Search found 14 matches
- Sat Sep 30, 2006 12:24 am
- Forum: Game Designs
- Topic: Here is my project!
- Replies: 14
- Views: 1650
I was on the forums, Not as much as I am now but I cant remember what I called myself back then!!! But in anycase I was arround before Gekido split...back when RF was on its old site! :D It was what tought me the concepts of game dev!! I still recomend it to ppl! I have been back watching AndyCR's p...
- Fri Sep 29, 2006 11:52 pm
- Forum: Game Designs
- Topic: Here is my project!
- Replies: 14
- Views: 1650
thanx man...I actually started 5 years ago with RF! and then moved to Quake 2 Evolved and Now my own Quake 3 engine! After I finish my first Chronicle of this game I plan to write my own engine for the next Chronicle with maybe Ogre! I will try to migrate my code used in my Quake 3 engine to Ogre (n...
- Fri Sep 29, 2006 11:45 pm
- Forum: Game Designs
- Topic: Here is my project!
- Replies: 14
- Views: 1650
It is quite beautiful!! For a moment there, I thought we had another Tabulanis in the house! :P Tabulanis???? NO NO I am my own ledgend! :D Actually I am realy not that great as of yet...I am learning tho! by the way my site is working it is just partially functional...let me know what you think of...
- Fri Sep 29, 2006 11:40 pm
- Forum: Game Designs
- Topic: Here is my project!
- Replies: 14
- Views: 1650
- Fri Sep 29, 2006 8:45 pm
- Forum: Game Designs
- Topic: Here is my project!
- Replies: 14
- Views: 1650
hey thanks for the complements. I'm sorry to say it is not using the genesis engine...That is why I posted in the general topics section. It uses my own heavaily Modified version of the Quake 3 Engine. Go to the wep bage above for info (go to about and then to features) I may sell the game either re...
- Fri Sep 29, 2006 4:30 pm
- Forum: Game Designs
- Topic: Here is my project!
- Replies: 14
- Views: 1650
Here is my project!
So here is a shot of MY project. The maps and textures are min, weapons are not! Info will be found a http://www.ncgproductions.co.nr (the site is under construction now but will be finished soon!) http://www.freewebtown.com/n321/image/obj31geo29pg1p8.jpg and http://www.freewebtown.com/n321/image/ob...
- Fri May 05, 2006 4:20 pm
- Forum: RF2 Discussions
- Topic: RF2 Question
- Replies: 24
- Views: 4550
- Tue Feb 21, 2006 5:07 pm
- Forum: RF2 Discussions
- Topic: RF 2 Discussion
- Replies: 258
- Views: 32863
Hey as for a world builder gtk radiant 1.5 and q3map2 are now opensource!!! You could alter radiant to work with RF entitys and map format and such and you could alter q3map2 to compile the type of bsp that andy cr is planning on using! I would suggest using a Q3 based bsp and jus altering it a bit ...
- Thu Jan 19, 2006 5:57 pm
- Forum: RF2 Discussions
- Topic: RF2 Feature Requests
- Replies: 107
- Views: 60823
Yes GD1 I understand what you said and I agree....I was just trying to explane it in a way that noobs to the subject could understand... In the way of making a flat surface look complex normal and specular mapping are alike...Paralax is better looking and more advanced but still....they do the same ...
- Wed Jan 18, 2006 7:36 pm
- Forum: RF2 Discussions
- Topic: RF2 Feature Requests
- Replies: 107
- Views: 60823
umm ok...to clear terms up for ya all...paralax and normal mapping are what the engine does to the texture to give a flat surface that realistic bumpy look! It has nothing (or not much) to do with the shinyness! Paralax mapping is an updated version of normal mapping. Specular mapping is a greyscale...
- Mon Jan 16, 2006 11:13 pm
- Forum: RF2 Discussions
- Topic: RF 2 Discussion
- Replies: 258
- Views: 32863
- Mon Jan 16, 2006 8:29 pm
- Forum: RF2 Discussions
- Topic: RF 2 Discussion
- Replies: 258
- Views: 32863
- Sat Jan 14, 2006 12:09 am
- Forum: RF2 Discussions
- Topic: RF 2 Discussion
- Replies: 258
- Views: 32863
- Thu Jan 12, 2006 9:58 pm
- Forum: RF2 Discussions
- Topic: RF 2 Discussion
- Replies: 258
- Views: 32863
its great to hear your making progress...shaders are one of the most useful graphic features in creating a game. And their easy to learn or figure out if you use the same style as doom 3 or quake 4 because theirs tons of tuts out there to teach you how to make them. A doom 3 or quake 4 mtr file (you...