Search found 104 matches
- Fri Mar 05, 2010 10:46 pm
- Forum: RF2 Discussions
- Topic: Release Question
- Replies: 26
- Views: 10798
Re: Release Question
Doh! I've been browsing the forums for a very very long time waiting to port my RF stuff to RF2 come may, and now this :( Sadness. You guys should work together and make a kickass hybrid product that scales on the ease of use vs. user power spectrum. I'm not much of a programmer in terms of software...
- Fri Jun 27, 2008 10:43 pm
- Forum: Game Designs
- Topic: Jury's Game Thread
- Replies: 27
- Views: 3725
Re: Jury's Game Thread
Interestingly simple idea Juutis, I can't wait to get home to test it out. I'll have to take about a week or two off to go see some relatives but I'll upload the menu script for anyone who wants to use it after that, and keep the forum updated if anything interesting develops. I'm guessing that the ...
- Wed Jun 25, 2008 10:56 pm
- Forum: Game Designs
- Topic: Jury's Game Thread
- Replies: 27
- Views: 3725
Re: Jury's Game Thread
Thanks for the idea Jay. I finally got around to changing the entire system to use slots and there is no loading time even in that old crappy laptop I'm currently using. I also like the fact that the player can see all the item slots (hundreds of them) so they can know if they've gotten one of every...
- Wed Jun 11, 2008 10:38 pm
- Forum: Game Designs
- Topic: Jury's Game Thread
- Replies: 27
- Views: 3725
Re: Jury's Game Thread
Yes, now we're communmicating :) Seems like I'll have to make a huge array then to cache things in it to avoid the loop. Hopefully that won't cause memory issues. I'll give it a shot though. I was also thining of making specific slots like you had that are always present (some games including FF do ...
- Mon Jun 09, 2008 12:46 pm
- Forum: Game Designs
- Topic: Jury's Game Thread
- Replies: 27
- Views: 3725
Re: Jury's Game Thread
I think you may have the wrong idea or I'm not understanding you either. First of all I'm not trying to display items in character slots but instead in a general inventory. Think final fantasy (or any JRPG really) which has usable items. For example potions, berries, etc etc. So for example these it...
- Fri Jun 06, 2008 5:50 pm
- Forum: Game Designs
- Topic: Jury's Game Thread
- Replies: 27
- Views: 3725
Re: Jury's Game Thread
I'm storing them in player attributes but I don't want them to show up in the menu when the player doesn't have any of them. So it's like this. I have an array Item_Array of all items which includes the name, property, quantity, and description of each item. The names and quantities are also stored ...
- Thu Jun 05, 2008 5:37 pm
- Forum: Game Designs
- Topic: Jury's Game Thread
- Replies: 27
- Views: 3725
Re: Jury's Game Thread
I'm back! I've been working on stuff for a while and managed to finalize the item system including using items, obtaining items, adding and removing items from the menu based on quantity, etc. Basically usable item management is pretty much as I want it to be. I've also written a simple level-up and...
- Wed May 07, 2008 5:43 pm
- Forum: RF Scripting
- Topic: Save Points?
- Replies: 3
- Views: 511
Re: Save Points?
Do you think it might be possible to add that to 0.76 or some other future version? Thanks for the heads up though QoD. I'll try to find out what gets saved and try to turn it into an Attribute to perhaps create a "Save Point" script if this feature is too time-consuming to add and won't m...
- Tue May 06, 2008 9:59 pm
- Forum: RF Scripting
- Topic: Save Points?
- Replies: 3
- Views: 511
Re: Save Points?
Hmm I was wondering if we could get a save-game viewer. I'd like to see what things are saved using the regular save function, so that maybe I can try converting them to Attributes and saving them, thus creating save point functionality. Can I possibly get some insight on that from whoever made the ...
- Mon May 05, 2008 6:44 am
- Forum: RF Scripting
- Topic: Save Points?
- Replies: 3
- Views: 511
Save Points?
Well after filling in for someone at work for 2 months I have some time off again. Yay. Back to my game :) I wanted to start by finishing up my menu script so I could release it to anyone who wants to make an RPG. The only functionality that is missing right now (besides the function of each item, w...
- Wed Mar 05, 2008 5:02 am
- Forum: Game Designs
- Topic: Jury's Game Thread
- Replies: 27
- Views: 3725
Re: Jury's Game Thread
Just few over 900 (like 904 if I remember correctly).
- Wed Mar 05, 2008 12:18 am
- Forum: Game Designs
- Topic: Jury's Game Thread
- Replies: 27
- Views: 3725
Re: Jury's Game Thread
Just to clarify (again
) As I daid before, I didn't make the model itself, nor the green ninja uniform. I just reskinned it with the red/blue clothes. Glad you guys like them tho 


- Tue Mar 04, 2008 5:52 pm
- Forum: Game Designs
- Topic: Help with concept
- Replies: 13
- Views: 1688
Re: Help with concept
Star Ocean would happenJust an abstract idea... What would happen if you combined space and medieval with dragons wizards, warlocks, ect. OK maybe i'm out of it...

- Mon Mar 03, 2008 12:24 am
- Forum: General Discussions
- Topic: what would be saved?
- Replies: 27
- Views: 2605
Re: what would be saved?
A very detailed history book(s), and maybe a hard-copy of wikipedia, since you want objects ;) Literature and Music from all ages (not just the classics) to give a more accurate description of our development. The most updated science/math textbooks, and all academic journal volumes from the past 2 ...
- Mon Mar 03, 2008 12:03 am
- Forum: Game Designs
- Topic: Help with concept
- Replies: 13
- Views: 1688
Re: Help with concept
I don't like the "fog effect" idea at all. I know why you're doing it, and I thought about doing the same with my game, but I then remembered the frustration of not being able to see past my nose in silent hill outdoors where they do the thick fog, and in a few other games where I had to t...