Search found 75 matches
- Wed Apr 30, 2008 6:02 pm
- Forum: Job Postings
- Topic: Scripter/programmer looking for serious project.
- Replies: 1
- Views: 3572
Scripter/programmer looking for serious project.
Since I'm well aware that I have next to no chance of creating a complete game on my own, I'm looking to join a serious team project(preferrably of commercial intent, but it doesn't have to be...) I've been programming in C++ for approx. 2 1/2 years, and I'm familiar with and capable of compiling th...
- Tue Apr 29, 2008 6:59 pm
- Forum: Feature Requests
- Topic: Missing link to Dan Valeo´s media package
- Replies: 3
- Views: 2599
Re: Missing link to Dan Valeo´s media package
I think I have that package... Is it still needed/okay to post it?
- Sun Apr 27, 2008 10:51 pm
- Forum: Feature Requests
- Topic: Softbodied physics bodies.
- Replies: 3
- Views: 1483
Re: Softbodied physics bodies.
Well... What RF can do is only really limited by the hardware, and how much work some poor programmer sap wants to put into it. Did I say that..?
- Sun Apr 27, 2008 10:42 pm
- Forum: Programming
- Topic: Reality Factory Community Release April 2008
- Replies: 24
- Views: 10628
Re: Reality Factory Community Release April 2008
Ummm... About the arrays. Did you know you could do the same basic thing by adding a global variable to the simkin interpreter, and setting its AddIfNotPresent state to true? You end up with the same basic thing, without limitations on array names or lengths. Example: skTreeNodeObject* data = new sk...
- Sun Apr 27, 2008 10:08 pm
- Forum: RF Scripting
- Topic: Pawn as a Vehicle
- Replies: 10
- Views: 1277
Re: Pawn as a Vehicle
Since you're attaching the camera, I'm assuming this is in third-person... I don't have have my docs handy(I'm at the library at the moment.) so you'll have to look up the specific paramaters, but... I'd approach that like this: 1. Create a dummy pawn, turn off it's collision and rendering, and atta...
- Sun Apr 27, 2008 9:50 pm
- Forum: Programming
- Topic: Dev question about scripting system
- Replies: 9
- Views: 1604
Re: Dev question about scripting system
Thank you, and done.
Of course, actually doing it will have to wait until I get multiple BSPs working porperly in the first place...
Of course, actually doing it will have to wait until I get multiple BSPs working porperly in the first place...
- Sun Apr 27, 2008 9:45 pm
- Forum: Programming
- Topic: RFSX Library
- Replies: 4
- Views: 2325
RFSX Library
Let's see if I can get this right this time(if you don't know what I mean, don't ask... :oops: ) Here's "Reality Factory Script eXtensions" version 0.1.1 Features: File library: Saving and loading script files at runtime(Can we say "live debugging"?) Note: The function for saving...
- Sat Apr 26, 2008 8:49 pm
- Forum: RF Scripting
- Topic: Pawn as a Vehicle
- Replies: 10
- Views: 1277
Re: Pawn as a Vehicle
How are you attaching the camera?
- Fri Apr 25, 2008 4:08 pm
- Forum: Programming
- Topic: Dev question about scripting system
- Replies: 9
- Views: 1604
Re: Dev question about scripting system
Hehe... Everything. It's something I haven't gotten around to trying yet. I'll probably just find some ref material and take a shot.paradoxnj wrote: What do you need to know?
- Fri Apr 25, 2008 3:37 am
- Forum: Programming
- Topic: Dev question about scripting system
- Replies: 9
- Views: 1604
Re: Dev question about scripting system
I'm definitely in agreement on the function pointers... I've done that once, but I've lost the source somewhere along the way... It's not hard, just takes a lot of typing. Hm. Well that's a nice idea, but by dividing the methods to different groups, what's the big improvement, besides of readability...
- Thu Apr 24, 2008 12:58 am
- Forum: Programming
- Topic: Topic for enhancements on RF i made
- Replies: 120
- Views: 15115
Re: Topic for enhancements on RF i made
Hmmm... Want some help?
- Wed Apr 23, 2008 1:29 am
- Forum: Modelers Corner
- Topic: Blender user feedback/max-user request
- Replies: 2
- Views: 464
Re: Blender user feedback/max-user request
Thank you, that should help.
- Wed Apr 23, 2008 1:25 am
- Forum: Programming
- Topic: Dev question about scripting system
- Replies: 9
- Views: 1604
Re: Dev question about scripting system
Ack... I didn't realize that RF was suffering from branching. I'm sure I can pitch in for integration, it's more "grunt" work than anything else. So, is there an actual "Dev Team" anymore? (Forgive me, but as I said, it's been awhile...) As for ideas(plans, WIPs, etc... What I'm ...
- Tue Apr 22, 2008 8:38 pm
- Forum: Modelers Corner
- Topic: Blender user feedback/max-user request
- Replies: 2
- Views: 464
Blender user feedback/max-user request
I'm currently working on a Blender export script. So far, I've got the bone, face, and vert info taken care of... But, Blender materials/texturing is a complex and varied interface... I was thinking of using only per-face image for bitmap textures to keep things simple... So, does that sound alright...
- Tue Apr 22, 2008 8:20 pm
- Forum: Programming
- Topic: Dev question about scripting system
- Replies: 9
- Views: 1604
Dev question about scripting system
Hello everyone, I'm back, and nice to meet you. (I was a pretty regular user 2-3 years or so back) I was wondering: Is anyone currently doing heavy development on the simkin system? I've gotten a knack for using Simkin(as in embedding it, not just scripting it) while learning C++(<<which is why I di...