Search found 335 matches
- Mon Aug 10, 2009 12:33 pm
- Forum: RF Scripting
- Topic: Changing Accessory materials
- Replies: 3
- Views: 1138
Re: Changing Accessory materials
Ok thanks anyway. BTW it would be a nice addition in future RF versions
- Sun Aug 09, 2009 10:24 pm
- Forum: RF Scripting
- Topic: Changing Accessory materials
- Replies: 3
- Views: 1138
Changing Accessory materials
Is there a way to do a "ChangeMaterial(...);" kind of thing to the pawn's accessories?
- Thu Aug 06, 2009 2:24 pm
- Forum: Announcements
- Topic: Reality Factory 0.76.1 Released
- Replies: 7
- Views: 14705
Re: Reality Factory 0.76.1 Released
Thanks! BTW, what does the "SetCameraWindow" command do? I was recently checking out all the commands and I couldn't figure out what this one was for.
- Mon Jun 22, 2009 7:16 pm
- Forum: RF Scripting
- Topic: UnSetPosition?
- Replies: 7
- Views: 2270
Re: UnSetPosition?
Fixed. Part of the pawns collision box was inside a brush 

- Mon Jun 22, 2009 5:01 pm
- Forum: RF Scripting
- Topic: UnSetPosition?
- Replies: 7
- Views: 2270
Re: UnSetPosition?
the important bit is: Detect[() { debug(self.current_yaw); if(GetEventState("Climb")) { if(jugador.current_X < self.current_X + 20 and jugador.current_X > self.current_X - 20) { if(jugador.current_Z < self.current_Z + 20 and jugador.current_Z > self.current_Z - 20) { if(jugador.current_X <...
- Mon Jun 22, 2009 10:02 am
- Forum: RF Scripting
- Topic: UnSetPosition?
- Replies: 7
- Views: 2270
Re: UnSetPosition?
bump?
- Fri Jun 19, 2009 7:53 pm
- Forum: RF Scripting
- Topic: UnSetPosition?
- Replies: 7
- Views: 2270
UnSetPosition?
Hi everybody! :D In one pawn I made another one have a certain position with SetPosition("jugador", self.current_X, self.current_Y + 30, self.current_Z); And then go to another order. In the second pawn, I give ForceUp and ForceDown commands whenever a certain key is pressed. However, the ...
- Fri Jun 12, 2009 6:54 pm
- Forum: RF Scripting
- Topic: FixedCamera and script trouble
- Replies: 7
- Views: 2002
Re: FixedCamera and script trouble
Wow. You're up for any challenge aren't you, Juutis?
The
enemy_pitch + camera_pitch
part is genius. I hadn't even thought about that. Wow.
The
enemy_pitch + camera_pitch
part is genius. I hadn't even thought about that. Wow.
- Wed Jun 10, 2009 11:25 pm
- Forum: RF Scripting
- Topic: FixedCamera and script trouble
- Replies: 7
- Views: 2002
Re: FixedCamera and script trouble
But the pitch wont. That's why I'm using FixedCameras
- Wed Jun 10, 2009 3:40 pm
- Forum: RF Scripting
- Topic: FixedCamera and script trouble
- Replies: 7
- Views: 2002
Re: FixedCamera and script trouble
No. Using EntityName in the fixedcamera entity.
But I managed to do it after a long time.
Problem is it doesn't use the Pawns yaw and pitch. I have to make it look at script points
But I managed to do it after a long time.
Problem is it doesn't use the Pawns yaw and pitch. I have to make it look at script points

- Sun Jun 07, 2009 6:57 pm
- Forum: RF Scripting
- Topic: FixedCamera and script trouble
- Replies: 7
- Views: 2002
FixedCamera and script trouble
Hi everybody. I'm trying to make a system of fixed cameras and for now it kind of works. The camera is supposed to be attached to a pawn that does what the camera is supposed to do (Look at the scripted player) The fixed camera hooks on the camera pawn and grabs its rotation at first, but when the C...
- Tue Jun 02, 2009 7:22 pm
- Forum: Bug Reports
- Topic: [FIXED 0.76.1] Bump Mapping broken in RF 0.76?
- Replies: 12
- Views: 4355
Re: [CONFIRMED] Bump Mapping broken in RF 0.76?
Thanks QOD! Nice job!
- Thu May 28, 2009 10:33 pm
- Forum: Game Designs
- Topic: Super Jorlman 2: Competition
- Replies: 4
- Views: 4342
Super Jorlman 2: Competition
Hi everybody! Over in the Spanish forum we made a small competition. All the participants had to make the best game they could in a month. The month has passed and here's the project I presented, with the few texts it had translated to English for you! Super Jorlman 2: Competition http://www.mediafi...
- Tue May 12, 2009 6:46 pm
- Forum: Bug Reports
- Topic: Normal mapping
- Replies: 3
- Views: 1386
Re: Normal mapping
It's a shame. Oh, well. The one on the brushes DID work until the latest version. It'd be cool to see it fixed in the next version, come when it may
- Tue May 12, 2009 5:07 pm
- Forum: Bug Reports
- Topic: Normal mapping
- Replies: 3
- Views: 1386
Normal mapping
Hi everybody, I'm here to ask a question for Zidane, who's English isn't that good. The problem is when actors have their BN0 and BNB, which work fine, except they only work properly depending on where the camera's looking, because most of the time the faces are either black. Is this a bug or is it ...