Search found 22 matches
- Wed Feb 25, 2009 6:41 am
- Forum: Modelers Corner
- Topic: Just got a mesh
- Replies: 10
- Views: 3938
Re: Just got a mesh
ok. thanks guys. BTW i remember something about a phsyique modifier. i think that is what i didnt do. ill search it on the forums.
- Sun Feb 22, 2009 6:25 am
- Forum: Modelers Corner
- Topic: Just got a mesh
- Replies: 10
- Views: 3938
Re: Just got a mesh
the mesh has a normal amount of vertices and polies, and I've tried other models as well. And I can get anything I want into equity, until I put the biped bones into it. then it says error vertice error mesh and shuts off, so I know it's something with max's bones. Are there any specific tutorials ...
- Thu Feb 19, 2009 11:42 pm
- Forum: Job Postings
- Topic: Musician and modeler at your service
- Replies: 11
- Views: 21809
Re: Musician and modeler at your service
alright, will do
- Thu Feb 19, 2009 8:12 am
- Forum: Job Postings
- Topic: Musician and modeler at your service
- Replies: 11
- Views: 21809
Re: Musician and modeler at your service
I don't mind if it's not RF, and I'll gladly model for you.
- Thu Feb 19, 2009 8:00 am
- Forum: Modelers Corner
- Topic: Just got a mesh
- Replies: 10
- Views: 3938
Re: Just got a mesh
Now it says error reading vertices error mesh and closes down
- Wed Feb 18, 2009 11:55 pm
- Forum: Modelers Corner
- Topic: Just got a mesh
- Replies: 10
- Views: 3938
Re: Just got a mesh
oh. im used to just usin a skin modifier and editing the vertexes affected by it.
any specific reason that equity doesnt think I have bones when I do?
I am using 3ds max 7
any specific reason that equity doesnt think I have bones when I do?
I am using 3ds max 7
- Wed Feb 18, 2009 2:13 am
- Forum: Modelers Corner
- Topic: Just got a mesh
- Replies: 10
- Views: 3938
Re: Just got a mesh
Oh, man I dont want to use bones. Well instead of applying a skin modifier, can I just link each mesh peice to it's corresponding bone?
And i was thinking more along the lines of just using a box or other basic object as a rotating point. In halo pc, what we would do for a vehicle or something else ...
And i was thinking more along the lines of just using a box or other basic object as a rotating point. In halo pc, what we would do for a vehicle or something else ...
- Tue Feb 17, 2009 12:47 am
- Forum: Modelers Corner
- Topic: Just got a mesh
- Replies: 10
- Views: 3938
Just got a mesh
Ok, so I am working on a game that is just a simple "Oh, look, a thingy! I guess I'll shoot it!" kind of game.
Anyway, main character (3rd person view) is a robot. Now, I have model made, but I dont want to use bones for it, because of animation purposes.
So my question is, how would I be able to ...
Anyway, main character (3rd person view) is a robot. Now, I have model made, but I dont want to use bones for it, because of animation purposes.
So my question is, how would I be able to ...
- Sun Feb 08, 2009 1:37 am
- Forum: Job Postings
- Topic: Musician and modeler at your service
- Replies: 11
- Views: 21809
Re: Musician and modeler at your service
K its fixed, and I added a classical halo-ish song i made a little while ago.
If anyone else is interested in having me work, reply on this forum, or please send a PM.
Also, if u have xfire, add rygun. If you have AIM, add midshipmike. if you have windows live messenger, add Hazma.
yes, all of ...
If anyone else is interested in having me work, reply on this forum, or please send a PM.
Also, if u have xfire, add rygun. If you have AIM, add midshipmike. if you have windows live messenger, add Hazma.
yes, all of ...
- Sun Feb 08, 2009 12:16 am
- Forum: Job Postings
- Topic: Musician and modeler at your service
- Replies: 11
- Views: 21809
Re: Musician and modeler at your service
Well if you need music and/or modeling within a good time range, I'm in :]
BTW, does the link to the music work?
BTW, does the link to the music work?
- Sat Feb 07, 2009 8:49 pm
- Forum: Job Postings
- Topic: Musician and modeler at your service
- Replies: 11
- Views: 21809
Re: Musician and modeler at your service
I have a sample of music now, sorry about not having one before.
Juutis asked me to make a song for his project, Nirhis. The song features just guitar, for that was all that was needed. Anyway, I decided to use the song as a sample for what I can do on the rock-side of music.
I can write rock ...
Juutis asked me to make a song for his project, Nirhis. The song features just guitar, for that was all that was needed. Anyway, I decided to use the song as a sample for what I can do on the rock-side of music.
I can write rock ...
- Tue Jan 27, 2009 4:17 am
- Forum: Job Postings
- Topic: Musician and modeler at your service
- Replies: 11
- Views: 21809
Re: Musician and modeler at your service
I'm producing a song at the moment for a sample. And I'll put a picture up soon.
- Tue Jan 27, 2009 3:58 am
- Forum: Game Designs
- Topic: New Guy With A New Story
- Replies: 13
- Views: 2908
Re: New Guy With A New Story
wow thats really awesome and useful. i like the editing the speed part cus I hate having to move all of my keys around in max just because i made it a little too slow. and I'll download tiffany when i get on my pc.
and when I import my model into RFedit pro it come sin as a wireframe and lags badly ...
and when I import my model into RFedit pro it come sin as a wireframe and lags badly ...
- Mon Jan 26, 2009 6:30 am
- Forum: Job Postings
- Topic: Musician and modeler at your service
- Replies: 11
- Views: 21809
Musician and modeler at your service
Yup. I need some experience in RF so I thought it would be a good idea to work for a team. I make models and write music. It's what I do and I take it seriously. Any questions? I'll include samples soon.
- Mon Jan 26, 2009 6:27 am
- Forum: Game Designs
- Topic: New Guy With A New Story
- Replies: 13
- Views: 2908
Re: New Guy With A New Story
woah thats pretty cool. when's next release? and is there such a tool to make a bsp out of something i made in max?