Search found 23 matches

by FridyWorm
Thu Oct 30, 2008 1:22 pm
Forum: Setup, Post Install Support
Topic: STILL CANT LAUNCH RF
Replies: 2
Views: 478

Re: STILL CANT LAUNCH RF

Did you read the manuals? :roll:
by FridyWorm
Sun Oct 26, 2008 10:32 am
Forum: RF Scripting
Topic: 220?!?! That's Really Too Much!!!
Replies: 16
Views: 977

Re: 220?!?! That's Really Too Much!!!

I think you can make it a GIF.
by FridyWorm
Fri Oct 24, 2008 10:09 pm
Forum: Game Designs
Topic: Worms Adventure
Replies: 11
Views: 723

Re: Worms Adventure

Thanks, Metal_Head!
by FridyWorm
Fri Oct 24, 2008 8:09 pm
Forum: Game Designs
Topic: Worms Adventure
Replies: 11
Views: 723

Re: Worms Adventure

There is the head of my worm, even not finished:
Image
Image
by FridyWorm
Fri Oct 17, 2008 8:00 pm
Forum: Modelers Corner
Topic: This Time I Can't Fix It!
Replies: 10
Views: 594

Re: This Time I Can't Fix It!

I've finished, I couldn't convert de Weapons:
http://www.mediafire.com/?dgdkjmmehyw
by FridyWorm
Fri Oct 17, 2008 6:51 pm
Forum: Modelers Corner
Topic: This Time I Can't Fix It!
Replies: 10
Views: 594

Re: This Time I Can't Fix It!

Ok, can you upload they here?
by FridyWorm
Fri Oct 17, 2008 6:35 pm
Forum: Modelers Corner
Topic: This Time I Can't Fix It!
Replies: 10
Views: 594

Re: This Time I Can't Fix It!

If it's one only model I can convert it.
by FridyWorm
Fri Oct 17, 2008 6:29 pm
Forum: Level Design & Entity Usage
Topic: Staticmesh collision optimize
Replies: 15
Views: 728

Re: Staticmesh collision optimize

Veleran wrote:Friddyworm,sometimes the projectiles go through,others they do nt.
Federico said that the projectiles ray for collision is nt good,but is better in the ngd rf release with the new physics-which was still in beta testing.
Ok, thanks! I hope it be repaired soon.
by FridyWorm
Tue Oct 14, 2008 10:31 pm
Forum: Job Postings
Topic: Searching for developers to 3D MMORPG
Replies: 6
Views: 4042

Re: Searching for developers to 3D MMORPG

I think this game isn't with RF.
by FridyWorm
Tue Oct 14, 2008 10:30 pm
Forum: Level Design & Entity Usage
Topic: Here's A Stupid Question:
Replies: 8
Views: 329

Re: Here's A Stupid Question:

A Detail never get the game slowler, you can flag as Detail a Brush if you can see the sky when the brush is in front of you.
by FridyWorm
Tue Oct 14, 2008 8:53 pm
Forum: Level Design & Entity Usage
Topic: Sunlight not working
Replies: 8
Views: 418

Re: Sunlight not working

Are the "CompLight" and "CompSunLight" parameters on?
by FridyWorm
Mon Oct 13, 2008 1:14 pm
Forum: RF Scripting
Topic: So How CouldI Make This Type Of Game?
Replies: 5
Views: 446

Re: So How CouldI Make This Type Of Game?

Ok, good luck in your learning.
by FridyWorm
Mon Oct 13, 2008 11:07 am
Forum: RF Scripting
Topic: So How CouldI Make This Type Of Game?
Replies: 5
Views: 446

Re: So How CouldI Make This Type Of Game?

Yes, you have to read about scripting and pawn scripting(in high and low level) in the RF manual.
by FridyWorm
Sun Oct 12, 2008 11:11 pm
Forum: Level Design & Entity Usage
Topic: Staticmesh collision optimize
Replies: 15
Views: 728

Re: Staticmesh collision optimize

I have a question about 'StaticMesh': When I shoot to the Mesh, the projectile go trought it, is it normal?
Sorry if you already said this, but I don't understand all.