Search found 21 matches
- Mon Jan 23, 2006 4:39 pm
- Forum: RF Scripting
- Topic: Syntax for combining Variablenames
- Replies: 8
- Views: 1237
- Mon Jan 23, 2006 4:13 pm
- Forum: RF Scripting
- Topic: Syntax for combining Variablenames
- Replies: 8
- Views: 1237
Syntax for combining Variablenames
I try to use the new feature of RF, that Variables can be used across different Scripts. I read the szEntityName of the Targeted Pawn with NAME = MouseSelect( true, false, 0, 0, 0, 255, 200, 200); into the Variable "NAME". Now I want to use this Variable to read further Variables and Array...
- Sat Jan 14, 2006 4:24 pm
- Forum: Modelers Corner
- Topic: ActView Background
- Replies: 0
- Views: 346
ActView Background
How can I change the Background of ActView ? I recently saw a Screenshot, where someone has a white Background in ActView. It definitively was not Viewer ( where it is possible to change the colour). In ActView.hlp it is said, that it is possible to load a small Level into ActView, which i did not m...
- Sat Jan 14, 2006 3:50 pm
- Forum: RF Scripting
- Topic: Animations and Timing
- Replies: 5
- Views: 815
That would be a Solution ! But I still have no clue what is going on in Low Level Orders, i mean the return 0; / return; / Return(); stuff... I always read that the Orders would continue to loop (when they are not sealed with a return 0;) even if the Interpreter was sent to/ and executes another Ord...
- Sat Jan 14, 2006 3:06 pm
- Forum: RF Scripting
- Topic: Animations and Timing
- Replies: 5
- Views: 815
Animations and Timing
At the moment i have a problem with Animations and Rotations in conjunction with stuff that need to be executet on a regular time basis. I have a pawn, that should carry and start an "explosion" (in fact it's rather a light) regularly, like the flashing indicator on a car. But every time i...
- Sat Jan 14, 2006 2:51 pm
- Forum: Bug Reports
- Topic: [OBSOLETE] Overlay buggy ?
- Replies: 3
- Views: 826
[OBSOLETE] Overlay buggy ?
The Overlay Entity has some odd behaviour...
It only shows the upper left quarter of the used bitmap - no matter what size or resolution.
Added to that it shows this part upside down...
Any Workarounds ?
It only shows the upper left quarter of the used bitmap - no matter what size or resolution.
Added to that it shows this part upside down...
Any Workarounds ?