Search found 4 matches
- Sat Nov 05, 2005 9:39 pm
- Forum: Feature Requests
- Topic: 3ds max 7 support?
- Replies: 8
- Views: 1810
- Sat Nov 05, 2005 1:28 pm
- Forum: Feature Requests
- Topic: 3ds max 7 support?
- Replies: 8
- Views: 1810
I use Actorstudio. Just don't bother with the .nfo export to build the actor. Just use the .max file instead. Are you saying i can actualy use the .max as the model for the game engine? or export in smd and refine your work in milkshape or in the opposite way use the smd importer from milkshape to ...
- Sat Nov 05, 2005 12:55 pm
- Forum: Feature Requests
- Topic: 3ds max 7 support?
- Replies: 8
- Views: 1810
Hmm are you saying i should put the .max file into the actors folder and just load the .max from there? If so which program should i use? RFWE.exe or Astudio.exe? Because in RFWE it says 'no brush selected' (whatha. interface confusing). Can you be more precise? It seems like your saying that the .m...
- Sat Nov 05, 2005 12:18 pm
- Forum: Feature Requests
- Topic: 3ds max 7 support?
- Replies: 8
- Views: 1810