Search found 1244 matches

by metal_head
Mon Nov 15, 2010 11:53 pm
Forum: RF Scripting
Topic: Pawn rotate align to the ground
Replies: 1
Views: 965

Re: Pawn rotate align to the ground

Not in RF. To be able to rotate an object like this, you need to know the ground normal, but I don't think RF can do that.
by metal_head
Mon Oct 25, 2010 8:31 pm
Forum: Game Designs
Topic: Project - Adrenaline [Screenshots!]
Replies: 83
Views: 47947

Re: Project - Adrenaline [DEMO DOWNLOAD]

Nice work! I really want to see the part with the elevators and the AI.
by metal_head
Tue Aug 24, 2010 5:40 pm
Forum: Game Designs
Topic: Charge 1.0.2.
Replies: 7
Views: 5580

Re: Charge 1.0.1.

New version featuring one new super mario level and new soundtrack. The main menu is now fully functional and also the ingame menu is fixed (the next level button wasn't working). A new control system is added - in singleplayer the player is controlled with the arrow keys and the Ctrl key for jumpin...
by metal_head
Thu Aug 19, 2010 12:54 pm
Forum: Game Designs
Topic: Charge 1.0.2.
Replies: 7
Views: 5580

Re: Charge 1.0.1.

I sure will! It's just a matter of time.
I even have plans for Charge 2 with RF2 or with Unity, that will have online multiplayer, but for now, I'll be just bugfixing this one and adding more stuff to it.
by metal_head
Fri Aug 13, 2010 4:10 pm
Forum: Bug Reports
Topic: [OBSOLETE] SPACE malfunction
Replies: 0
Views: 4270

[OBSOLETE] SPACE malfunction

Hey guys, I just tested my project - Charge in multiplayer with a friend, but found a problem. When the left and the up/down arrows are pressed, Space button doesn't work. We tried to display a message when Space is pressed and that message doesn't get displayed when the left and the up/down arrows ...
by metal_head
Fri Aug 13, 2010 12:45 am
Forum: Game Designs
Topic: Charge 1.0.2.
Replies: 7
Views: 5580

Re: Charge 1.0.1.

Here's a working release, guys: http://www.mediafire.com/?dgagjcz4qsy3ydg Still sometimes some things don't work, but it's pretty playable and several people said it's pretty addictive. Oh, on the stage with the fan there's a collision bug. Sometimes you can get stuck in the little bridge things. Ca...
by metal_head
Thu Aug 12, 2010 9:19 am
Forum: Game Designs
Topic: Charge 1.0.2.
Replies: 7
Views: 5580

Re: Charge 1.0.0.

Thanks, QoD, that fixed the problem. I should try using GetNumJoysticks() to check how many joysticks are connected and than if there are joysticks, use the joystick methods. OK, so I'll post a working version later. For now, I'll disable the joystick features, but I will fix them and put them back ...
by metal_head
Tue Aug 10, 2010 12:09 am
Forum: Game Designs
Topic: Charge 1.0.2.
Replies: 7
Views: 5580

Charge 1.0.2.

Hey guys, so this is a mini project of mine, which I had forgotten about and just finished. It's pretty complicated to explain, so I'll just put the download link below. Controls: Player 1: W A S D - move SPACE - jump Player2: arrows - move Ctrl - jump While in air, press jump again while pressing a...
by metal_head
Mon Jul 19, 2010 11:31 am
Forum: RF Scripting
Topic: Scripted Player -Char select,attachments,and more
Replies: 4
Views: 1570

Re: Scripted Player -Char select,attachments,and more

I don't really have time for all of this now, but I can explain the basics of the mouse over thing :) So basically you have a flipbook on the screen (say 50 x 30) and you've positioned it somewhere on the screen. You just gotta check if the mouse is within this flipbook. You have to make an if-state...
by metal_head
Sat May 08, 2010 7:51 pm
Forum: Level Design & Entity Usage
Topic: why the platform go through my body?
Replies: 1
Views: 1296

Re: why the platform go through my body?

This should be posted in Level Design & Entity usage. RF has a problem with circular moving platforms. The player falls through them. Try using the cube template as a moving platform model, it should work then, I think in that in RF 0.76 this is fixed, but the circular moving platforms still don't w...
by metal_head
Tue Apr 27, 2010 10:45 pm
Forum: Game Designs
Topic: Is this lelel looks nice???
Replies: 3
Views: 3127

Re: Is this lelel looks nice???

Actually it's pretty good! I would only change the sky, because it just doesn't fit the level's atmosphere :)
by metal_head
Tue Apr 20, 2010 7:47 pm
Forum: RF Scripting
Topic: How to detect the ending of Game
Replies: 6
Views: 2310

Re: How to detect the ending of Game

Code: Select all

SetEventState("Enemy1Dead", true);
You're activating a trigger, called "Enemy1Dead". You should put a trigger with the same name in the level and than associate it with the ChangeLevel entity :)
by metal_head
Mon Mar 29, 2010 3:59 pm
Forum: RF Scripting
Topic: How to detect the ending of Game
Replies: 6
Views: 2310

Re: How to detect the ending of Game

By dying, each robot will be giving a +1 to a specified attribute: ModifyAttribute("NAME", 1, "Player"); The girl will look at this attribute and when you're near her, she would check: if(GetAttribute("NAME", "Player") = 5) { AND do the things you wanna do } else { Say that you have to kill them all...
by metal_head
Sun Mar 07, 2010 3:05 pm
Forum: RF Scripting
Topic: Destroyable Projectile
Replies: 1
Views: 1107

Re: Destroyable Projectile

It's possible to make a pawn bounce, at the moment i'm working on a project where I'm trying to imitate physics with scripts and I'm actually good at it :D So for bouncing: You'll need a variable, that stores the last Y position and another one, that stores the amount of Y the pawn has fallen during...
by metal_head
Sat Mar 06, 2010 3:17 pm
Forum: RF Scripting
Topic: Why it does not display ground
Replies: 3
Views: 1263

Re: Why it does not display ground

That's because you've put the skydome entity, but you haven't assigned the skydome's script and starting order to it. The script describes how the skydome will act, what texture it will have, how much polys will the ground be, etc. :)