Search found 28 matches
- Mon Aug 07, 2006 6:05 pm
- Forum: General Discussions
- Topic: Photorealistic Textures have been uploaded!
- Replies: 9
- Views: 1968
- Thu Mar 30, 2006 12:55 pm
- Forum: General Discussions
- Topic: Oh my God! It's full of photorealistic realtime graphics!
- Replies: 20
- Views: 4782
Oh my God! It's full of photorealistic realtime graphics!
Take a look and try to keep your breath even:
http://www.gamespot.com/pc/action/crysi ... index.html
http://www.gamespot.com/pc/action/crysi ... index.html
- Sat Feb 25, 2006 6:01 pm
- Forum: General Discussions
- Topic: Dreams in games
- Replies: 0
- Views: 851
Dreams in games
I started exactly same thread on gamespot, but since the crowd down there's very unlikely to respond, I'm reposting it here:
As interesting as they are, dreams have been used in very few games to date. It's a pity, for they would provide excellent setting for a computer game, given that the ...
As interesting as they are, dreams have been used in very few games to date. It's a pity, for they would provide excellent setting for a computer game, given that the ...
- Fri Feb 24, 2006 9:11 pm
- Forum: General Discussions
- Topic: RPG Games
- Replies: 8
- Views: 2121
- Mon Feb 20, 2006 2:37 pm
- Forum: Feature Requests
- Topic: Full support for Blender
- Replies: 22
- Views: 9344
- Sun Feb 19, 2006 11:34 am
- Forum: General Discussions
- Topic: Recommendations for app to make a side scroller
- Replies: 5
- Views: 1278
- Fri Feb 17, 2006 8:33 am
- Forum: Modelers Corner
- Topic: models from pictures
- Replies: 7
- Views: 2442
- Fri Feb 17, 2006 8:28 am
- Forum: General Discussions
- Topic: Game Design Theory: Advancement In Tech And Future Of Gaming
- Replies: 5
- Views: 2028
I'll tightly hold to opinion I've already expressed: it's the idea that makes the game. Polygon count and sophisticated physics systems won't compensate for lack of ideas. That's why games written back in 1989, like "Hidden agenda", still work, while most of the hyped contemporary productions are ...
- Wed Feb 15, 2006 6:24 pm
- Forum: General Discussions
- Topic: I can't sleep... Because of INSOMNIA
- Replies: 2
- Views: 871
I can't sleep... Because of INSOMNIA
I followed link from Irrlicht3d blog and found THIS:
http://www.gamedev.net/community/forums/topic.asp?topic_id=374815
Obviously work of two guys operating outside of mainstream industry. Although I might be wrong. This way or another, it's a feast for eyes.
Wonder how many thousands of dollars ...
http://www.gamedev.net/community/forums/topic.asp?topic_id=374815
Obviously work of two guys operating outside of mainstream industry. Although I might be wrong. This way or another, it's a feast for eyes.
Wonder how many thousands of dollars ...
- Wed Feb 15, 2006 5:26 pm
- Forum: Level Design & Entity Usage
- Topic: OK some outdoor scene shots
- Replies: 18
- Views: 6500
- Sat Feb 11, 2006 10:38 am
- Forum: General Discussions
- Topic: Sad truth about hardware limitations
- Replies: 4
- Views: 1468
Yup. What's makes this all even more sad is that I recently got my impatient hands on Irrlicht - only to find I'm unable to test most advanced features of the engine (like parallax mapping) due to aforementioned card problems. Irrlicht itself, however, works fine... Writing a simple app with FPS ...
- Thu Jan 26, 2006 4:31 pm
- Forum: General Discussions
- Topic: Good texture site!
- Replies: 1
- Views: 700
- Thu Jan 19, 2006 6:30 pm
- Forum: General Discussions
- Topic: Unreal3 engine, or "Daddy!DADDY! I WANT IT!"
- Replies: 2
- Views: 1367
Unreal3 engine, or "Daddy!DADDY! I WANT IT!"
Is this real-time??? Pinch me. Otherwise I must be dreaming
http://www.unrealtechnology.com/html/te ... ue30.shtml
http://www.unrealtechnology.com/html/te ... ue30.shtml
- Wed Jan 18, 2006 6:24 pm
- Forum: General Discussions
- Topic: Sad truth about hardware limitations
- Replies: 4
- Views: 1468
Sad truth about hardware limitations
I recently found that my poor GeForce4 MX 440 can't handle new programable shaders, so all the state-of-art graphic features - like real-time bump mapping - are off for me till I upgrade. That's both sad and funny, for when I saw specular mapping in "House of shadows" I mistook it for bump mapping ...
- Mon Jan 16, 2006 1:28 pm
- Forum: Game Designs
- Topic: Genetic algorithms for artificial intelligence
- Replies: 1
- Views: 1087
Genetic algorithms for artificial intelligence
Obligatory reading for every developer:
http://www.devmaster.net/articles/geneticalgorithms/
EDIT: ... as well as
http://www.devmaster.net/articles/genetic-algorithms2/
http://www.devmaster.net/articles/geneticalgorithms/
EDIT: ... as well as
http://www.devmaster.net/articles/genetic-algorithms2/