Search found 1250 matches
- Sun Dec 24, 2006 10:35 am
- Forum: General Discussions
- Topic: Merry Christmas!
- Replies: 9
- Views: 572
- Thu Nov 30, 2006 5:21 pm
- Forum: RF2 Discussions
- Topic: Simple RF2 Demo
- Replies: 41
- Views: 13973
- Sun Nov 19, 2006 10:05 am
- Forum: RF Scripting
- Topic: BoundingBox question
- Replies: 2
- Views: 256
Thanks for the quick reply QOD. I managed to get around the problem using triggers eventually. I was trying to open and close doors made with actors instead of BSP so the box needed to be like 6feet high 3ft 6ins wide and 4 ins deep. The bounding box was 6ft by 3ft 6in by 3ft 6ins which made a mess ...
- Sat Nov 18, 2006 3:17 pm
- Forum: RF Scripting
- Topic: BoundingBox question
- Replies: 2
- Views: 256
BoundingBox question
How can I change the width of a box without affecting either depth or height and how can I change the depth without affecting width or height.
If I change BoxWidth it also changes the depth and I don't want that to happen.
If I change BoxWidth it also changes the depth and I don't want that to happen.
- Sun Nov 12, 2006 10:27 am
- Forum: Game Designs
- Topic: BackInTheDark::Announcing the project...
- Replies: 12
- Views: 1077
- Sun Nov 12, 2006 10:19 am
- Forum: Level Design & Entity Usage
- Topic: .act file origin movement
- Replies: 4
- Views: 361
Milkshape doesn't recognise the .bdy file it produces when it decompiles a .act file ( not for me anyway). A workaround is to decompile with Milkshape then load the .bdy file in lithunwrap and resave as a .3ds file which you can then load into milkshape. Don't try saving as a .ms3d file from lithunw...
- Thu Sep 28, 2006 8:33 am
- Forum: Modelers Corner
- Topic: Mass smd to mot conversion?
- Replies: 2
- Views: 322
- Sun Sep 24, 2006 2:54 pm
- Forum: Game Designs
- Topic: Juutis' game thread!!! (Nirhis)
- Replies: 310
- Views: 85272
- Wed Sep 13, 2006 7:58 am
- Forum: General Discussions
- Topic: Moderators have limited powers. . .
- Replies: 4
- Views: 346
- Tue Sep 12, 2006 3:47 pm
- Forum: Modelers Corner
- Topic: Milkshape crashes after importing decompiled actors
- Replies: 12
- Views: 1433
- Tue Sep 12, 2006 7:15 am
- Forum: Modelers Corner
- Topic: Milkshape crashes after importing decompiled actors
- Replies: 12
- Views: 1433
- Sat Aug 12, 2006 10:17 am
- Forum: Announcements
- Topic: Reality Factory 0.75A Full Install
- Replies: 15
- Views: 8309
- Tue Aug 08, 2006 6:18 pm
- Forum: Sound & Music
- Topic: Some sound effects
- Replies: 17
- Views: 6752
- Wed Aug 02, 2006 9:13 am
- Forum: Game Designs
- Topic: My first level
- Replies: 10
- Views: 1592
Things are stuck a bit at the moment. I had a virus and it took 3 days to clear up. The latest mutation of the VUNDO virus is a B****** to get rid of. Im clear now but I was reluctent to even start the computer that has RF on it. I have 2 computer networked. This one has win2k pro on it and it's the...
- Wed Aug 02, 2006 8:54 am
- Forum: General Discussions
- Topic: RF GUI Menu Creator Tabbed Interface
- Replies: 21
- Views: 1324