Search found 4 matches

by Unreal1ty
Wed Sep 30, 2009 1:29 pm
Forum: Programming
Topic: Over the shoulder View
Replies: 6
Views: 2007

Re: Over the shoulder View

Alright, thank you. I don't have any experience with RF pawns, but i am actually going through the tutorials. I'll try to script a pawn and keep you up to date.
by Unreal1ty
Tue Sep 29, 2009 6:36 pm
Forum: Programming
Topic: Over the shoulder View
Replies: 6
Views: 2007

Re: Over the shoulder View

I've already found the camera.ini, but i can' really modify the position of the camera. I just want to set the view of the third person a bit down to the floor and a bit to the right. Like someone's looking the player model over the shoulder. Here is what i have in mind: http://img21.imageshack.us/i...
by Unreal1ty
Tue Sep 29, 2009 3:14 pm
Forum: Programming
Topic: Over the shoulder View
Replies: 6
Views: 2007

Re: Over the shoulder View

Well, thank you for the quick reply. But i didn't expect an answer like this. So it is not possible in Reality Factory to define or modify the camera via coding or scripting? You mean i have to create a player model with a bone, which carries the camera through the maps? This is quite new and strang...
by Unreal1ty
Mon Sep 28, 2009 5:08 pm
Forum: Programming
Topic: Over the shoulder View
Replies: 6
Views: 2007

Over the shoulder View

Hi, i just started to work with Reality Factory for prototyping a game idea. I wanted to use a modified Third Person View in this game, which is also called Over the shoulder Camera (like the camera in Gears of War, Army of Two,...). So could you help me with this challenge? Maybe you could tell me ...