Search found 8 matches

by FlyingPixel
Thu Sep 20, 2007 4:38 am
Forum: Level Design & Entity Usage
Topic: 45 degree angles with cut brush?
Replies: 5
Views: 533

Cool! have been experimenting the last 15 minutes while waiting for a reply to my post. I can see how I can use the staircase template used as a ramp to get my angles. Nifty! Will also have to try out the arch....that could open up a lot of possibilities since there are numerous settings that can be...
by FlyingPixel
Thu Sep 20, 2007 3:36 am
Forum: Level Design & Entity Usage
Topic: 45 degree angles with cut brush?
Replies: 5
Views: 533

45 degree angles with cut brush?

Hello everyone! New to the scene of RF and I have a question. I notice that there are only basic shape templates. Can I use cut brush to create a 45 degree angle to a block, then use this block to cut brush a section from another block in order to have a 45 degree angle like around the top of a door...
by FlyingPixel
Thu Sep 20, 2007 2:30 am
Forum: Setup, Post Install Support
Topic: Washed out textures in RFEditPro?
Replies: 13
Views: 1213

I hate to change the topic of this post, but does anybody know how I can download the Media Pack that goes with the PDF file Making 3D Games with Reality Factor by Dan Valeo. All the links that I can find takes me to http://www.gamecore.ca/ and a user name and password is required to download the me...
by FlyingPixel
Thu Sep 20, 2007 1:38 am
Forum: Setup, Post Install Support
Topic: Washed out textures in RFEditPro?
Replies: 13
Views: 1213

@Destron: In the image you will notice that the textures surrounded by the red line is what the textures in the texture window "should" look like. I copied and pasted the texture samples from photoshop and placed them on the screenshot. My textures in RFEditPro looks terrible. In the 3D wi...
by FlyingPixel
Thu Sep 20, 2007 12:43 am
Forum: Setup, Post Install Support
Topic: Washed out textures in RFEditPro?
Replies: 13
Views: 1213

Its not that important anyway, was just wondering why they would not show up. I am curious as to what format the default textures where when they were first included in the pack. At least I have the texture info above the texture window to tell which texture I'm selecting. Anyway, on with the show.....
by FlyingPixel
Wed Sep 19, 2007 5:57 am
Forum: Setup, Post Install Support
Topic: Washed out textures in RFEditPro?
Replies: 13
Views: 1213

Thanks for the reply! I was not too concerned about it, but would be nice to have a better preview. Is there a special reason why the default texture pack has good previews? A couple more questions if you don't mind.... I've read that there might be a RF2. Will this be coming out soon or is it a way...
by FlyingPixel
Wed Sep 19, 2007 4:21 am
Forum: Setup, Post Install Support
Topic: Is anyone else having problems with all the reatures of this
Replies: 10
Views: 1403

When I complile I keep getting : Failed to remove hidden leafs I'm new here and really don't feel justified to post a reply, but I have had this error as well, and in my case it was because I did not have all of my Entities placed inside of my room. By moving my "PLayerSetup and EnviromentSetu...
by FlyingPixel
Wed Sep 19, 2007 3:55 am
Forum: Setup, Post Install Support
Topic: Washed out textures in RFEditPro?
Replies: 13
Views: 1213

Washed out textures in RFEditPro?

Hello everyone! I'm new here and have RF installed and working. My problem is when I import a new texture pack, the textures seems to be washed out. Weird looking! I've tried .bmp and .tga files and they both look the same way. They are just normal textures, 8 bit RGB, 24 bit resolution saved from p...