Search found 4 matches
- Wed Sep 30, 2009 1:29 pm
- Forum: Programming
- Topic: Over the shoulder View
- Replies: 6
- Views: 2007
Re: Over the shoulder View
Alright, thank you. I don't have any experience with RF pawns, but i am actually going through the tutorials. I'll try to script a pawn and keep you up to date.
- Tue Sep 29, 2009 6:36 pm
- Forum: Programming
- Topic: Over the shoulder View
- Replies: 6
- Views: 2007
Re: Over the shoulder View
I've already found the camera.ini, but i can' really modify the position of the camera. I just want to set the view of the third person a bit down to the floor and a bit to the right. Like someone's looking the player model over the shoulder. Here is what i have in mind: http://img21.imageshack.us/i...
- Tue Sep 29, 2009 3:14 pm
- Forum: Programming
- Topic: Over the shoulder View
- Replies: 6
- Views: 2007
Re: Over the shoulder View
Well, thank you for the quick reply. But i didn't expect an answer like this. So it is not possible in Reality Factory to define or modify the camera via coding or scripting? You mean i have to create a player model with a bone, which carries the camera through the maps? This is quite new and strang...
- Mon Sep 28, 2009 5:08 pm
- Forum: Programming
- Topic: Over the shoulder View
- Replies: 6
- Views: 2007
Over the shoulder View
Hi, i just started to work with Reality Factory for prototyping a game idea. I wanted to use a modified Third Person View in this game, which is also called Over the shoulder Camera (like the camera in Gears of War, Army of Two,...). So could you help me with this challenge? Maybe you could tell me ...