Search found 21 matches

by Dante
Thu Sep 18, 2008 8:06 pm
Forum: RF Scripting
Topic: Pawn talking then attacking
Replies: 7
Views: 763

Re: Pawn talking then attacking

Sorry for bumping this, but... Danimita, wouldnt it be enough to lay a sound in the 'attack command'?
by Dante
Mon Sep 08, 2008 9:33 pm
Forum: Modelers Corner
Topic: I need some help with CS models!
Replies: 6
Views: 941

Re: I need some help with CS models!

i use them, and theyre pretty helpful!
by Dante
Mon Sep 08, 2008 6:55 pm
Forum: Modelers Corner
Topic: I need some help with CS models!
Replies: 6
Views: 941

Re: I need some help with CS models!

i use Skins, downloaded from FPSBanana... and i give credits to the authors, who aactually say that ppl are free to modify, redistribute, and give away their model for non-commercial purposes, and giving them the proper credit
by Dante
Sun Sep 07, 2008 8:41 pm
Forum: RF Scripting
Topic: More,More,More! :D
Replies: 10
Views: 852

Re: More,More,More! :D

you could make an Ultra-realistic weapon system using the default one... which means that the player can only have 2 or 3 weapons in the same time. It would be, for example: a slot for rifles, another one for heavy weapons and explosives, and another one for guns... dont be affraid of putting variou...
by Dante
Sun Sep 07, 2008 8:32 pm
Forum: Modelers Corner
Topic: I need some help with CS models!
Replies: 6
Views: 941

I need some help with CS models!

well, when i try to use a CS(counter strike) model, and its perfect, but when i try the animations on the model, it appears sinked in the ground... I really want it to work perfectly, because Counter Strike models would look really Perfect in my game.

Any help will be very appreciated
by Dante
Sun Sep 07, 2008 1:35 pm
Forum: Game Designs
Topic: MyGame (Deserted)
Replies: 28
Views: 1973

Re: MyGame (Deserted)

well, the error of the weapon is because it is a left-handed weapon... you should put the right arm using the trigger, and the left one supporting the front part of the weapon, and then put the weapon in the lower-right part of the screen, and turn it so the laser points to the center of the screen....
by Dante
Sun Sep 07, 2008 1:19 pm
Forum: RF Scripting
Topic: Blinking + Battery life for flashlight.
Replies: 1
Views: 877

Re: Blinking + Battery life for flashlight.

i havnt got a remedy for it, but... i see you want to make it as realistic as possible... and i could give you one or two ideas. For example, you could put in the weapon model a hair model, so it fits on the camera, like if your hair was falling over your face.
by Dante
Fri Aug 29, 2008 1:09 pm
Forum: Sound & Music
Topic: what kind of music for a game?
Replies: 8
Views: 2730

what kind of music for a game?

The post and the poll say everything u must know... ¿What kind of music do you prefer for your games?
(i specially want to know what would be better for an FPS war game)
by Dante
Thu Aug 28, 2008 9:06 pm
Forum: Feature Requests
Topic: better headbobbing?
Replies: 0
Views: 3512

better headbobbing?

i think it would be great a softer type of head-bobbing in our games... not just to move up and down while u walk, but to do like proffesional games: move the weapon down when u fall from a high distance, or that soft effect when the player moves the weapon, and... well i dont know how to explain it...
by Dante
Thu Aug 28, 2008 8:59 pm
Forum: Game Designs
Topic: [CLOSED] Metal Force [CLOSED]
Replies: 197
Views: 20266

Re: Metal Force (new screens)

creating a corridor like that one is so easy: you just have to make a basic cube template, which will be the corridor, two ramps in the lower corners of the inside cube, and some tubes and details on the walls... i dont think itll make ur game get really slow... it would be just 4 or 5 solid brushes...
by Dante
Thu Aug 28, 2008 1:43 pm
Forum: Game Designs
Topic: [CLOSED] Metal Force [CLOSED]
Replies: 197
Views: 20266

Re: Metal Force (new screens)

well, they've already told you about the fog, so i will tell you about the details... I like the levels as much detailed as possible, so normaly i put lots of things in my levels like small rooms, trash, rocks, broken bricks, ladders, etc. it usually looks nice, but anyway i dont know exactly whats ...
by Dante
Tue Aug 26, 2008 7:59 pm
Forum: Modelers Corner
Topic: HALO's Bump Mapping....WOW!
Replies: 12
Views: 1011

Re: HALO's Bump Mapping....WOW!

well it looks like it assigned the 'bright' areas wrong in the screen... maybe u should use another bummap? i dont know
by Dante
Tue Aug 26, 2008 7:44 pm
Forum: Game Designs
Topic: Really Big Guns : An FPS Parody
Replies: 32
Views: 12562

Re: Really Big Guns : An FPS Parody

i think he shouldnt be posting a so early proyect yet... i did that with all of my last proyects and it was so bad... he should wait to have something more than the story of the game, like designs of the characters, screenshots, or even a demo
by Dante
Tue Aug 26, 2008 4:53 pm
Forum: Game Designs
Topic: (wip)Twist of the Moon
Replies: 77
Views: 4805

Re: (wip)Twist of the Moon

its almost incredible...
i hope you finish it and i can steal, i mean... see ur ideas (nothing wrong huh?) :lol:
just kidding... will there be a demo?
by Dante
Sun Aug 24, 2008 7:26 pm
Forum: Modelers Corner
Topic: Fighter:Vote How heavy armour
Replies: 5
Views: 475

Re: Fighter:Vote How heavy armour

light armour... especially if u can choose de gender, and, also, if it infludes in the speed of your warrior