Search found 21 matches

by Markman
Mon Sep 10, 2007 12:24 am
Forum: RF Scripting
Topic: Global Variable
Replies: 13
Views: 1123

It looks like you are overwriting the variable "ACTION" continiously in the first script as the order is looping. So when you changed it in the second script it is instantaneously changed back to the first value. You have to define and init the variable in the HEADER. You can also init it ...
by Markman
Wed Sep 13, 2006 6:01 am
Forum: RF Scripting
Topic: Menu-Commands via Script
Replies: 5
Views: 798

@ psYco I think it would be MUCH easier, because you could design the Menu with RF-Edit. @ jonas Thats exactly what I am trying to do. The problem is, that I can, on the one hand, design the buttons as 3d Objects - but, on the other hand, dont get access to the usual Menu-Commands via script. As I s...
by Markman
Sun Sep 10, 2006 9:08 am
Forum: RF Scripting
Topic: Menu-Commands via Script
Replies: 5
Views: 798

Menu-Commands via Script

Hi, is it possible to trigger Menu-commands from a controller script ? For example: "Quit Game", "Load Level", "Select Player Actor", "Set Main Volume", "Write Settings", "Read Settings", and so on ? I want to build a 3d Menu, the standard ...
by Markman
Mon Jul 31, 2006 8:09 pm
Forum: Feature Requests
Topic: self.IsFalling Priority
Replies: 4
Views: 835

It happens in a single looping Low Level Order with 6 Lines. I never had use for the self.ThinkTime, cos most of the time the scripts are already tending to be slow. Which can be seen in Movements and Rotations. Maybe for a controler script, with extremely low priority, I guess I would use self.Thin...
by Markman
Mon Jul 31, 2006 11:55 am
Forum: Feature Requests
Topic: self.IsFalling Priority
Replies: 4
Views: 835

self.IsFalling Priority

Is it possible to give the special Variable self.IsFalling a higher update-priority ? So that the system checks more often if the Pawn has landed. At the moment, I did not find a way to play a landing Animation in time. There is always a gap of nearly a whole second. Or maybe it is possible to check...
by Markman
Mon Jul 31, 2006 11:40 am
Forum: Feature Requests
Topic: Please NO Installer
Replies: 0
Views: 621

Please NO Installer

As I read in the News, there will be an Update soon - with an Installer... Please release it in a simple ZIP... I have several "Installations" (meaning several Folders of a complete RF-Package) for each Project, cos this is a clean way to work. Last Release I had to use several differnt Te...
by Markman
Mon Jul 31, 2006 10:44 am
Forum: Bug Reports
Topic: [OBSOLETE] Overlay buggy ?
Replies: 3
Views: 939

That sounds like a solution :)

I did not have such entry in camera.ini

Maybe you know too, why I can't set any value for Field Of View ?
The entry in camera.ini and also the script commands show no changes...
by Markman
Sun Jul 09, 2006 10:27 am
Forum: Setup, Post Install Support
Topic: Spyware in Reality Factory ?!
Replies: 6
Views: 1684

OK, it looks like RF ist trying to use the first internet connection it can find. In this case the connection was established by a tracking cookie. In Detail: I blocked RF to establish a connection (dial in) right after install as default setting, when ZoneAlarm made me aware of that the first time,...
by Markman
Sun Jun 18, 2006 5:03 pm
Forum: Setup, Post Install Support
Topic: Spyware in Reality Factory ?!
Replies: 6
Views: 1684

Spyware in Reality Factory ?!

RealityFactory.exe is trying to connect to the Internet on Startup. The Destination IP is 80.48.15.24. This is a "Hitcollector" from Gemius.com, a professional datakeeper who sells statistics about internet users. Why did you put that into RF. When my Demo is finished, I dont want to sprea...
by Markman
Sun Jun 18, 2006 4:51 pm
Forum: Bug Reports
Topic: Frame rate gets REAL slow in first-person view. :(
Replies: 5
Views: 1182

Do you use a custom weapon ? Or maybe the placing is not correct.
When a actor goes thru the camera the engine sometimes nearly stops.
by Markman
Thu Jan 26, 2006 5:52 pm
Forum: RF Scripting
Topic: Animations and Timing
Replies: 5
Views: 868

It really looks like I always used a unessecessary ammount of return0;

It seems to be really only for sending back (returning) a value - and NOT make a jump back (returning) to the point where it came from.

Maybe from C64 times I must always think of GOSUB / RETURN...
by Markman
Wed Jan 25, 2006 7:26 pm
Forum: RF Scripting
Topic: Syntax for combining Variablenames
Replies: 8
Views: 1376

... or even stranger : when I test what type is NAME with isObject(NAME) the Interpreter tells me it IS already an Object (= true). So I found out "self." is its own Data-Type and the chance is high that NAME has to be of type self to be used in a query like NAME.PAWN_ATTR[1].VAL ! Even fo...
by Markman
Wed Jan 25, 2006 8:22 am
Forum: RF Scripting
Topic: Syntax for combining Variablenames
Replies: 8
Views: 1376

OK, I learned today (and night) that the right term would be "OBJECT". So the barrier is when it is tried to use a Variable with eg. a Text as content. The content must be a Objekt (-name) ! So what is needed is a Syntax to convert a String into a Object. Something like ObjectCopy(NAME); o...
by Markman
Tue Jan 24, 2006 10:08 am
Forum: RF Scripting
Topic: Syntax for combining Variablenames
Replies: 8
Views: 1376

Whats strange : If I use ... Pawn01.PAWN_ATTR[1].VAL everything is OK. But : Pawn01 = "xyz"; ... Pawn01.PAWN_ATTR[1].VAL the same query does not work. So there seems to be be some kind of Value-Checking. The Interpreter is NOT thinking this would be a clearly written command and is trying ...
by Markman
Mon Jan 23, 2006 7:53 pm
Forum: RF Scripting
Topic: Syntax for combining Variablenames
Replies: 8
Views: 1376

hmmm, I hardly can't believe that.
There must be a Syntax to handle the content of a String as the String itself...

BTW what is the difference between
x = StringCopy(Test);
and
x = Test;

or
x = "blah";
and
x= StringCopy("blah");

???