Search found 29 matches
- Sun Sep 09, 2007 10:55 pm
- Forum: Level Design & Entity Usage
- Topic: Hint Brush - Optimizing polygon count in complex levels....
- Replies: 26
- Views: 11459
Hint brushes are not really suited for outdoor environments (to be more precise, the bsp structure genesis3d is using is not suited for outdoor environments no matter how you try to optimize it) That's too bad. Is anyone working on modifying Genesis3d to run outdoor environments better? It seems th...
- Sun Sep 09, 2007 9:18 pm
- Forum: General Discussions
- Topic: Howdy neighbors!
- Replies: 42
- Views: 2552
- Sun Sep 09, 2007 8:57 pm
- Forum: General Discussions
- Topic: BioShock
- Replies: 23
- Views: 899
All this stupid copy-protection in a lot of newer PC games such as Steam and other net activation and rootkits causes me to get the console versions. Just get the Xbox360 version. I finally got it and Bioshock is awesome. It's basically a remake of System Shock 2 (1999) except SS2 is in a space stat...
- Sun Sep 09, 2007 8:33 pm
- Forum: General Discussions
- Topic: RF Games that have been commercially published.
- Replies: 36
- Views: 1487
well, I don't know about RF, but Tomb raider chronicles was made with genesis3d. seriously? What about the previous Tomb Raider games? Fighting Force? Death Trap Dungeon? I was at the devmaster.net forums and there was an old RF article and it had a lot of good reviews from people from here,.. and ...
- Sun Sep 09, 2007 12:56 am
- Forum: General Discussions
- Topic: Howdy neighbors!
- Replies: 42
- Views: 2552
- Sat Sep 08, 2007 10:02 pm
- Forum: RF Scripting
- Topic: triggered character spawning
- Replies: 3
- Views: 237
triggered character spawning
When you make a level,.. do the enemies have to be present from the start, or can you make trigger spots where if you walk through it more enemies spawn somewhere in the map? That way you don't lag the game from having all enemies loaded from the start?
- Sat Sep 08, 2007 4:53 am
- Forum: General Discussions
- Topic: Howdy neighbors!
- Replies: 42
- Views: 2552
I agree. RF is easy simply because Genesis3D is easy. Although it is better than G3D in my personal oppinion. I've seen a lot of comercial engines, running from $1000 to $10000 and none of them could stand up to RF, and none of the ones I saw was even as powerful as RF. :D So great work DEV team!!!...
- Sat Sep 08, 2007 1:32 am
- Forum: General Discussions
- Topic: Which version of RF is the best?
- Replies: 7
- Views: 238
no no no no no no...... no no, dont give up, just practice for a few months doing stuff, dont bother tryng to make you game, like modeling, start of with random stuff, simple things, you learn techniques that you will use later on in the game, i was in exactly the same boat as you, i didnt have a c...
- Sat Sep 08, 2007 1:03 am
- Forum: General Discussions
- Topic: Which version of RF is the best?
- Replies: 7
- Views: 238
my advise to you is if you havnt got any experience and no one to work with look for a mod team, people who make changes to a game, become a modeler or texture artist in the team, they will hopefuly suport you and help you and because its not a full game its not demanding and can be acompleshed by ...
- Sat Sep 08, 2007 12:23 am
- Forum: Game Designs
- Topic: Prehistoria: Caveman games are cool!! ooga booga!!!
- Replies: 22
- Views: 1478
My advice is to keep it simple learn the scripting language as soon as possible. Also, then you can write your own enemy AI instead of using the scripts that come with RF. I'm starting to scare the crap out of myself with all the stuff I'll have to learn. The scripting seems like it will be easier ...
- Fri Sep 07, 2007 4:42 am
- Forum: Game Designs
- Topic: Prehistoria: Caveman games are cool!! ooga booga!!!
- Replies: 22
- Views: 1478
Prehistoria: Caveman games are cool!! ooga booga!!!
When I download RF this weekend (along with any 3d modeling software and other progs that I may need) I will probebly spend several months if not a whole year just learning and following tutorials and finding the limits of the engine that will dictate my game design. But,.. I've already got some ide...
- Fri Sep 07, 2007 3:59 am
- Forum: General Discussions
- Topic: Howdy neighbors!
- Replies: 42
- Views: 2552
I always seem to join forums that are empty of activity. oh well. I have not even downloaded RF and all the other files yet. I'll do that this weekend. I'm still doing research on what problems to expect and to see what the engine is capable of. I've got some sketchy ideas already of my first game. ...
- Fri Sep 07, 2007 3:47 am
- Forum: General Discussions
- Topic: Which version of RF is the best?
- Replies: 7
- Views: 238
Re: Which version of RF is the best?
4. (hub level system) whats what? i never played those games A Hub level system is where you have several levels linked together by "load zones" and you can go back and forth between different levels to give the illusion of one giant level. Basically you start on level 'a' and in level 'a...
- Fri Sep 07, 2007 12:02 am
- Forum: General Discussions
- Topic: Which version of RF is the best?
- Replies: 7
- Views: 238
Which version of RF is the best?
Hey ya'll!!! I just discovered Reality Factory and it sounds like what I need to make games for fun. (Light on the programming. The closest thing to programming I've ever done is modifying some of the script files in STALKER: Shadow of Chernobyl. Basically just changing numerical values to stuff lik...