Search found 91 matches
- Wed Sep 15, 2010 8:24 pm
- Forum: Programming
- Topic: Reality Factory Community Release April 2008
- Replies: 24
- Views: 12690
Re: Reality Factory Community Release April 2008
Does anybody have the source that was released for this? I might have it buried away in Cd's at home but that collection is getting so old, there are hole wearing through the disks. :S there already are holes in the disks Umm, yes. The disks are becoming so worn and old that it is very difficult to...
- Mon Sep 13, 2010 6:41 pm
- Forum: Programming
- Topic: Reality Factory Community Release April 2008
- Replies: 24
- Views: 12690
Re: Reality Factory Community Release April 2008
Does anybody have the source that was released for this? I might have it buried away in Cd's at home but that collection is getting so old, there are hole wearing through the disks. :S
- Thu Sep 09, 2010 12:38 am
- Forum: RF Scripting
- Topic: Can sombody help me change this?
- Replies: 9
- Views: 2006
Re: Can sombody help me change this?
I just caught this old post and I guess my question is, Does Reality Factory 0.76.0 support a pawn having multiple health attributes that are used simultaneously as juttis claimed? That would save me a lot of running around if it is the case.
Thanks,
Madness
Thanks,
Madness
- Thu Sep 09, 2010 12:24 am
- Forum: Programming
- Topic: RealityFactory 0.80 - WIP
- Replies: 66
- Views: 60604
Re: RealityFactory 0.80 - WIP
Is this still in the works? I'm trying to build my own little RF oriented towards my game needs but I'd like to see some activity here as well.
- Thu Sep 09, 2010 12:14 am
- Forum: RF Scripting
- Topic: Multiple health/damage attributes.
- Replies: 15
- Views: 2701
Re: Multiple health/damage attributes.
I know that I'm resurrecting a VERRYYY old topic, but me and fps never got a hold of this modified RF which allowed for multiple health attributes for a single scripted pawn. I'm thinking of compiling my own release of RF and I was wondering if anyone thinks this will be feasible? I'm not completely...
- Wed Sep 08, 2010 10:20 pm
- Forum: Programming
- Topic: RFCR November 2009
- Replies: 6
- Views: 3570
Re: RFCR November 2009
I guess a simpler question would be.. Is "RFCR November 2009" an update of "Reality Factory Community Release April 2008"?
If not, where can I find the "Reality Factory Community Release April 2008 source" (old link is dead) so I can rework it for my own update?
If not, where can I find the "Reality Factory Community Release April 2008 source" (old link is dead) so I can rework it for my own update?
- Wed Sep 08, 2010 9:56 pm
- Forum: Programming
- Topic: RFCR November 2009
- Replies: 6
- Views: 3570
Re: RFCR November 2009
Somehow I managed to miss this post @_@ This sounds wonderful! Although I have a few questions, I'll try to figure out on my own after I post but I know there were a bunch of things in the works when I last paid attention to the programming sector. 1. Does this install include the newton physics eng...
- Wed May 05, 2010 8:07 pm
- Forum: Game Designs
- Topic: Is this lelel looks nice???
- Replies: 3
- Views: 4167
Re: Is this lelel looks nice???
yea, I was supprised at how nice you got the glowing effects to work. I've never been able to get a sky to not glitch through a tall level either.
- Thu Apr 22, 2010 4:03 am
- Forum: Modelers Corner
- Topic: Google Sketchup 7 problem.
- Replies: 4
- Views: 2007
Re: Google Sketchup 7 problem.
Ok well flipping the normals didn't seem to give me the desired effect. I've attached the model below for you to look at (if you would please) Flipping normals seems to have an effect yes... but I'm not sure exactly what it does to this particular model. Could you please take a look and let me know ...
- Wed Apr 21, 2010 8:33 pm
- Forum: Level Design & Entity Usage
- Topic: Quick and Easy Terrain, fps friendly
- Replies: 5
- Views: 1185
Re: Quick and Easy Terrain, fps friendly
How exactly did you make the 3dt model a prefab in the editor? It's what I'm trying to do right now. You mentioned something about a "prefab" folder which I can't find in my installation. Please let me know as soon as you can.
Thanks,
Madness
Thanks,
Madness
- Wed Apr 21, 2010 6:58 pm
- Forum: Modelers Corner
- Topic: Google Sketchup 7 problem.
- Replies: 4
- Views: 2007
Google Sketchup 7 problem.
I've been playing around with google sketchup and I really like how easy it makes modeling a building. So I've converted a model over to both a blender compatible format (which i haven't really learned how to use yet) and a milkshape format. So now I've got the model in milkshape and I'm noticing th...
- Wed Mar 17, 2010 5:30 pm
- Forum: Game Designs
- Topic: A return to what I love.
- Replies: 9
- Views: 6310
Re: A return to what I love.
@ bernie
What about scripts? :S I'm guessing I'm going out on a limb even asking.
@ Destron
I'd love to share resources :3
I'm just not at the sound stage quite yet. I'll let you know when I'm there.
Thanks
What about scripts? :S I'm guessing I'm going out on a limb even asking.
@ Destron
I'd love to share resources :3
I'm just not at the sound stage quite yet. I'll let you know when I'm there.
Thanks
- Mon Mar 15, 2010 4:48 pm
- Forum: General Discussions
- Topic: tutorials i just found by accident
- Replies: 27
- Views: 9742
Re: tutorials i just found by accident
Thank you Quest
- Mon Mar 15, 2010 4:46 pm
- Forum: Level Design & Entity Usage
- Topic: Suggestions on tools and quality?
- Replies: 2
- Views: 878
Re: Suggestions on tools and quality?
http://www.hongkiat.com/blog/25-free-3d ... -not-miss/
I had found the site linked above and was looking at blink3d.
Anybody know anything about this program? hurry up and get your copy, the webpage appears to be discontinuing it.
I had found the site linked above and was looking at blink3d.
Anybody know anything about this program? hurry up and get your copy, the webpage appears to be discontinuing it.
- Mon Mar 15, 2010 4:44 pm
- Forum: General Discussions
- Topic: Who is left here with us at RF?
- Replies: 46
- Views: 32306
Re: Who is left here with us at RF?
Ah well I didn't mean to ruffle feathers. Sorry for that. But its good to see some of the community again. For those who don't remember me. I used to work with FPSrf and a few others off the forum. We lost a key member of our group in a car accident a while back. A close friend of FPSrf, which put h...