Search found 75 matches

by Graywolf
Wed Apr 30, 2008 6:02 pm
Forum: Job Postings
Topic: Scripter/programmer looking for serious project.
Replies: 1
Views: 3572

Scripter/programmer looking for serious project.

Since I'm well aware that I have next to no chance of creating a complete game on my own, I'm looking to join a serious team project(preferrably of commercial intent, but it doesn't have to be...) I've been programming in C++ for approx. 2 1/2 years, and I'm familiar with and capable of compiling th...
by Graywolf
Tue Apr 29, 2008 6:59 pm
Forum: Feature Requests
Topic: Missing link to Dan Valeo´s media package
Replies: 3
Views: 2599

Re: Missing link to Dan Valeo´s media package

I think I have that package... Is it still needed/okay to post it?
by Graywolf
Sun Apr 27, 2008 10:51 pm
Forum: Feature Requests
Topic: Softbodied physics bodies.
Replies: 3
Views: 1483

Re: Softbodied physics bodies.

Well... What RF can do is only really limited by the hardware, and how much work some poor programmer sap wants to put into it. :o Did I say that..?
by Graywolf
Sun Apr 27, 2008 10:42 pm
Forum: Programming
Topic: Reality Factory Community Release April 2008
Replies: 24
Views: 10628

Re: Reality Factory Community Release April 2008

Ummm... About the arrays. Did you know you could do the same basic thing by adding a global variable to the simkin interpreter, and setting its AddIfNotPresent state to true? You end up with the same basic thing, without limitations on array names or lengths. Example: skTreeNodeObject* data = new sk...
by Graywolf
Sun Apr 27, 2008 10:08 pm
Forum: RF Scripting
Topic: Pawn as a Vehicle
Replies: 10
Views: 1277

Re: Pawn as a Vehicle

Since you're attaching the camera, I'm assuming this is in third-person... I don't have have my docs handy(I'm at the library at the moment.) so you'll have to look up the specific paramaters, but... I'd approach that like this: 1. Create a dummy pawn, turn off it's collision and rendering, and atta...
by Graywolf
Sun Apr 27, 2008 9:50 pm
Forum: Programming
Topic: Dev question about scripting system
Replies: 9
Views: 1604

Re: Dev question about scripting system

Thank you, and done.

Of course, actually doing it will have to wait until I get multiple BSPs working porperly in the first place...
by Graywolf
Sun Apr 27, 2008 9:45 pm
Forum: Programming
Topic: RFSX Library
Replies: 4
Views: 2325

RFSX Library

Let's see if I can get this right this time(if you don't know what I mean, don't ask... :oops: ) Here's "Reality Factory Script eXtensions" version 0.1.1 Features: File library: Saving and loading script files at runtime(Can we say "live debugging"?) Note: The function for saving...
by Graywolf
Sat Apr 26, 2008 8:49 pm
Forum: RF Scripting
Topic: Pawn as a Vehicle
Replies: 10
Views: 1277

Re: Pawn as a Vehicle

How are you attaching the camera?
by Graywolf
Fri Apr 25, 2008 4:08 pm
Forum: Programming
Topic: Dev question about scripting system
Replies: 9
Views: 1604

Re: Dev question about scripting system

paradoxnj wrote: What do you need to know?
Hehe... Everything. It's something I haven't gotten around to trying yet. I'll probably just find some ref material and take a shot.
by Graywolf
Fri Apr 25, 2008 3:37 am
Forum: Programming
Topic: Dev question about scripting system
Replies: 9
Views: 1604

Re: Dev question about scripting system

I'm definitely in agreement on the function pointers... I've done that once, but I've lost the source somewhere along the way... It's not hard, just takes a lot of typing. Hm. Well that's a nice idea, but by dividing the methods to different groups, what's the big improvement, besides of readability...
by Graywolf
Thu Apr 24, 2008 12:58 am
Forum: Programming
Topic: Topic for enhancements on RF i made
Replies: 120
Views: 15115

Re: Topic for enhancements on RF i made

Hmmm... Want some help?
by Graywolf
Wed Apr 23, 2008 1:29 am
Forum: Modelers Corner
Topic: Blender user feedback/max-user request
Replies: 2
Views: 464

Re: Blender user feedback/max-user request

Thank you, that should help.
by Graywolf
Wed Apr 23, 2008 1:25 am
Forum: Programming
Topic: Dev question about scripting system
Replies: 9
Views: 1604

Re: Dev question about scripting system

Ack... I didn't realize that RF was suffering from branching. I'm sure I can pitch in for integration, it's more "grunt" work than anything else. So, is there an actual "Dev Team" anymore? (Forgive me, but as I said, it's been awhile...) As for ideas(plans, WIPs, etc... What I'm ...
by Graywolf
Tue Apr 22, 2008 8:38 pm
Forum: Modelers Corner
Topic: Blender user feedback/max-user request
Replies: 2
Views: 464

Blender user feedback/max-user request

I'm currently working on a Blender export script. So far, I've got the bone, face, and vert info taken care of... But, Blender materials/texturing is a complex and varied interface... I was thinking of using only per-face image for bitmap textures to keep things simple... So, does that sound alright...
by Graywolf
Tue Apr 22, 2008 8:20 pm
Forum: Programming
Topic: Dev question about scripting system
Replies: 9
Views: 1604

Dev question about scripting system

Hello everyone, I'm back, and nice to meet you. (I was a pretty regular user 2-3 years or so back) I was wondering: Is anyone currently doing heavy development on the simkin system? I've gotten a knack for using Simkin(as in embedding it, not just scripting it) while learning C++(<<which is why I di...