Search found 335 matches

by Danimita92
Mon Aug 10, 2009 12:33 pm
Forum: RF Scripting
Topic: Changing Accessory materials
Replies: 3
Views: 686

Re: Changing Accessory materials

Ok thanks anyway. BTW it would be a nice addition in future RF versions
by Danimita92
Sun Aug 09, 2009 10:24 pm
Forum: RF Scripting
Topic: Changing Accessory materials
Replies: 3
Views: 686

Changing Accessory materials

Is there a way to do a "ChangeMaterial(...);" kind of thing to the pawn's accessories?
by Danimita92
Thu Aug 06, 2009 2:24 pm
Forum: Announcements
Topic: Reality Factory 0.76.1 Released
Replies: 7
Views: 12633

Re: Reality Factory 0.76.1 Released

Thanks! BTW, what does the "SetCameraWindow" command do? I was recently checking out all the commands and I couldn't figure out what this one was for.
by Danimita92
Mon Jun 22, 2009 7:16 pm
Forum: RF Scripting
Topic: UnSetPosition?
Replies: 7
Views: 1450

Re: UnSetPosition?

Fixed. Part of the pawns collision box was inside a brush :lol:
by Danimita92
Mon Jun 22, 2009 5:01 pm
Forum: RF Scripting
Topic: UnSetPosition?
Replies: 7
Views: 1450

Re: UnSetPosition?

the important bit is: Detect[() { debug(self.current_yaw); if(GetEventState("Climb")) { if(jugador.current_X < self.current_X + 20 and jugador.current_X > self.current_X - 20) { if(jugador.current_Z < self.current_Z + 20 and jugador.current_Z > self.current_Z - 20) { if(jugador.current_X < self.curr...
by Danimita92
Mon Jun 22, 2009 10:02 am
Forum: RF Scripting
Topic: UnSetPosition?
Replies: 7
Views: 1450

Re: UnSetPosition?

bump?
by Danimita92
Fri Jun 19, 2009 7:53 pm
Forum: RF Scripting
Topic: UnSetPosition?
Replies: 7
Views: 1450

UnSetPosition?

Hi everybody! :D In one pawn I made another one have a certain position with SetPosition("jugador", self.current_X, self.current_Y + 30, self.current_Z); And then go to another order. In the second pawn, I give ForceUp and ForceDown commands whenever a certain key is pressed. However, the second paw...
by Danimita92
Fri Jun 12, 2009 6:54 pm
Forum: RF Scripting
Topic: FixedCamera and script trouble
Replies: 7
Views: 1256

Re: FixedCamera and script trouble

Wow. You're up for any challenge aren't you, Juutis?
The
enemy_pitch + camera_pitch
part is genius. I hadn't even thought about that. Wow.
by Danimita92
Wed Jun 10, 2009 11:25 pm
Forum: RF Scripting
Topic: FixedCamera and script trouble
Replies: 7
Views: 1256

Re: FixedCamera and script trouble

But the pitch wont. That's why I'm using FixedCameras
by Danimita92
Wed Jun 10, 2009 3:40 pm
Forum: RF Scripting
Topic: FixedCamera and script trouble
Replies: 7
Views: 1256

Re: FixedCamera and script trouble

No. Using EntityName in the fixedcamera entity.

But I managed to do it after a long time.
Problem is it doesn't use the Pawns yaw and pitch. I have to make it look at script points :evil:
by Danimita92
Sun Jun 07, 2009 6:57 pm
Forum: RF Scripting
Topic: FixedCamera and script trouble
Replies: 7
Views: 1256

FixedCamera and script trouble

Hi everybody. I'm trying to make a system of fixed cameras and for now it kind of works. The camera is supposed to be attached to a pawn that does what the camera is supposed to do (Look at the scripted player) The fixed camera hooks on the camera pawn and grabs its rotation at first, but when the C...
by Danimita92
Tue Jun 02, 2009 7:22 pm
Forum: Bug Reports
Topic: [FIXED 0.76.1] Bump Mapping broken in RF 0.76?
Replies: 12
Views: 3218

Re: [CONFIRMED] Bump Mapping broken in RF 0.76?

Thanks QOD! Nice job!
by Danimita92
Thu May 28, 2009 10:33 pm
Forum: Game Designs
Topic: Super Jorlman 2: Competition
Replies: 4
Views: 2684

Super Jorlman 2: Competition

Hi everybody! Over in the Spanish forum we made a small competition. All the participants had to make the best game they could in a month. The month has passed and here's the project I presented, with the few texts it had translated to English for you! Super Jorlman 2: Competition http://www.mediafi...
by Danimita92
Tue May 12, 2009 6:46 pm
Forum: Bug Reports
Topic: Normal mapping
Replies: 3
Views: 981

Re: Normal mapping

It's a shame. Oh, well. The one on the brushes DID work until the latest version. It'd be cool to see it fixed in the next version, come when it may
by Danimita92
Tue May 12, 2009 5:07 pm
Forum: Bug Reports
Topic: Normal mapping
Replies: 3
Views: 981

Normal mapping

Hi everybody, I'm here to ask a question for Zidane, who's English isn't that good. The problem is when actors have their BN0 and BNB, which work fine, except they only work properly depending on where the camera's looking, because most of the time the faces are either black. Is this a bug or is it ...