Search found 329 matches
- Thu Jul 14, 2011 4:10 am
- Forum: Level Design & Entity Usage
- Topic: Competition
- Replies: 9
- Views: 4240
Re: Competition
Oh, gee. It took me a while to find the file... http://i758.photobucket.com/albums/xx229/GMer56/mansion.jpg I think I did pretty well for having a low attention span and having to work with a touchpad. If I remember right the bus to boston had an outlet, but not the one from boston :( The timing is ...
- Thu Feb 03, 2011 12:39 am
- Forum: General Discussions
- Topic: Who is left here with us at RF?
- Replies: 46
- Views: 35450
Re: Who is left here with us at RF?
ardentcrest wrote:All is quite on the russian RF front
SEND IN THE TANKS

The "search" feature of the 80's

- Wed Jan 19, 2011 7:24 pm
- Forum: Modelers Corner
- Topic: Animations??????
- Replies: 6
- Views: 6091
Re: Animations??????
Make sure you clear the listener window before running the script. Also use YAGG (Yet another gmax grabber) to prevent any goof-ups when transferring to an .key file. YAGG: http://yagg.doubleshadow.wz.cz/ When you saue it, be sure to add the ".key" file extension, otherwise it won't work.
- Wed Jan 19, 2011 2:48 pm
- Forum: Modelers Corner
- Topic: Animations??????
- Replies: 6
- Views: 6091
Re: Animations??????
Don't forget gmax! 
It's a free program like 3ds max (by the same company), and can be found here: http://www.turbosquid.com/gmax
It takes a bit to get going, but it's worth it. I found it easier to learn than milkshape. Of course, I've been using gmax for 5 years now

It's a free program like 3ds max (by the same company), and can be found here: http://www.turbosquid.com/gmax
It takes a bit to get going, but it's worth it. I found it easier to learn than milkshape. Of course, I've been using gmax for 5 years now

- Mon Jan 17, 2011 8:13 pm
- Forum: Level Design & Entity Usage
- Topic: Competition
- Replies: 9
- Views: 4240
Re: Competition
Well, some time opened up for me. Haue a few hours with nothing to do on the bus (and an outlet for my laptop no less!). Let's see what I can do! Mwa hahahahaha!
- Mon Jan 17, 2011 3:43 am
- Forum: Level Design & Entity Usage
- Topic: Competition
- Replies: 9
- Views: 4240
Re: Competition
I would love to, but I just don't know if I'll have the time 

- Wed Jan 05, 2011 10:58 pm
- Forum: Level Design & Entity Usage
- Topic: How many pawns,destroyable barrels and stuff
- Replies: 4
- Views: 3666
- Sat Jan 01, 2011 10:09 pm
- Forum: Bug Reports
- Topic: Actors with targas bug
- Replies: 3
- Views: 4712
Re: Actors with targas bug
Static entity proxy's if memory serves me correctly. It also only seems to happen if the polygon being obscured is part of the same actor.
- Sat Jan 01, 2011 8:45 pm
- Forum: General Discussions
- Topic: Changing the savegame directory?
- Replies: 5
- Views: 2355
Re: Changing the savegame directory?
Cool! Thanks QuestOfDreams!
- Sat Jan 01, 2011 4:39 am
- Forum: General Discussions
- Topic: Changing the savegame directory?
- Replies: 5
- Views: 2355
Re: Changing the savegame directory?
Cool! I anticipate its arrival.
- Fri Dec 31, 2010 7:47 pm
- Forum: General Discussions
- Topic: Changing the savegame directory?
- Replies: 5
- Views: 2355
Changing the savegame directory?
Is it possible to have Reality factory save to a different directory than the current default one? For example: The game runs off a disc and since cds are read-only it needs to save somewhere other than Reality Factory's root directory.
- Thu Dec 30, 2010 9:28 pm
- Forum: Bug Reports
- Topic: Actors with targas bug
- Replies: 3
- Views: 4712
Actors with targas bug

When targas are added using equity, the result is a face that acts like a regular face. In other words, the plane clips whatever is behind it. Would be nice if it was fixed ^.^
- Wed Dec 29, 2010 5:39 am
- Forum: Level Design & Entity Usage
- Topic: How many pawns,destroyable barrels and stuff
- Replies: 4
- Views: 3666
Re: How many pawns,destroyable barrels and stuff
I don't think anyone has yet figured out the maximum amount of pawns and stuff that RF can handle. You just have to try it out and see if it works. I suggest that you get NeverwinterNights II, it is low poly, looks great and is third person. Oh, and btw, you really should have your textures 256x256....
- Sun Dec 26, 2010 2:12 am
- Forum: Level Design & Entity Usage
- Topic: Two questions...
- Replies: 5
- Views: 2177
Re: Two questions...
Lolomgwtfdiaryqueenlolomgbbtheq, Lolomgwtfdiaryqueenlolomgbbtheq (I can say that in one breath)
Set up the variable much like the health is set up in the "player.ini" file and the "hud.ini" file, and have a pawn make the variable decrease by one every second.
Set up the variable much like the health is set up in the "player.ini" file and the "hud.ini" file, and have a pawn make the variable decrease by one every second.
- Sun Dec 26, 2010 1:12 am
- Forum: Level Design & Entity Usage
- Topic: Two questions...
- Replies: 5
- Views: 2177
Re: Two questions...
For a countdown timer, you would need to create a variable for the player, have a pawn alter the variable, and use the hud.ini to draw the variable. 
