Search found 1244 matches
- Mon Nov 15, 2010 11:53 pm
- Forum: RF Scripting
- Topic: Pawn rotate align to the ground
- Replies: 1
- Views: 973
Re: Pawn rotate align to the ground
Not in RF. To be able to rotate an object like this, you need to know the ground normal, but I don't think RF can do that.
- Mon Oct 25, 2010 8:31 pm
- Forum: Game Designs
- Topic: Project - Adrenaline [Screenshots!]
- Replies: 83
- Views: 48699
Re: Project - Adrenaline [DEMO DOWNLOAD]
Nice work! I really want to see the part with the elevators and the AI.
- Tue Aug 24, 2010 5:40 pm
- Forum: Game Designs
- Topic: Charge 1.0.2.
- Replies: 7
- Views: 5747
Re: Charge 1.0.1.
New version featuring one new super mario level and new soundtrack. The main menu is now fully functional and also the ingame menu is fixed (the next level button wasn't working). A new control system is added - in singleplayer the player is controlled with the arrow keys and the Ctrl key for jumpin...
- Thu Aug 19, 2010 12:54 pm
- Forum: Game Designs
- Topic: Charge 1.0.2.
- Replies: 7
- Views: 5747
Re: Charge 1.0.1.
I sure will! It's just a matter of time.
I even have plans for Charge 2 with RF2 or with Unity, that will have online multiplayer, but for now, I'll be just bugfixing this one and adding more stuff to it.
I even have plans for Charge 2 with RF2 or with Unity, that will have online multiplayer, but for now, I'll be just bugfixing this one and adding more stuff to it.
- Fri Aug 13, 2010 4:10 pm
- Forum: Bug Reports
- Topic: [OBSOLETE] SPACE malfunction
- Replies: 0
- Views: 4401
[OBSOLETE] SPACE malfunction
Hey guys, I just tested my project - Charge in multiplayer with a friend, but found a problem. When the left and the up/down arrows are pressed, Space button doesn't work. We tried to display a message when Space is pressed and that message doesn't get displayed when the left and the up/down arrows ...
- Fri Aug 13, 2010 12:45 am
- Forum: Game Designs
- Topic: Charge 1.0.2.
- Replies: 7
- Views: 5747
Re: Charge 1.0.1.
Here's a working release, guys: http://www.mediafire.com/?dgagjcz4qsy3ydg Still sometimes some things don't work, but it's pretty playable and several people said it's pretty addictive. Oh, on the stage with the fan there's a collision bug. Sometimes you can get stuck in the little bridge things. Ca...
- Thu Aug 12, 2010 9:19 am
- Forum: Game Designs
- Topic: Charge 1.0.2.
- Replies: 7
- Views: 5747
Re: Charge 1.0.0.
Thanks, QoD, that fixed the problem. I should try using GetNumJoysticks() to check how many joysticks are connected and than if there are joysticks, use the joystick methods. OK, so I'll post a working version later. For now, I'll disable the joystick features, but I will fix them and put them back ...
- Tue Aug 10, 2010 12:09 am
- Forum: Game Designs
- Topic: Charge 1.0.2.
- Replies: 7
- Views: 5747
Charge 1.0.2.
Hey guys, so this is a mini project of mine, which I had forgotten about and just finished. It's pretty complicated to explain, so I'll just put the download link below. Controls: Player 1: W A S D - move SPACE - jump Player2: arrows - move Ctrl - jump While in air, press jump again while pressing a...
- Mon Jul 19, 2010 11:31 am
- Forum: RF Scripting
- Topic: Scripted Player -Char select,attachments,and more
- Replies: 4
- Views: 1581
Re: Scripted Player -Char select,attachments,and more
I don't really have time for all of this now, but I can explain the basics of the mouse over thing :) So basically you have a flipbook on the screen (say 50 x 30) and you've positioned it somewhere on the screen. You just gotta check if the mouse is within this flipbook. You have to make an if-state...
- Sat May 08, 2010 7:51 pm
- Forum: Level Design & Entity Usage
- Topic: why the platform go through my body?
- Replies: 1
- Views: 1299
Re: why the platform go through my body?
This should be posted in Level Design & Entity usage. RF has a problem with circular moving platforms. The player falls through them. Try using the cube template as a moving platform model, it should work then, I think in that in RF 0.76 this is fixed, but the circular moving platforms still don...
- Tue Apr 27, 2010 10:45 pm
- Forum: Game Designs
- Topic: Is this lelel looks nice???
- Replies: 3
- Views: 3290
Re: Is this lelel looks nice???
Actually it's pretty good! I would only change the sky, because it just doesn't fit the level's atmosphere
- Tue Apr 20, 2010 7:47 pm
- Forum: RF Scripting
- Topic: How to detect the ending of Game
- Replies: 6
- Views: 2324
Re: How to detect the ending of Game
Code: Select all
SetEventState("Enemy1Dead", true);
- Mon Mar 29, 2010 3:59 pm
- Forum: RF Scripting
- Topic: How to detect the ending of Game
- Replies: 6
- Views: 2324
Re: How to detect the ending of Game
By dying, each robot will be giving a +1 to a specified attribute: ModifyAttribute("NAME", 1, "Player"); The girl will look at this attribute and when you're near her, she would check: if(GetAttribute("NAME", "Player") = 5) { AND do the things you wanna do } e...
- Sun Mar 07, 2010 3:05 pm
- Forum: RF Scripting
- Topic: Destroyable Projectile
- Replies: 1
- Views: 1114
Re: Destroyable Projectile
It's possible to make a pawn bounce, at the moment i'm working on a project where I'm trying to imitate physics with scripts and I'm actually good at it :D So for bouncing: You'll need a variable, that stores the last Y position and another one, that stores the amount of Y the pawn has fallen during...
- Sat Mar 06, 2010 3:17 pm
- Forum: RF Scripting
- Topic: Why it does not display ground
- Replies: 3
- Views: 1274
Re: Why it does not display ground
That's because you've put the skydome entity, but you haven't assigned the skydome's script and starting order to it. The script describes how the skydome will act, what texture it will have, how much polys will the ground be, etc.