Thanks for that. In development process those menu screens are not really needed...
So in your action assignment system, talking in 3DGS, you first set the behaviour and then the model?
as for the templates, yes I noticed that. But imagine I don't want a shooter. Just a simple maze/clicking puzzle ...
Search found 5 matches
- Sat Oct 20, 2007 12:53 pm
- Forum: RF2 Discussions
- Topic: I wish RF was like this engine
- Replies: 14
- Views: 4180
- Sat Oct 20, 2007 12:04 am
- Forum: RF2 Discussions
- Topic: I wish RF was like this engine
- Replies: 14
- Views: 4180
Oh yes, the event system. RF seems to have a similar system, where you put PlayerStart and PlayerSetup. But those are entities. Have you considered actually going like 3DGS, you put the model in the level and then you assign whatever action you want it to have?
When you mean the templates in RF are ...
When you mean the templates in RF are ...
- Fri Oct 19, 2007 10:02 pm
- Forum: RF2 Discussions
- Topic: I wish RF was like this engine
- Replies: 14
- Views: 4180
- Fri Oct 19, 2007 9:24 pm
- Forum: RF2 Discussions
- Topic: I wish RF was like this engine
- Replies: 14
- Views: 4180
- Fri Oct 19, 2007 8:10 pm
- Forum: RF2 Discussions
- Topic: I wish RF was like this engine
- Replies: 14
- Views: 4180
I wish RF was like this engine
http://www.3dgamestudio.com
No I ain't spamming
If you wander around the website for A7, you will see their prices. they weren't as high as they are on the previous version A6.
Now, compared to RF, their editor is much easier to work with in my opinion. You might want to check their demo.
Since I ...
No I ain't spamming
If you wander around the website for A7, you will see their prices. they weren't as high as they are on the previous version A6.
Now, compared to RF, their editor is much easier to work with in my opinion. You might want to check their demo.
Since I ...