Search found 209 matches
- Tue Dec 23, 2008 10:58 pm
- Forum: Modelers Corner
- Topic: Mazimum poly count
- Replies: 11
- Views: 1980
Re: Mazimum poly count
Ok. THanks for the input, but I'm asking for...the most it can handle without crashing.
- Tue Dec 23, 2008 4:32 pm
- Forum: Modelers Corner
- Topic: Mazimum poly count
- Replies: 11
- Views: 1980
Mazimum poly count
I know a good poly count for RF is around 500-600, but whats the highest poly actor you can put into here?
- Mon Dec 22, 2008 4:12 pm
- Forum: Game Designs
- Topic: Making a New Game . (kind of creepy one)
- Replies: 28
- Views: 11074
Re: Making a New Game . (kind of creepy one)
Oooh. Not bad. Better than what I can do. As for a name, howabout...
Nightmare Illusion?
Voices?
I have a million of these.
Nightmare Illusion?
Voices?
I have a million of these.
- Tue Nov 11, 2008 4:27 pm
- Forum: Level Design & Entity Usage
- Topic: Bump mapping and mazes
- Replies: 21
- Views: 2114
Bump mapping and mazes
Ok, so I admit that I've been real lazy with my game. And I admit making an rpg as big as I first imagined was going over my head a bit. So I had a thought. Why not make a maze game? You could still hunt and stuff but the only difference is the puzzles. (and no coats) But I was wondering if you coul...
- Fri Sep 26, 2008 11:07 pm
- Forum: General Discussions
- Topic: Thought you lost me?
- Replies: 3
- Views: 613
Re: Thought you lost me?
Hehe. Nope. I've just been in seclusion. Reading the manula and stuff ya know. I'll probably only come one here to ask nessisary questions now. But I just wanted to tell you that I'm alive here...
- Thu Sep 25, 2008 11:36 pm
- Forum: General Discussions
- Topic: Thought you lost me?
- Replies: 3
- Views: 613
Thought you lost me?
Then you are DEAD wrong. Like...Bill Clinton wrong.
Yeah. I had some school work. (Algebra ) But now, I am back to work on my ideogame a bit more!
Yeah. I had some school work. (Algebra ) But now, I am back to work on my ideogame a bit more!
- Fri Sep 12, 2008 1:56 am
- Forum: Job Postings
- Topic: Coder Wanted
- Replies: 1
- Views: 4160
Re: Coder Wanted
bump
- Fri Sep 05, 2008 10:07 pm
- Forum: Job Postings
- Topic: Animator To Join Our Team?
- Replies: 10
- Views: 6011
Re: Animator To Join Our Team?
Juutis wrote:Well I know now.we even got a scripter - Juutis,yes he is part of the team (I'm not sure he knows that actually)
XD
- Wed Sep 03, 2008 10:44 pm
- Forum: Modelers Corner
- Topic: 3d studio lite
- Replies: 2
- Views: 626
Re: 3d studio lite
Bumpeth
- Wed Sep 03, 2008 10:11 pm
- Forum: Job Postings
- Topic: Musician Wanted!
- Replies: 35
- Views: 16331
Re: Musician Wanted!
I luffs it! One thing though...Its going to loop, so add some more musoc to the bongos part.
Pwease.
Pwease.
- Sat Aug 30, 2008 11:42 pm
- Forum: Job Postings
- Topic: Musician Wanted!
- Replies: 35
- Views: 16331
Re: Musician Wanted!
Nice
- Sat Aug 30, 2008 7:34 pm
- Forum: Sound & Music
- Topic: Voice Changer
- Replies: 15
- Views: 7792
Re: Voice Changer
I'd think you ca nuse any program that makes music and just edit the reverb or something like that.
- Fri Aug 29, 2008 10:29 pm
- Forum: Sound & Music
- Topic: what kind of music for a game?
- Replies: 8
- Views: 4040
Re: what kind of music for a game?
It really depends on what mood you are trying to set. Use epic sounding metal, whatever for more action, battle-ish scenes. And use softer music for...I dunno...sad cutscenes or perhaps a graveyard.
- Thu Aug 28, 2008 10:08 pm
- Forum: RF Scripting
- Topic: Pawn talking then attacking
- Replies: 7
- Views: 1155
Re: Pawn talking then attacking
Ok, thanks. I'll read the manual more.
- Thu Aug 28, 2008 10:02 pm
- Forum: Job Postings
- Topic: Musician Wanted!
- Replies: 35
- Views: 16331
Re: Musician Wanted!
Holy mackeral! Thats....wow....just..wow Couldnt be any better! Wait..theres one song that HAS to be done next. Desert. Make it sound...kinda latin. And kinda middle eastern. with some drum beats in the background.