Search found 136 matches

by Nout
Fri Mar 23, 2007 8:20 pm
Forum: Programming
Topic: Tokamak/Genesis3D Code
Replies: 21
Views: 1756

Units: Real physics works of course with units. Eg acceleration of a car can not be unit-less, it's some meters/second. As physical engines are based on integration methods, errors in the precission of calculations are accumulated and increase to bigger errors. Therefore mathematical tricks are used...
by Nout
Fri Mar 23, 2007 12:03 pm
Forum: Programming
Topic: Tokamak/Genesis3D Code
Replies: 21
Views: 1756

Tokamak

Hello all, I'll try answering some of your questions Tokamak is a physics engine that no longer is supported and for which the source code was never released. I've tried to trace back source, programmer etc... but no source is available I've choosen for Tokamak as it is one of the less "heavy" physi...
by Nout
Mon Sep 25, 2006 5:17 pm
Forum: Level Design & Entity Usage
Topic: Fixed camera help!
Replies: 4
Views: 457

Best insert a Fixed camera + change the angle properties till the camera looks to what you want to see. Set the First flag to true. Then make a script that would look in pseudo code looks this: If Possessed then ChangeView(3) else ChangeView(1) In the script you can also move + rotate the fixed came...
by Nout
Sat Sep 23, 2006 5:26 pm
Forum: Level Design & Entity Usage
Topic: Changing entity properties in script
Replies: 13
Views: 784

Not possible today but is possible with additional coding.
by Nout
Fri Sep 22, 2006 5:15 pm
Forum: RF Scripting
Topic: RealityRacer 2.0 Demo!!!
Replies: 25
Views: 2176

Script code could be kept very quite similar to the Tokamak implementation in RF1, but ODE and Newton offer some additional features. It's mainly a matter of "how" the engines are integrated.

Federico, as usual, a great nice demo well showing the capabilites of Tokamak. Very nice done !
by Nout
Fri Sep 22, 2006 5:10 pm
Forum: Announcements
Topic: Reality Factory 0.75B Patch and Source Code
Replies: 5
Views: 3858

Great, thanks a lot !
by Nout
Tue Sep 19, 2006 9:10 pm
Forum: Announcements
Topic: Reality Factory 0.75A Full Install
Replies: 15
Views: 7774

Hi QoD, Nice to see that a most of my script commands now made it to be in the new release !! And thanks a lot for adding the slight remake of my script commands demo. Appreciate your idea to put me (Nout) in there :P I realize well that integrating all this new code was a lot of work as code needed...
by Nout
Mon Jun 12, 2006 5:28 pm
Forum: Programming
Topic: RF and physics
Replies: 173
Views: 16800

The program is on hold right now.
Too many other obligations.
by Nout
Sat May 27, 2006 12:36 pm
Forum: RF Scripting
Topic: physics car script?
Replies: 3
Views: 655

There is meanwhile an entity + a 1-line script command that creates a controllable car. But it's not released. Too many other bugs pending
by Nout
Wed May 10, 2006 6:11 pm
Forum: RF Scripting
Topic: scripted v. engine - ragdolls?
Replies: 3
Views: 575

Frederico is making a ragdoll script I think is very similar to what you describe. I've added some new bone features to RF075 + physics, but it's unreleased material. I'm also adding an ActorDoll, which sounds like the entity version of what you discribed. So today, no, it's not existing (read: not ...
by Nout
Sun May 07, 2006 12:36 pm
Forum: Programming
Topic: RfEdit enhancements
Replies: 15
Views: 4924

I've created a version of RFeditPro where you fully can disable the rebuild + with a few more features build in for alignment, rotation etc... It also allows to make a part of a cylinder. Drawback: the file format is slightly extended. There is an option to save under previous formats, but then you ...
by Nout
Sat May 06, 2006 7:33 pm
Forum: Level Design & Entity Usage
Topic: setting up a car.
Replies: 1
Views: 686

In the released version of RF + physics the entity is not working correctly
The new release includes several updates to this entity but is not released. Still some bugs to resolve.

For now, use a scripted car from Frederico
by Nout
Tue Apr 11, 2006 5:12 pm
Forum: Level Design & Entity Usage
Topic: Taking damage while under water.
Replies: 33
Views: 2225

You can apply damag by scripting
Look to the script language and search for "damage"
by Nout
Thu Apr 06, 2006 6:47 pm
Forum: Feature Requests
Topic: [COMPLETED 075A] Command to return player animation
Replies: 4
Views: 718

Just pass it to me and I'll add it to the new coming RF075 + physics release.

Date for the release: ASAP, but need still a few bugs resolved
by Nout
Tue Mar 21, 2006 5:45 pm
Forum: Programming
Topic: Developping Ragdolls
Replies: 11
Views: 1458

Frederico, For the rotation, do not use the Genesis version, as this only is set up to work correcty for 0 to 180 degrees, but not -180 to + 180 degrees Instead use the RF version of it, eg: CCD->ActorManager()->Position(PhActor[rgNr], Pos); CCD->ModelManager()->GetEulerAngles(&M, &Angles); //the de...