Search found 1250 matches

by bernie
Fri May 19, 2006 9:41 am
Forum: General Discussions
Topic: RF book
Replies: 72
Views: 5420

Why does it have to be in PDF format wouldn' it be better in a format every one can read like .doc ? PLEASE put it out in word too when you do the final release pdf is such a pain.
by bernie
Thu Apr 20, 2006 5:27 pm
Forum: Modelers Corner
Topic: Converting 3ds to Reality Factory compatible
Replies: 20
Views: 1782

Yes I do use milkshape. Tried the getBdyFix to no avail. I get round it by changing the format in paintshop pro 9 to .bmp files and all is well.
by bernie
Thu Apr 20, 2006 9:13 am
Forum: Modelers Corner
Topic: Converting 3ds to Reality Factory compatible
Replies: 20
Views: 1782

Make sure the materials are in .bmp format NOT .tga or .jpg. For some reason I can NEVER compile an act file correctly unless the materials are in .bmp format. I think Actor studio only likes .bmp files.
by bernie
Fri Mar 31, 2006 10:49 am
Forum: RF Scripting
Topic: RF crashes everytime i kill my pawn!!! pls help!!!
Replies: 9
Views: 1325

Yes you are right Jay. perfectai calls the Death routine with self.think :oops: I changed this to HighLevel("Death") and all is well. Thanks a million for pointing that out. This High Low level bit is very confusing. However, lesson learned. Apart from me feeling an absolute ejit no harm d...
by bernie
Thu Mar 30, 2006 10:52 am
Forum: RF Scripting
Topic: RF crashes everytime i kill my pawn!!! pls help!!!
Replies: 9
Views: 1325

@QOD: Using RF 0.75 Same thing happens with perfectai.s lines read: Death[ () { SetNoCollision(); // remove bounding box so there are no collisions with corpse FadeOut(10,0); Remove(true); // remove actor return 0; }] Fred Death: Scripts\perfectai.s: Death: 2 - Method FadeOut not Found* After commen...
by bernie
Wed Mar 29, 2006 6:59 pm
Forum: RF Scripting
Topic: RF crashes everytime i kill my pawn!!! pls help!!!
Replies: 9
Views: 1325

Same thing happens to me too. Just comment out these two lines in the death routine FadeOut(DIEFADE, 0); // fade out corpse Remove(true); // remove actor and all will be fine except you are left with bodies littering the place. According to my console, FadeOut() and Remove() routines aren't recognis...
by bernie
Wed Mar 22, 2006 7:57 pm
Forum: Level Design & Entity Usage
Topic: Details on getting flashlight to work
Replies: 14
Views: 1149

Erm just a thought. You did set the flashlight attribute in player.ini didn't you?

[flashlight]
initial = 1
low = 0
high = 1

as opposed to

[light]
initial = 1
low = 0
high = 1
by bernie
Wed Mar 22, 2006 6:15 pm
Forum: General Discussions
Topic: Happy Birthday to Me!
Replies: 11
Views: 752

Happy bithday Andy.
I turned 65 3 days ago so belated happy birthday to me also.
by bernie
Wed Mar 22, 2006 6:11 pm
Forum: Level Design & Entity Usage
Topic: Details on getting flashlight to work
Replies: 14
Views: 1149

That script does not work for rf 0,75 you need to change if(GetAttribute("flashlight")=1) //Check if player has flashlight to if(GetAttribute("flashlight","player")=1) //Check if player has flashlight it will then work fine the GetAttribute command changed in rf 0.75 an...
by bernie
Fri Mar 17, 2006 12:53 pm
Forum: General Discussions
Topic: Happy Paddys day..
Replies: 5
Views: 471

And from me too Bernie (Ennis Co.Clare). I'll be playing the old diddley in Shannon this evening and wetting the throat with the Jameson. Up the Banner.
by bernie
Fri Feb 24, 2006 7:26 pm
Forum: Setup, Post Install Support
Topic: Video Setup
Replies: 7
Views: 1099

It's in the reality factory root directory.
by bernie
Thu Feb 23, 2006 1:21 pm
Forum: Level Design & Entity Usage
Topic: Frogfaith website
Replies: 6
Views: 621

And me
by bernie
Wed Feb 15, 2006 6:02 pm
Forum: General Discussions
Topic: Is this normal?
Replies: 8
Views: 738

Thanks for the reply Andy. I Never had xp can't be doing with all that activating etc too much trouble. I run win2k which from what Iv'e seen is far superior to xp anyway. There is a lot of rumour about on the internet at the moment about trying to outlaw opensource. I would like to upgrade my compu...
by bernie
Wed Feb 15, 2006 9:57 am
Forum: General Discussions
Topic: Is this normal?
Replies: 8
Views: 738

The D3d24 driver doesn't work properly on my computer which has onboard graphics. I only get framerates of 1 or 2 also just like you. I use the OpenGL driver and the framerates are much better but only around 19-20. When the new computers are out with new chipsets supporting MS Vista, Open GL will d...
by bernie
Sun Feb 05, 2006 2:25 pm
Forum: General Discussions
Topic: BV Indie Beta Released
Replies: 7
Views: 1093

Couldn't agree more Andy. €125 is a lot to lash out of a pension on an untried product.