Search found 17 matches
- Sun Jun 29, 2008 5:19 pm
- Forum: Level Design & Entity Usage
- Topic: Large worlds and terrains
- Replies: 0
- Views: 2355
Large worlds and terrains
What would be the best way to make terrain with terrain generator for a large outdoor world, I have 15 max size rooms, max size means they were 4000 every side and top all is what I mean except for wall thickness, all connected and the all walls cut out, and then even I stretched it to what seem to ...
- Sun Jun 29, 2008 5:06 pm
- Forum: Level Design & Entity Usage
- Topic: Moving thru terrain
- Replies: 12
- Views: 793
Re: Moving thru terrain
I found a better way its better described in the manual that you find if you dig the the RFTray bar out of RF's tools folder, the best way for those that don't know since its not real described, do this , after you see it in RF tools folder it has a black arrow icon right click on it and click send ...
- Wed Jun 25, 2008 7:07 pm
- Forum: Level Design & Entity Usage
- Topic: Moving thru terrain
- Replies: 12
- Views: 793
Re: Moving thru terrain
Ok I figured out what the problem was,,what the tutorial said was build your actor in actorstudio from.bdy and then open paths and just put in the location folder of your material which was C:\RealityFacory\tools and I thought the actorstudio build was seeing the file from the coordinates from the ....
- Tue Jun 24, 2008 5:19 pm
- Forum: Level Design & Entity Usage
- Topic: Moving thru terrain
- Replies: 12
- Views: 793
Re: Moving thru terrain
Yea thats what I was under the impression of yes but it doesn't happen at all, as I said the only way I can get a texture is rebuilding the actor with a new texture on it in Equity, apparently MS isn't doing what it should as you say at least for me, I have 1.8.0 version MS. I mean honestly I don't ...
- Tue Jun 24, 2008 3:45 pm
- Forum: Level Design & Entity Usage
- Topic: Moving thru terrain
- Replies: 12
- Views: 793
Re: Moving thru terrain
Well if I understand the texture process correct, when you assign the bitmap in MS to your object and save as a .bdy file it has the texture coordinates, then if you copy that same texture to the tools folder you use it when you build your actor in the path tabs as your material,,,at least thats how...
- Tue Jun 24, 2008 6:56 am
- Forum: Level Design & Entity Usage
- Topic: Moving thru terrain
- Replies: 12
- Views: 793
Re: Moving thru terrain
Well if I understand the texture process correct, when you assign the bitmap in MS to your object and save as a .bdy file it has the texture coordinates, then if you copy that same texture to the tools folder you use it when you build your actor in the path tabs as your material,,,at least thats how...
- Mon Jun 23, 2008 1:52 am
- Forum: Level Design & Entity Usage
- Topic: Moving thru terrain
- Replies: 12
- Views: 793
Re: Moving thru terrain
K thanks bernie, I don't have a problem with Equity I see how it functions and it would do its job, I think whats happening is MS is not saving the texture I assigned in it and I did see the texture in the texture edit window in MS so you know its probably ok, but the 3d window in MS I can't see the...
- Mon Jun 23, 2008 12:38 am
- Forum: Level Design & Entity Usage
- Topic: Moving thru terrain
- Replies: 12
- Views: 793
Re: Moving thru terrain
Yea thanks that worked. Next thing is I dragged in a bitmap in rfpack and saved it to \media\levels and when I opened editor back up it was the only texture I had in selection of textures, thats what the FAQ said to do. I reinstalled RF over RF and got the others back but before I did I deleted my t...
- Sun Jun 22, 2008 9:16 pm
- Forum: Level Design & Entity Usage
- Topic: Moving thru terrain
- Replies: 12
- Views: 793
Moving thru terrain
I made a terrain in nems terrain generator and then converted to .bdy in MS, used actorstudio to put it in .act format, then I fitted the terrain in room or map whatever you like to refer to it as, and it looked good in editor. But when I compiled and then went into game I was walking right thru my ...
- Tue Jun 17, 2008 4:45 am
- Forum: Modelers Corner
- Topic: Using your own 3d models
- Replies: 14
- Views: 1627
Re: Using your own 3d models
Figured out what it was from the start, the object was way off to the side even though I placed the entity in the room, I finally saw in one window where it was out so I get the model in now and I don't need the joint or bone assigned when making it in milkshape. But I'm not seeing the texture just ...
- Mon Jun 16, 2008 7:44 pm
- Forum: Modelers Corner
- Topic: Using your own 3d models
- Replies: 14
- Views: 1627
Re: Using your own 3d models
OK so you mean if I make a small airplane or something in milkshape I have to assign at least one bone to all vertices or can the bone be assigned in RFeditor? I never have done that but I'm assumming thats what you are referring too? And if this is correct my .act model will show up in the game and...
- Mon Jun 16, 2008 5:38 pm
- Forum: Modelers Corner
- Topic: Using your own 3d models
- Replies: 14
- Views: 1627
Re: Using your own 3d models
Yea but I'm talking about getting models of any 3d objects in that you bring in with actor studio, it let me bring them in the editor and they were just shapes of stuff I made for an experiment, so why wouldn't the engine render them in game or are you restricted to only the 3d objects that the engi...
- Mon Jun 16, 2008 4:35 am
- Forum: Modelers Corner
- Topic: Using your own 3d models
- Replies: 14
- Views: 1627
Re: Using your own 3d models
Yea but I'm talking about getting models of any 3d objects in that you bring in with actor studio it let me bring them in the editor so why wouldn't the engine render them in game or are you restricted to only the 3d objects that the engine makes like the box and the arc and columns and that stuff i...
- Sat Jun 14, 2008 8:40 pm
- Forum: Modelers Corner
- Topic: Using your own 3d models
- Replies: 14
- Views: 1627
Re: Using your own 3d models
Two things first of all my model doesn't show up in room in game it does in wireframe in editor though and second does the texture have to be assigned in milkshape? I do have the model and the texture I imported for it from texture image convertor in the tools folder What would the model look like i...
- Fri Jun 13, 2008 4:26 pm
- Forum: Modelers Corner
- Topic: Using your own 3d models
- Replies: 14
- Views: 1627
Re: Using your own 3d models
OK thank you Bernie I appreciate your replies I'll work some things and see how I do.