Search found 75 matches

by revolutiongames2004
Mon May 14, 2007 12:54 am
Forum: Level Design & Entity Usage
Topic: RF PAD!!
Replies: 9
Views: 742

awsomeness i tried it but got an error, probably because i didnt extract it all from the zip, i was extremely tierd at the time i had been awake for about 20 something hours and havnt got round to trying it again, i will give it another shot and see if i can get tiw working again soon. yep you need ...
by revolutiongames2004
Sat May 12, 2007 5:33 am
Forum: Level Design & Entity Usage
Topic: RF PAD!!
Replies: 9
Views: 742

yea that would be cool
by revolutiongames2004
Sat May 12, 2007 3:12 am
Forum: Level Design & Entity Usage
Topic: RF PAD!!
Replies: 9
Views: 742

really nobody has any questions?

has anyone tried it, tell me if you like it
by revolutiongames2004
Fri May 11, 2007 7:03 am
Forum: Level Design & Entity Usage
Topic: RF PAD!!
Replies: 9
Views: 742

RF PAD!!

Introducing RF PAD tools required:milkshape purpose: quickly design levels Quick how to: (note help is incomplete at the current time, it was getting boring, and i figured you might find the actual program useful) design the floor plan of your level, by right clicking you access the menu, from ther...
by revolutiongames2004
Mon May 07, 2007 3:42 am
Forum: Level Design & Entity Usage
Topic: probs with the static mesh
Replies: 4
Views: 228

on several occasions, i have gotten stuck inside the mesh
by revolutiongames2004
Sun May 06, 2007 8:30 am
Forum: Level Design & Entity Usage
Topic: probs with the static mesh
Replies: 4
Views: 228

probs with the static mesh

any way i can fix static mesh's collision checking and lighting?
by revolutiongames2004
Wed Apr 18, 2007 4:56 am
Forum: RF Scripting
Topic: little help w/ the source plez
Replies: 3
Views: 231

never mind ill use a texture proc thingy but an explanation would be helpful for future coding, or maybe there is a guide somewhere that im missing
by revolutiongames2004
Wed Apr 18, 2007 3:42 am
Forum: RF Scripting
Topic: target low level by number idea
Replies: 8
Views: 395

oo indifference

also visible is spelled wrong

Code: Select all

 if(IsEntityVsible("foe_" # enemynumber)) 
by revolutiongames2004
Wed Apr 18, 2007 3:36 am
Forum: RF Scripting
Topic: little help w/ the source plez
Replies: 3
Views: 231

id like it if, when i put zero in for the max sway on x or y it will scroll the texture step number of times per cycle. I know the logic behind it, but im confused on the

1)pointer
2)variables

thanks
by revolutiongames2004
Wed Apr 18, 2007 2:58 am
Forum: RF Scripting
Topic: little help w/ the source plez
Replies: 3
Views: 231

little help w/ the source plez

ok so im a quick learner when it comes to programming, but vc++ is giving me a little trouble, Id like to edit the Echaos entity. could someone walk me through this segment because im fairly sure that this is where i need to be pTex->YOffset += (geFloat)pTex->YStep * dwTicks;//(dwTicks*0.001f); if(p...
by revolutiongames2004
Sun Nov 26, 2006 8:10 am
Forum: Programming
Topic: community attempt at multiplayer
Replies: 129
Views: 29619

is the system confusing the variables? ex. health = health, but health!=health?
by revolutiongames2004
Fri Nov 24, 2006 6:41 am
Forum: Modelers Corner
Topic: Putting different skins onto Virgil
Replies: 3
Views: 579

or you could use the tga2gebmp2.exe thing
by revolutiongames2004
Fri Nov 24, 2006 2:39 am
Forum: Modelers Corner
Topic: transparency
Replies: 2
Views: 303

thank you :)
by revolutiongames2004
Thu Nov 23, 2006 3:51 am
Forum: Modelers Corner
Topic: transparency
Replies: 2
Views: 303

transparency

ill keep it short, how do i do the transparency on a models textures? i tried the 255,0,254 thing, but it yields nothing but pink, if alpha maps would work, id like to know how to do it, im very very short on time, and i need an answer soon
by revolutiongames2004
Thu Nov 16, 2006 3:47 am
Forum: Modelers Corner
Topic: been a long time since i did this
Replies: 0
Views: 283

been a long time since i did this

Astudio gives me this ERROR: Material 1, unable to set color keying (transparent color) to (255,0,254) for bitmap 'C:\RealityFactory\tools/gun.bmp' ERROR: Could not add material 1 ('skin2') to body. Warning: Unable to add extra material 0 ('(MAP) skin2: gun.bmp') texture is 512x512 and is 256 colors...