Search found 45 matches

by anhdung86
Sat Aug 16, 2008 10:28 pm
Forum: Game Designs
Topic: Developer's Tools
Replies: 41
Views: 30233

Re: Developer's Tools

This is very good free opensource tool for create tree: ngPlant

Code: Select all

http://ngplant.sourceforge.net/
by anhdung86
Sat Aug 16, 2008 10:26 pm
Forum: Modelers Corner
Topic: How to create Alpha mapping ?
Replies: 21
Views: 2957

Re: How to create Alpha mapping ?

:D Thankz, i create this tree by using ngPlant, a free tool for create tree :D
by anhdung86
Sat Aug 16, 2008 10:19 pm
Forum: Modelers Corner
Topic: How to create Alpha mapping ?
Replies: 21
Views: 2957

Re: How to create Alpha mapping ?

Ok, i see, thank you very much steven8 :)
by anhdung86
Sat Aug 16, 2008 10:44 am
Forum: Modelers Corner
Topic: How to create Alpha mapping ?
Replies: 21
Views: 2957

Re: How to create Alpha mapping ?

I know, but only StaticMesh entity have UseFillColor setting. I use StaticEntityProxy and it haven't got this setting :(
(I tried StaticMesh yesterday but my tree actor look worse than StaticEntityProxy :( )
by anhdung86
Sat Aug 16, 2008 10:05 am
Forum: Modelers Corner
Topic: How to create Alpha mapping ?
Replies: 21
Views: 2957

Re: How to create Alpha mapping ?

I tried both Sunlight and Sun entity, but the result didn't change, i don't know why :(
by anhdung86
Sat Aug 16, 2008 9:13 am
Forum: Level Design & Entity Usage
Topic: door sorta...?
Replies: 10
Views: 523

Re: door sorta...?

You can use alpha mapping to make this actor/model transparent
by anhdung86
Sat Aug 16, 2008 9:08 am
Forum: Modelers Corner
Topic: How to create Alpha mapping ?
Replies: 21
Views: 2957

Re: How to create Alpha mapping ?

I used fillcolor 255,255,255 but it didn't change :(

This is my tree actor:
http://www.mediafire.com/?ldlaabn1jpw
by anhdung86
Fri Aug 15, 2008 8:57 pm
Forum: Setup, Post Install Support
Topic: Unicode font for another language
Replies: 2
Views: 345

Re: Unicode font for another language

I think no, because only Unicode character can :(
by anhdung86
Fri Aug 15, 2008 8:47 pm
Forum: Modelers Corner
Topic: How to create Alpha mapping ?
Replies: 21
Views: 2957

Re: How to create Alpha mapping ?

I have a problem with those leaf, when i put it in my level, they look very dark: http://i56.photobucket.com/albums/g196/hau_tuoc_tre_tuoi/leaf.jpg I think it's dark because i put a dynamic light above, so the surface which is not being light will dark, so how can i made it not being effect by light...
by anhdung86
Fri Aug 15, 2008 4:45 pm
Forum: Modelers Corner
Topic: Best solution for create terrain ? Help me please !
Replies: 10
Views: 1603

Re: Best solution for create terrain ? Help me please !

Thankz very much bernie, i will try it :D

Update: I made it!!! thankz very much bernie, great tutorial :o
by anhdung86
Thu Aug 14, 2008 9:46 pm
Forum: Modelers Corner
Topic: Best solution for create terrain ? Help me please !
Replies: 10
Views: 1603

Re: Best solution for create terrain ? Help me please !

Build a 3ds model with T2, reduce the poly's and split the terrain int 4 parts.
I don't know how to split the terrain with T2 and after split this terrain what should i do? How can i connect 4 parts of this terrain in RFeditpro?
Please help me bernie ! :(
by anhdung86
Wed Aug 13, 2008 9:30 pm
Forum: Modelers Corner
Topic: How to create Alpha mapping ?
Replies: 21
Views: 2957

Re: How to create Alpha mapping ?

@Juutis & bernie: I made it !!! :D Thank you very much :D
by anhdung86
Wed Aug 13, 2008 9:11 pm
Forum: Modelers Corner
Topic: How to create Alpha mapping ?
Replies: 21
Views: 2957

Re: How to create Alpha mapping ?

You don't need to use "tga2gebmp2".
just load the actor into equity and change the texture there for your tga.
I used Equity then the result didn't change.
Which version of Equity are you using?
I used Equily 4.2.1
by anhdung86
Wed Aug 13, 2008 8:43 pm
Forum: Modelers Corner
Topic: How to create Alpha mapping ?
Replies: 21
Views: 2957

Re: How to create Alpha mapping ?

Now, I have a problem with this: -First i create 2 texture, one for tree body and one for leaf (.bmp): http://i56.photobucket.com/albums/g196/hau_tuoc_tre_tuoi/text_thancaybt.jpg http://i56.photobucket.com/albums/g196/hau_tuoc_tre_tuoi/text_la_bt.jpg -Then i create alpha texture for leaf (.tga): htt...
by anhdung86
Wed Aug 13, 2008 7:06 pm
Forum: Modelers Corner
Topic: Making Textures Not to be Affected by Lights.
Replies: 8
Views: 632

Re: Making Textures Not to be Affected by Lights.

Ok, i read it in RF help: If an entity is able to attach to an actor or model, it will have an EntityName field, a BoneName field, and a Model field in the entity definition. To attach the entity to an actor, enter the name of the entity that has the desired actor in the EntityName field. Currently ...