Search found 136 matches
- Fri Mar 23, 2007 8:20 pm
- Forum: Programming
- Topic: Tokamak/Genesis3D Code
- Replies: 21
- Views: 1773
Units: Real physics works of course with units. Eg acceleration of a car can not be unit-less, it's some meters/second. As physical engines are based on integration methods, errors in the precission of calculations are accumulated and increase to bigger errors. Therefore mathematical tricks are used...
- Fri Mar 23, 2007 12:03 pm
- Forum: Programming
- Topic: Tokamak/Genesis3D Code
- Replies: 21
- Views: 1773
Tokamak
Hello all, I'll try answering some of your questions Tokamak is a physics engine that no longer is supported and for which the source code was never released. I've tried to trace back source, programmer etc... but no source is available I've choosen for Tokamak as it is one of the less "heavy" physi...
- Mon Sep 25, 2006 5:17 pm
- Forum: Level Design & Entity Usage
- Topic: Fixed camera help!
- Replies: 4
- Views: 461
Best insert a Fixed camera + change the angle properties till the camera looks to what you want to see. Set the First flag to true. Then make a script that would look in pseudo code looks this: If Possessed then ChangeView(3) else ChangeView(1) In the script you can also move + rotate the fixed came...
- Sat Sep 23, 2006 5:26 pm
- Forum: Level Design & Entity Usage
- Topic: Changing entity properties in script
- Replies: 13
- Views: 784
- Fri Sep 22, 2006 5:15 pm
- Forum: RF Scripting
- Topic: RealityRacer 2.0 Demo!!!
- Replies: 25
- Views: 2188
- Fri Sep 22, 2006 5:10 pm
- Forum: Announcements
- Topic: Reality Factory 0.75B Patch and Source Code
- Replies: 5
- Views: 3965
- Tue Sep 19, 2006 9:10 pm
- Forum: Announcements
- Topic: Reality Factory 0.75A Full Install
- Replies: 15
- Views: 7938
Hi QoD, Nice to see that a most of my script commands now made it to be in the new release !! And thanks a lot for adding the slight remake of my script commands demo. Appreciate your idea to put me (Nout) in there :P I realize well that integrating all this new code was a lot of work as code needed...
- Mon Jun 12, 2006 5:28 pm
- Forum: Programming
- Topic: RF and physics
- Replies: 173
- Views: 16863
- Sat May 27, 2006 12:36 pm
- Forum: RF Scripting
- Topic: physics car script?
- Replies: 3
- Views: 657
- Wed May 10, 2006 6:11 pm
- Forum: RF Scripting
- Topic: scripted v. engine - ragdolls?
- Replies: 3
- Views: 576
Frederico is making a ragdoll script I think is very similar to what you describe. I've added some new bone features to RF075 + physics, but it's unreleased material. I'm also adding an ActorDoll, which sounds like the entity version of what you discribed. So today, no, it's not existing (read: not ...
- Sun May 07, 2006 12:36 pm
- Forum: Programming
- Topic: RfEdit enhancements
- Replies: 15
- Views: 5129
I've created a version of RFeditPro where you fully can disable the rebuild + with a few more features build in for alignment, rotation etc... It also allows to make a part of a cylinder. Drawback: the file format is slightly extended. There is an option to save under previous formats, but then you ...
- Sat May 06, 2006 7:33 pm
- Forum: Level Design & Entity Usage
- Topic: setting up a car.
- Replies: 1
- Views: 687
- Tue Apr 11, 2006 5:12 pm
- Forum: Level Design & Entity Usage
- Topic: Taking damage while under water.
- Replies: 33
- Views: 2229
- Thu Apr 06, 2006 6:47 pm
- Forum: Feature Requests
- Topic: [COMPLETED 075A] Command to return player animation
- Replies: 4
- Views: 722
- Tue Mar 21, 2006 5:45 pm
- Forum: Programming
- Topic: Developping Ragdolls
- Replies: 11
- Views: 1468
Frederico, For the rotation, do not use the Genesis version, as this only is set up to work correcty for 0 to 180 degrees, but not -180 to + 180 degrees Instead use the RF version of it, eg: CCD->ActorManager()->Position(PhActor[rgNr], Pos); CCD->ModelManager()->GetEulerAngles(&M, &Angles); //the de...