Search found 321 matches

by Matte
Mon Nov 01, 2010 10:30 pm
Forum: RF2 Discussions
Topic: RF2 Updates
Replies: 42
Views: 65841

Re: RF2 Updates

Oh, and in case you need any external programs... I'm not really talking about engine stuff (I don't know any C++, I program in Java and C#), but more about programs seperate from the game. Maybe a site applet, if that would be handy. Or, as Humpty, I'm also willing to write some documentation. Just...
by Matte
Sun Sep 12, 2010 9:03 am
Forum: Job Postings
Topic: Looking for work (Scripting, UI, General Design)
Replies: 72
Views: 41662

Re: Looking for work (Scripting, UI, General Design)

Cool model! it's good to see you're back working on the game. :D
by Matte
Sun Jun 06, 2010 9:40 pm
Forum: RF2 Discussions
Topic: Release Delayed
Replies: 16
Views: 9060

Re: Release Delayed

Still nothing? :D

Take your time. Having exam period anyway.
by Matte
Thu Apr 01, 2010 6:19 pm
Forum: General Discussions
Topic: 3D engines
Replies: 149
Views: 71742

Re: 3D engines

The UDK isn't really the same as UE3, it's UE3.5: it has extra features, such as lightmass. Licensing UE3 for a lot of money isn't the same as licensing UDK.
by Matte
Wed Mar 31, 2010 12:44 pm
Forum: General Discussions
Topic: 3D engines
Replies: 149
Views: 71742

Re: 3D engines

Yes, that is true, but you can't buy a commercial license of UDK (yet). And also, I clearly said that the UDK was better, and only named Source once. After I explained my point of view to the moderator, Flak, I didn't get a reply for 34 hours now, while he has been online a few times in that timespa...
by Matte
Tue Mar 30, 2010 6:25 pm
Forum: General Discussions
Topic: 3D engines
Replies: 149
Views: 71742

Re: 3D engines

If you want a non-tolerant community: check this out. http://forums.epicgames.com/showthread.php?t=722468

HOW was I comparing Source and UDK? I could've aswell said: should I use brown or yellow paper? :s
by Matte
Mon Mar 29, 2010 6:38 pm
Forum: Game Designs
Topic: Asylum Demo
Replies: 2
Views: 3179

Re: Asylum Demo

Downloading right now. What is it about?
by Matte
Sun Mar 28, 2010 4:31 pm
Forum: General Discussions
Topic: Learn Java. Where to start?
Replies: 6
Views: 3258

Re: Learn Java. Where to start?

Thanks!

I was just wondering if it would be possible to create a game that has to be downloaded, but then Mac and PC players could compete against eachother. A bit like Urban Terror or Wolfenstein: Enemy Terriroty
by Matte
Fri Mar 26, 2010 9:33 pm
Forum: Modelers Corner
Topic: Modeling a FPS gun
Replies: 9
Views: 9295

Re: Modeling a FPS gun

Thanks
by Matte
Sun Mar 21, 2010 2:40 pm
Forum: Modelers Corner
Topic: Modeling a FPS gun
Replies: 9
Views: 9295

Modeling a FPS gun

Hello, everyone! I want to create a game like Nirhis, but I was wondering how I should model the hands for weapons. All tutorials for gun modeling only cover the gun itself, but not the hands that hold the gun. Can someone explain how I have to attach them to the weapon and make them work with anima...
by Matte
Fri Mar 12, 2010 6:57 pm
Forum: General Discussions
Topic: Learn Java. Where to start?
Replies: 6
Views: 3258

Learn Java. Where to start?

Hello everyone! I would like to learn the Java language. My goal is to be able to write a simple game that can be ran in a Browser Window. I do know this won't be happening in the first few months, but it's just a goal I want to have in front of me as a sort of motivation. However, there are so many...
by Matte
Fri Feb 19, 2010 8:24 pm
Forum: Game Designs
Topic: Project - Adrenaline [Screenshots!]
Replies: 83
Views: 56128

Re: **WARGAME**, no title yet!

Looks quite nice. But I think it could use a little bit more poly's ;)
by Matte
Thu Jan 14, 2010 9:19 pm
Forum: General Discussions
Topic: What's your favorite (type of) puzzle game?
Replies: 4
Views: 1449

What's your favorite (type of) puzzle game?

Just wondering :). Just like this: PORTAL or... I don't really know any other puzzle games xD :/. But I was just wondering, as I said. (Oh, if you can give a link, please do so I can check it out) P.S.: it doesn't have to be 3D, but it doesn't have to be 2D either. ANY puzzle game is good, as long a...
by Matte
Sun Jan 10, 2010 11:24 am
Forum: Job Postings
Topic: Recruiting for a heavily "scripted" singleplayer game!
Replies: 0
Views: 6509

Recruiting for a heavily "scripted" singleplayer game!

Hello. First of all, let me make clear that with scripted, I mean like Call of Duty. Certain things happen on certain moments. Now this doesn't give you much freedom as a player, but it creates a helluva intense playthrough if done right. I can't give much information here (had some issues with idea...
by Matte
Sat Jan 02, 2010 7:19 pm
Forum: Modelers Corner
Topic: Gun Animation
Replies: 1
Views: 1239

Gun Animation

Hi. I'd like to know how exactly you should animate a gun, using ANY modeling program (I'm using XSI Mod Tool v6, btw. And if that won't work Blender). If you know a tutorial, please post it, but what I'm really asking is: What movement should the gun make? How do you make a muzzleflash appear and d...