling"..i copied the code.help pls. ** BSP Compile Version: 15 ** Build Date/Time: Jan 31 2005,06:32:56 --- Load Brush File --- *WARNING* LoadMapBrush: Brush with duplicate plane. *WARNING* LoadMapBrus...
- Tue Oct 09, 2007 5:16 pm
- Forum: Modelers Corner
- Topic: can i export only bones from gmax? if yes, how?^_^
- Replies: 6
- Views: 399
update
tnx master.^_^ ei,guys ive tried the bones.....IT WORKED.^_^ but il take master's reply in2 account,the main part should be present so that the mech character wont look invisible.^_^ the ion visible mesh from zany would be for the extra equips(eg. optional boosters). tnx so much for all the replies....
- Mon Oct 08, 2007 5:02 pm
- Forum: Modelers Corner
- Topic: can i export only bones from gmax? if yes, how?^_^
- Replies: 6
- Views: 399
@reply
tnx zany,that was my last resort if there are no options left.^_^
darkmaster,i was planning on making a mech character that has interchangeable parts,il setup up the "body" parts like the way weapons are attached to the bones then have them switch like switching weapons on the game(originals).
darkmaster,i was planning on making a mech character that has interchangeable parts,il setup up the "body" parts like the way weapons are attached to the bones then have them switch like switching weapons on the game(originals).
- Sun Oct 07, 2007 11:57 am
- Forum: Modelers Corner
- Topic: can i export only bones from gmax? if yes, how?^_^
- Replies: 6
- Views: 399
can i export only bones from gmax? if yes, how?^_^
@topic.tnx.^_^
- Mon Sep 24, 2007 6:54 am
- Forum: Modelers Corner
- Topic: mech modeling
- Replies: 3
- Views: 300
- Thu Sep 20, 2007 2:56 pm
- Forum: Modelers Corner
- Topic: mech modeling
- Replies: 3
- Views: 300
mech modeling
ei pips,im currently building a game with mechs having interchangeable body parts<customize arms,weapons,heads,legs> so my question is this...can i make a char model in 3ds max that with a transparent texture?havent tried it yet so b4 goin thru all the mess,id ask you guys 1st the reason i wanted a ...
- Thu Sep 20, 2007 2:36 pm
- Forum: Level Design & Entity Usage
- Topic: how many brushes can rfeditpro make?
- Replies: 4
- Views: 270
@reply
tnx sir.^_^
- Thu Sep 20, 2007 7:56 am
- Forum: Level Design & Entity Usage
- Topic: how many brushes can rfeditpro make?
- Replies: 4
- Views: 270
how many brushes can rfeditpro make?
@topic.^_^ tnx a lot.^_^
- Sat Sep 15, 2007 2:14 pm
- Forum: Level Design & Entity Usage
- Topic: help please.^_^ how do i make a WorldModel?
- Replies: 4
- Views: 270
okies.^_^
^_^
- Sat Sep 15, 2007 2:13 pm
- Forum: RF Scripting
- Topic: RPG Tutorial 1: Experience and leveling
- Replies: 28
- Views: 8194
so skills are attributes.^_^
tnx.^_^
- Thu Sep 13, 2007 3:34 pm
- Forum: RF Scripting
- Topic: RPG Tutorial 1: Experience and leveling
- Replies: 28
- Views: 8194
@topic
ei pips,1 question
with regards for skills for my character:
can skills be represented with just attibutes or it requires a whole new scripting?
#the tutorials the best!^_^
with regards for skills for my character:
can skills be represented with just attibutes or it requires a whole new scripting?
#the tutorials the best!^_^