Search found 30 matches
- Sat Feb 02, 2008 5:09 am
- Forum: RF Scripting
- Topic: scripted player not working?
- Replies: 7
- Views: 1535
Re: scripted player not working?
Place the PlayerStart entity inside an area your scripted player will never get to; eg, a small hidden room behind a wall. That will keep the default player from interfering with your scripted one in anyway.
- Fri Jun 29, 2007 8:49 am
- Forum: RF Scripting
- Topic: showmouse cmd not working
- Replies: 2
- Views: 761
- Fri Jun 29, 2007 8:25 am
- Forum: Feature Requests
- Topic: Nevermind... Further The Force
- Replies: 0
- Views: 1250
Nevermind... Further The Force
T'would be nice if the Force commands had an extra option (boolean) to use the rotation of the pawn running the script, and not the rotation of the actor being affected.
I haven't had any luck finding a work-a-round.
//EDIT
Nevermind :roll:
Found this...
new script commands:
PushActor(char ...
I haven't had any luck finding a work-a-round.
//EDIT
Nevermind :roll:
Found this...
new script commands:
PushActor(char ...
- Sat Jan 20, 2007 3:07 pm
- Forum: RF Scripting
- Topic: low level move command
- Replies: 9
- Views: 2424
- Sun Aug 13, 2006 11:46 am
- Forum: General Discussions
- Topic: enemy possesion script thread.
- Replies: 48
- Views: 9529
- Tue Aug 01, 2006 11:19 pm
- Forum: RF Scripting
- Topic: Modifiying pawns variables from another pawn?
- Replies: 14
- Views: 2699
- Mon Jul 31, 2006 10:38 pm
- Forum: Feature Requests
- Topic: self.IsFalling Priority
- Replies: 4
- Views: 1535
- Sat Jul 29, 2006 10:45 am
- Forum: RF Scripting
- Topic: Perfectly functioning Flashlight in RF for those who want it
- Replies: 35
- Views: 58487
- Sat Jul 29, 2006 10:39 am
- Forum: RF Scripting
- Topic: Perfectly functioning Flashlight in RF for those who want it
- Replies: 35
- Views: 58487
FlashLight - lighting for actors
When the spotlight is triggered, it illuminates all pawns and SEPs on the screen, regardless if they fall within it's arc or not.
- Fri Jul 28, 2006 6:54 pm
- Forum: RF Scripting
- Topic: Perfectly functioning Flashlight in RF for those who want it
- Replies: 35
- Views: 58487
- Fri Jul 28, 2006 8:30 am
- Forum: RF Scripting
- Topic: Perfectly functioning Flashlight in RF for those who want it
- Replies: 35
- Views: 58487
- Fri Jul 28, 2006 7:56 am
- Forum: RF Scripting
- Topic: Perfectly functioning Flashlight in RF for those who want it
- Replies: 35
- Views: 58487
- Sun Apr 23, 2006 2:16 pm
- Forum: RF Scripting
- Topic: trigger a trigger when a pawn dies..
- Replies: 2
- Views: 1211
- Sun Mar 26, 2006 11:54 pm
- Forum: RF Scripting
- Topic: DamageArea working?
- Replies: 1
- Views: 885
- Tue Feb 28, 2006 1:28 pm
- Forum: RF Scripting
- Topic: Has anybody figured out that pawn multiAtttributeCheck thing
- Replies: 33
- Views: 8908