Search found 136 matches
- Fri Mar 23, 2007 8:20 pm
- Forum: Programming
- Topic: Tokamak/Genesis3D Code
- Replies: 21
- Views: 6684
Units: Real physics works of course with units. Eg acceleration of a car can not be unit-less, it's some meters/second. As physical engines are based on integration methods, errors in the precission of calculations are accumulated and increase to bigger errors. Therefore mathematical tricks are used ...
- Fri Mar 23, 2007 12:03 pm
- Forum: Programming
- Topic: Tokamak/Genesis3D Code
- Replies: 21
- Views: 6684
Tokamak
Hello all,
I'll try answering some of your questions
Tokamak is a physics engine that no longer is supported and for which the source code was never released. I've tried to trace back source, programmer etc... but no source is available
I've choosen for Tokamak as it is one of the less "heavy ...
I'll try answering some of your questions
Tokamak is a physics engine that no longer is supported and for which the source code was never released. I've tried to trace back source, programmer etc... but no source is available
I've choosen for Tokamak as it is one of the less "heavy ...
- Mon Sep 25, 2006 5:17 pm
- Forum: Level Design & Entity Usage
- Topic: Fixed camera help!
- Replies: 4
- Views: 1343
- Sat Sep 23, 2006 5:26 pm
- Forum: Level Design & Entity Usage
- Topic: Changing entity properties in script
- Replies: 13
- Views: 2419
- Fri Sep 22, 2006 5:15 pm
- Forum: RF Scripting
- Topic: RealityRacer 2.0 Demo!!!
- Replies: 25
- Views: 7126
- Fri Sep 22, 2006 5:10 pm
- Forum: Announcements
- Topic: Reality Factory 0.75B Patch and Source Code
- Replies: 5
- Views: 14025
- Tue Sep 19, 2006 9:10 pm
- Forum: Announcements
- Topic: Reality Factory 0.75A Full Install
- Replies: 15
- Views: 36513
- Mon Jun 12, 2006 5:28 pm
- Forum: Programming
- Topic: RF and physics
- Replies: 173
- Views: 55398
- Sat May 27, 2006 12:36 pm
- Forum: RF Scripting
- Topic: physics car script?
- Replies: 3
- Views: 1359
- Wed May 10, 2006 6:11 pm
- Forum: RF Scripting
- Topic: scripted v. engine - ragdolls?
- Replies: 3
- Views: 1489
- Sun May 07, 2006 12:36 pm
- Forum: Programming
- Topic: RfEdit enhancements
- Replies: 15
- Views: 25606
I've created a version of RFeditPro where you fully can disable the rebuild + with a few more features build in for alignment, rotation etc... It also allows to make a part of a cylinder.
Drawback: the file format is slightly extended. There is an option to save under previous formats, but then you ...
Drawback: the file format is slightly extended. There is an option to save under previous formats, but then you ...
- Sat May 06, 2006 7:33 pm
- Forum: Level Design & Entity Usage
- Topic: setting up a car.
- Replies: 1
- Views: 1265
- Tue Apr 11, 2006 5:12 pm
- Forum: Level Design & Entity Usage
- Topic: Taking damage while under water.
- Replies: 33
- Views: 8958
- Thu Apr 06, 2006 6:47 pm
- Forum: Feature Requests
- Topic: [COMPLETED 075A] Command to return player animation
- Replies: 4
- Views: 1646
- Tue Mar 21, 2006 5:45 pm
- Forum: Programming
- Topic: Developping Ragdolls
- Replies: 11
- Views: 3586