Search found 28 matches
- Mon Aug 07, 2006 6:05 pm
- Forum: General Discussions
- Topic: Photorealistic Textures have been uploaded!
- Replies: 9
- Views: 921
- Thu Mar 30, 2006 12:55 pm
- Forum: General Discussions
- Topic: Oh my God! It's full of photorealistic realtime graphics!
- Replies: 20
- Views: 2339
Oh my God! It's full of photorealistic realtime graphics!
Take a look and try to keep your breath even:
http://www.gamespot.com/pc/action/crysi ... index.html
http://www.gamespot.com/pc/action/crysi ... index.html
- Sat Feb 25, 2006 6:01 pm
- Forum: General Discussions
- Topic: Dreams in games
- Replies: 0
- Views: 418
Dreams in games
I started exactly same thread on gamespot, but since the crowd down there's very unlikely to respond, I'm reposting it here: As interesting as they are, dreams have been used in very few games to date. It's a pity, for they would provide excellent setting for a computer game, given that the designer...
- Fri Feb 24, 2006 9:11 pm
- Forum: General Discussions
- Topic: RPG Games
- Replies: 8
- Views: 987
- Mon Feb 20, 2006 2:37 pm
- Forum: Feature Requests
- Topic: Full support for Blender
- Replies: 22
- Views: 4948
- Sun Feb 19, 2006 11:34 am
- Forum: General Discussions
- Topic: Recommendations for app to make a side scroller
- Replies: 5
- Views: 581
- Fri Feb 17, 2006 8:33 am
- Forum: Modelers Corner
- Topic: models from pictures
- Replies: 7
- Views: 1735
Making models from pictures??? I gather you speak of displacement techniques - that is, displacing the vertices according to texture... I can hardly imagine that you can make a 2d picture, load it into modeller, and watch the program transform it to 3d model... EDIT: Oh, foolish me! You speak of loa...
- Fri Feb 17, 2006 8:28 am
- Forum: General Discussions
- Topic: Game Design Theory: Advancement In Tech And Future Of Gaming
- Replies: 5
- Views: 1078
- Wed Feb 15, 2006 6:24 pm
- Forum: General Discussions
- Topic: I can't sleep... Because of INSOMNIA
- Replies: 2
- Views: 374
I can't sleep... Because of INSOMNIA
I followed link from Irrlicht3d blog and found THIS: http://www.gamedev.net/community/forums/topic.asp?topic_id=374815 Obviously work of two guys operating outside of mainstream industry. Although I might be wrong. This way or another, it's a feast for eyes. Wonder how many thousands of dollars will...
- Wed Feb 15, 2006 5:26 pm
- Forum: Level Design & Entity Usage
- Topic: OK some outdoor scene shots
- Replies: 18
- Views: 3920
- Sat Feb 11, 2006 10:38 am
- Forum: General Discussions
- Topic: Sad truth about hardware limitations
- Replies: 4
- Views: 575
Yup. What's makes this all even more sad is that I recently got my impatient hands on Irrlicht - only to find I'm unable to test most advanced features of the engine (like parallax mapping) due to aforementioned card problems. Irrlicht itself, however, works fine... Writing a simple app with FPS-lik...
- Thu Jan 26, 2006 4:31 pm
- Forum: General Discussions
- Topic: Good texture site!
- Replies: 1
- Views: 338
- Thu Jan 19, 2006 6:30 pm
- Forum: General Discussions
- Topic: Unreal3 engine, or "Daddy!DADDY! I WANT IT!"
- Replies: 2
- Views: 699
Unreal3 engine, or "Daddy!DADDY! I WANT IT!"
Is this real-time??? Pinch me. Otherwise I must be dreaming
http://www.unrealtechnology.com/html/te ... ue30.shtml
http://www.unrealtechnology.com/html/te ... ue30.shtml
- Wed Jan 18, 2006 6:24 pm
- Forum: General Discussions
- Topic: Sad truth about hardware limitations
- Replies: 4
- Views: 575
Sad truth about hardware limitations
I recently found that my poor GeForce4 MX 440 can't handle new programable shaders, so all the state-of-art graphic features - like real-time bump mapping - are off for me till I upgrade. That's both sad and funny, for when I saw specular mapping in "House of shadows" I mistook it for bump...
- Mon Jan 16, 2006 1:28 pm
- Forum: Game Designs
- Topic: Genetic algorithms for artificial intelligence
- Replies: 1
- Views: 744
Genetic algorithms for artificial intelligence
Obligatory reading for every developer:
http://www.devmaster.net/articles/geneticalgorithms/
EDIT: ... as well as
http://www.devmaster.net/articles/genetic-algorithms2/
http://www.devmaster.net/articles/geneticalgorithms/
EDIT: ... as well as
http://www.devmaster.net/articles/genetic-algorithms2/