Search found 91 matches

by madness
Wed Sep 15, 2010 8:24 pm
Forum: Programming
Topic: Reality Factory Community Release April 2008
Replies: 24
Views: 12690

Re: Reality Factory Community Release April 2008

Does anybody have the source that was released for this? I might have it buried away in Cd's at home but that collection is getting so old, there are hole wearing through the disks. :S there already are holes in the disks Umm, yes. The disks are becoming so worn and old that it is very difficult to...
by madness
Mon Sep 13, 2010 6:41 pm
Forum: Programming
Topic: Reality Factory Community Release April 2008
Replies: 24
Views: 12690

Re: Reality Factory Community Release April 2008

Does anybody have the source that was released for this? I might have it buried away in Cd's at home but that collection is getting so old, there are hole wearing through the disks. :S
by madness
Thu Sep 09, 2010 12:38 am
Forum: RF Scripting
Topic: Can sombody help me change this?
Replies: 9
Views: 2006

Re: Can sombody help me change this?

I just caught this old post and I guess my question is, Does Reality Factory 0.76.0 support a pawn having multiple health attributes that are used simultaneously as juttis claimed? That would save me a lot of running around if it is the case.

Thanks,
Madness
by madness
Thu Sep 09, 2010 12:24 am
Forum: Programming
Topic: RealityFactory 0.80 - WIP
Replies: 66
Views: 60604

Re: RealityFactory 0.80 - WIP

Is this still in the works? I'm trying to build my own little RF oriented towards my game needs but I'd like to see some activity here as well. :o
by madness
Thu Sep 09, 2010 12:14 am
Forum: RF Scripting
Topic: Multiple health/damage attributes.
Replies: 15
Views: 2701

Re: Multiple health/damage attributes.

I know that I'm resurrecting a VERRYYY old topic, but me and fps never got a hold of this modified RF which allowed for multiple health attributes for a single scripted pawn. I'm thinking of compiling my own release of RF and I was wondering if anyone thinks this will be feasible? I'm not completely...
by madness
Wed Sep 08, 2010 10:20 pm
Forum: Programming
Topic: RFCR November 2009
Replies: 6
Views: 3570

Re: RFCR November 2009

I guess a simpler question would be.. Is "RFCR November 2009" an update of "Reality Factory Community Release April 2008"?

If not, where can I find the "Reality Factory Community Release April 2008 source" (old link is dead) so I can rework it for my own update?
by madness
Wed Sep 08, 2010 9:56 pm
Forum: Programming
Topic: RFCR November 2009
Replies: 6
Views: 3570

Re: RFCR November 2009

Somehow I managed to miss this post @_@ This sounds wonderful! Although I have a few questions, I'll try to figure out on my own after I post but I know there were a bunch of things in the works when I last paid attention to the programming sector. 1. Does this install include the newton physics eng...
by madness
Wed May 05, 2010 8:07 pm
Forum: Game Designs
Topic: Is this lelel looks nice???
Replies: 3
Views: 4167

Re: Is this lelel looks nice???

yea, I was supprised at how nice you got the glowing effects to work. I've never been able to get a sky to not glitch through a tall level either.
by madness
Thu Apr 22, 2010 4:03 am
Forum: Modelers Corner
Topic: Google Sketchup 7 problem.
Replies: 4
Views: 2007

Re: Google Sketchup 7 problem.

Ok well flipping the normals didn't seem to give me the desired effect. I've attached the model below for you to look at (if you would please) Flipping normals seems to have an effect yes... but I'm not sure exactly what it does to this particular model. Could you please take a look and let me know ...
by madness
Wed Apr 21, 2010 8:33 pm
Forum: Level Design & Entity Usage
Topic: Quick and Easy Terrain, fps friendly
Replies: 5
Views: 1185

Re: Quick and Easy Terrain, fps friendly

How exactly did you make the 3dt model a prefab in the editor? It's what I'm trying to do right now. You mentioned something about a "prefab" folder which I can't find in my installation. Please let me know as soon as you can.
Thanks,
Madness
by madness
Wed Apr 21, 2010 6:58 pm
Forum: Modelers Corner
Topic: Google Sketchup 7 problem.
Replies: 4
Views: 2007

Google Sketchup 7 problem.

I've been playing around with google sketchup and I really like how easy it makes modeling a building. So I've converted a model over to both a blender compatible format (which i haven't really learned how to use yet) and a milkshape format. So now I've got the model in milkshape and I'm noticing th...
by madness
Wed Mar 17, 2010 5:30 pm
Forum: Game Designs
Topic: A return to what I love.
Replies: 9
Views: 6310

Re: A return to what I love.

@ bernie
What about scripts? :S I'm guessing I'm going out on a limb even asking.

@ Destron
I'd love to share resources :3
I'm just not at the sound stage quite yet. I'll let you know when I'm there.
Thanks :)
by madness
Mon Mar 15, 2010 4:48 pm
Forum: General Discussions
Topic: tutorials i just found by accident
Replies: 27
Views: 9742

Re: tutorials i just found by accident

Thank you Quest :D
by madness
Mon Mar 15, 2010 4:46 pm
Forum: Level Design & Entity Usage
Topic: Suggestions on tools and quality?
Replies: 2
Views: 878

Re: Suggestions on tools and quality?

http://www.hongkiat.com/blog/25-free-3d ... -not-miss/

I had found the site linked above and was looking at blink3d.
Anybody know anything about this program? hurry up and get your copy, the webpage appears to be discontinuing it.
by madness
Mon Mar 15, 2010 4:44 pm
Forum: General Discussions
Topic: Who is left here with us at RF?
Replies: 46
Views: 32306

Re: Who is left here with us at RF?

Ah well I didn't mean to ruffle feathers. Sorry for that. But its good to see some of the community again. For those who don't remember me. I used to work with FPSrf and a few others off the forum. We lost a key member of our group in a car accident a while back. A close friend of FPSrf, which put h...