Search found 21 matches

by Markman
Mon Jan 23, 2006 4:39 pm
Forum: RF Scripting
Topic: Syntax for combining Variablenames
Replies: 8
Views: 1237

Wow, this was fast ! ;) I tried this, but i think the problem arises, when i COMBINE the Variable with the Array ...? The Array is defined in the Script of Pawn "Pawn01". So X = NAME.PAWN_ATTR[1].VAL; would be written X = Pawn01.PAWN_ATTR[1].VAL; if I knew the name of the Pawn beforehead a...
by Markman
Mon Jan 23, 2006 4:13 pm
Forum: RF Scripting
Topic: Syntax for combining Variablenames
Replies: 8
Views: 1237

Syntax for combining Variablenames

I try to use the new feature of RF, that Variables can be used across different Scripts. I read the szEntityName of the Targeted Pawn with NAME = MouseSelect( true, false, 0, 0, 0, 255, 200, 200); into the Variable "NAME". Now I want to use this Variable to read further Variables and Array...
by Markman
Sat Jan 14, 2006 4:24 pm
Forum: Modelers Corner
Topic: ActView Background
Replies: 0
Views: 346

ActView Background

How can I change the Background of ActView ? I recently saw a Screenshot, where someone has a white Background in ActView. It definitively was not Viewer ( where it is possible to change the colour). In ActView.hlp it is said, that it is possible to load a small Level into ActView, which i did not m...
by Markman
Sat Jan 14, 2006 3:50 pm
Forum: RF Scripting
Topic: Animations and Timing
Replies: 5
Views: 815

That would be a Solution ! But I still have no clue what is going on in Low Level Orders, i mean the return 0; / return; / Return(); stuff... I always read that the Orders would continue to loop (when they are not sealed with a return 0;) even if the Interpreter was sent to/ and executes another Ord...
by Markman
Sat Jan 14, 2006 3:06 pm
Forum: RF Scripting
Topic: Animations and Timing
Replies: 5
Views: 815

Animations and Timing

At the moment i have a problem with Animations and Rotations in conjunction with stuff that need to be executet on a regular time basis. I have a pawn, that should carry and start an "explosion" (in fact it's rather a light) regularly, like the flashing indicator on a car. But every time i...
by Markman
Sat Jan 14, 2006 2:51 pm
Forum: Bug Reports
Topic: [OBSOLETE] Overlay buggy ?
Replies: 3
Views: 826

[OBSOLETE] Overlay buggy ?

The Overlay Entity has some odd behaviour...
It only shows the upper left quarter of the used bitmap - no matter what size or resolution.

Added to that it shows this part upside down...

Any Workarounds ?