Yes, this engine is based upon a very old 3D engine, and can not 'truly' be compared to modern engines which have been built AFTER the newest technology has been developed. It's apples and oranges.
I'm not dissing RF. :D We're discussing RF games in retail and my point is that any "mainstream ...
Search found 29 matches
- Thu Sep 20, 2007 12:24 am
- Forum: General Discussions
- Topic: RF Games that have been commercially published.
- Replies: 36
- Views: 6348
- Wed Sep 19, 2007 11:47 pm
- Forum: General Discussions
- Topic: a new 3d game engine
- Replies: 22
- Views: 5074
- Tue Sep 18, 2007 11:54 pm
- Forum: General Discussions
- Topic: a new 3d game engine
- Replies: 22
- Views: 5074
Re: RF is the best
Can you please be more specific? How much time did you spend with it? Did you read any of the documentation? In what ways does it not live up to RF?gamerX wrote:I downloaded this engine and it isnt at rf level.
- Tue Sep 18, 2007 11:49 pm
- Forum: General Discussions
- Topic: RF Games that have been commercially published.
- Replies: 36
- Views: 6348
- Mon Sep 17, 2007 1:03 am
- Forum: General Discussions
- Topic: RF Games that have been commercially published.
- Replies: 36
- Views: 6348
Well, There is some stuff you can do. I mean, Something like Half-Life or Halo would be actually pretty easy on RF. We plan to commercially publish Our games, my team has sugggested using something othr than RF for this, but my loyalties lie with RF and I hope to convince them otherwise when RF2 ...
- Sun Sep 16, 2007 12:56 am
- Forum: General Discussions
- Topic: battlefield 2142 thread
- Replies: 92
- Views: 13967
- Fri Sep 14, 2007 12:43 am
- Forum: Game Designs
- Topic: Prehistoria: Caveman games are cool!! ooga booga!!!
- Replies: 22
- Views: 7469
- Fri Sep 14, 2007 12:40 am
- Forum: Game Designs
- Topic: Brainstorm session! yay!
- Replies: 3
- Views: 1306
About HDR or Bloom.
You can't reproduce the specular effects of HDR on surfaces or glare,... but RF does support dynamic lighting and with the right tones and intensity,.. you can give it the appearance of real sunlight. If you are really good at texturing you could add fake specular or glare to ...
You can't reproduce the specular effects of HDR on surfaces or glare,... but RF does support dynamic lighting and with the right tones and intensity,.. you can give it the appearance of real sunlight. If you are really good at texturing you could add fake specular or glare to ...
- Fri Sep 14, 2007 12:23 am
- Forum: Game Designs
- Topic: Prehistoria: Caveman games are cool!! ooga booga!!!
- Replies: 22
- Views: 7469
- Wed Sep 12, 2007 1:06 am
- Forum: Game Designs
- Topic: Agentarrow's thread (Terra Trooper)
- Replies: 211
- Views: 64558
- Wed Sep 12, 2007 12:55 am
- Forum: General Discussions
- Topic: RF Games that have been commercially published.
- Replies: 36
- Views: 6348
- Wed Sep 12, 2007 12:26 am
- Forum: Game Designs
- Topic: Prehistoria: Caveman games are cool!! ooga booga!!!
- Replies: 22
- Views: 7469
It's going to be a while before I start learning to model, texture and animate. First I'll have to learn my way around RF, the editors, and the scripting. But at the same time I like to work out details of my "target" game. I have an 8-hour day job,.. so this is going to take a while.
One problem ...
One problem ...
- Tue Sep 11, 2007 1:48 am
- Forum: Game Designs
- Topic: Prehistoria: Caveman games are cool!! ooga booga!!!
- Replies: 22
- Views: 7469
- Mon Sep 10, 2007 3:26 am
- Forum: RF Scripting
- Topic: triggered character spawning
- Replies: 3
- Views: 808
- Sun Sep 09, 2007 11:04 pm
- Forum: General Discussions
- Topic: Howdy neighbors!
- Replies: 42
- Views: 12445